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use std::env;
use std::fs;
#[derive(Debug)]
struct Tree {
height: i32,
visible: bool,
scenic: i32
}
#[allow(unused_parens)]
fn main() {
let args = env::args().nth(1).expect("missing input");
let input = fs::read_to_string(args).unwrap();
let mut forest: Vec<Vec<Tree>> = input.trim().split("\n")
.map(|x| x.chars()
.map(|x| Tree {
height: x.to_digit(10).unwrap() as i32,
visible: false,
scenic: 1
}).collect()).collect();
let mut sum = 0;
let mut max = 0;
let len = forest.len();
// not thrilled with this code.
for i in 0 .. forest.len() {
let mut min = (-1, -1, -1, -1);
for j in 0 .. forest.len() {
let k = forest[0].len() - 1 - j;
if forest[i][j].height > min.0 {
min.0 = forest[i][j].height;
if !forest[i][j].visible {
sum += 1;
}
forest[i][j].visible = true;
}
if forest[i][k].height > min.1 {
min.1 = forest[i][k].height;
if !forest[i][k].visible {
sum += 1;
}
forest[i][k].visible = true;
}
if forest[j][i].height > min.2 {
min.2 = forest[j][i].height;
if !forest[j][i].visible {
sum += 1;
}
forest[j][i].visible = true;
}
if forest[k][i].height > min.3 {
min.3 = forest[k][i].height;
if !forest[k][i].visible {
sum += 1;
}
forest[k][i].visible = true;
}
let min = forest[i][j].height;
forest[i][j].scenic *= gaze(&forest, (i..=i), (j+1..len), min);
forest[i][j].scenic *= gaze(&forest, (i+1..len), (j..=j), min);
forest[i][j].scenic *= gaze(&forest, (i..=i), (0..j).rev(), min);
forest[i][j].scenic *= gaze(&forest, (0..i).rev(), (j..=j), min);
if forest[i][j].scenic > max {
max = forest[i][j].scenic;
}
}
}
println!("{}", sum);
println!("{}", max);
}
// bluh why are range and rangeinclusive separate types
// bluhhh why are types not directly generic-able
// bluhhhhhh https://kaylynn.gay/blog/post/rust_ranges_and_suffering
// all things considered i'm happy with this function
// considering how many Interesting behaviors of rust i ran into on the way
fn gaze(forest: &Vec<Vec<Tree>>, x: impl Iterator<Item=usize>,
y: impl Iterator<Item=usize> + Clone, min: i32) -> i32 {
let mut count = 0;
for i in x {
for j in y.clone() {
count += 1;
if forest[i][j].height >= min {
return count;
}
}
}
return count;
}
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