use std::cmp::min; use helix_core::doc_formatter::{DocumentFormatter, GraphemeSource, TextFormat}; use helix_core::graphemes::Grapheme; use helix_core::str_utils::char_to_byte_idx; use helix_core::syntax::Highlight; use helix_core::syntax::HighlightEvent; use helix_core::text_annotations::TextAnnotations; use helix_core::{visual_offset_from_block, Position, RopeSlice}; use helix_view::editor::{WhitespaceConfig, WhitespaceRenderValue}; use helix_view::graphics::Rect; use helix_view::theme::Style; use helix_view::view::ViewPosition; use helix_view::Document; use helix_view::Theme; use tui::buffer::Buffer as Surface; pub trait LineDecoration { fn render_background(&mut self, _renderer: &mut TextRenderer, _pos: LinePos) {} fn render_foreground( &mut self, _renderer: &mut TextRenderer, _pos: LinePos, _end_char_idx: usize, ) { } } impl LineDecoration for F { fn render_background(&mut self, renderer: &mut TextRenderer, pos: LinePos) { self(renderer, pos) } } /// A wrapper around a HighlightIterator /// that merges the layered highlights to create the final text style /// and yields the active text style and the char_idx where the active /// style will have to be recomputed. struct StyleIter<'a, H: Iterator> { text_style: Style, active_highlights: Vec, highlight_iter: H, theme: &'a Theme, } impl> Iterator for StyleIter<'_, H> { type Item = (Style, usize); fn next(&mut self) -> Option<(Style, usize)> { while let Some(event) = self.highlight_iter.next() { match event { HighlightEvent::HighlightStart(highlights) => { self.active_highlights.push(highlights) } HighlightEvent::HighlightEnd => { self.active_highlights.pop(); } HighlightEvent::Source { start, end } => { if start == end { continue; } let style = self .active_highlights .iter() .fold(self.text_style, |acc, span| { acc.patch(self.theme.highlight(span.0)) }); return Some((style, end)); } } } None } } #[derive(Debug, PartialEq, Eq, Copy, Clone)] pub struct LinePos { /// Indicates whether the given visual line /// is the first visual line of the given document line pub first_visual_line: bool, /// The line index of the document line that contains the given visual line pub doc_line: usize, /// Vertical offset from the top of the inner view area pub visual_line: u16, /// The first char index of this visual line. /// Note that if the visual line is entirely filled by /// a very long inline virtual text then this index will point /// at the next (non-virtual) char after this visual line pub start_char_idx: usize, } pub type TranslatedPosition<'a> = (usize, Box); #[allow(clippy::too_many_arguments)] pub fn render_document( surface: &mut Surface, viewport: Rect, doc: &Document, offset: ViewPosition, doc_annotations: &TextAnnotations, highlight_iter: impl Iterator, theme: &Theme, line_decoration: &mut [Box], translated_positions: &mut [TranslatedPosition], ) { let mut renderer = TextRenderer::new(surface, doc, theme, offset.horizontal_offset, viewport); render_text( &mut renderer, doc.text().slice(..), offset, &doc.text_format(viewport.width, Some(theme)), doc_annotations, highlight_iter, theme, line_decoration, translated_positions, ) } fn translate_positions( char_pos: usize, first_visisble_char_idx: usize, translated_positions: &mut [TranslatedPosition], text_fmt: &TextFormat, renderer: &mut TextRenderer, pos: Position, ) { // check if any positions translated on the fly (like cursor) has been reached for (char_idx, callback) in &mut *translated_positions { if *char_idx < char_pos && *char_idx >= first_visisble_char_idx { // by replacing the char_index with usize::MAX large number we ensure // that the same position is only translated once // text will never reach usize::MAX as rust memory allocations are limited // to isize::MAX *char_idx = usize::MAX; if text_fmt.soft_wrap { callback(renderer, pos) } else if pos.col >= renderer.col_offset && pos.col - renderer.col_offset < renderer.viewport.width as usize { callback( renderer, Position { row: pos.row, col: pos.col - renderer.col_offset, }, ) } } } } #[allow(clippy::too_many_arguments)] pub fn render_text<'t>( renderer: &mut TextRenderer, text: RopeSlice<'t>, offset: ViewPosition, text_fmt: &TextFormat, text_annotations: &TextAnnotations, highlight_iter: impl Iterator, theme: &Theme, line_decorations: &mut [Box], translated_positions: &mut [TranslatedPosition], ) { let ( Position { row: mut row_off, .. }, mut char_pos, ) = visual_offset_from_block( text, offset.anchor, offset.anchor, text_fmt, text_annotations, ); row_off += offset.vertical_offset; assert_eq!(0, offset.vertical_offset); let (mut formatter, mut first_visible_char_idx) = DocumentFormatter::new_at_prev_checkpoint(text, text_fmt, text_annotations, offset.anchor); let mut styles = StyleIter { text_style: renderer.text_style, active_highlights: Vec::with_capacity(64), highlight_iter, theme, }; let mut last_line_pos = LinePos { first_visual_line: false, doc_line: usize::MAX, visual_line: u16::MAX, start_char_idx: usize::MAX, }; let mut is_in_indent_area = true; let mut last_line_indent_level = 0; let mut style_span = styles .next() .unwrap_or_else(|| (Style::default(), usize::MAX)); loop { // formattter.line_pos returns to line index of the next grapheme // so it must be called before formatter.next let doc_line = formatter.line_pos(); // TODO refactor with let .. else once MSRV reaches 1.65 let (grapheme, mut pos) = if let Some(it) = formatter.next() { it } else { let mut last_pos = formatter.visual_pos(); if last_pos.row >= row_off { last_pos.col -= 1; last_pos.row -= row_off; // check if any positions translated on the fly (like cursor) are at the EOF translate_positions( char_pos + 1, first_visible_char_idx, translated_positions, text_fmt, renderer, last_pos, ); } break; }; // skip any graphemes on visual lines before the block start if pos.row < row_off { if char_pos >= style_span.1 { // TODO refactor using let..else once MSRV reaches 1.65 style_span = if let Some(style_span) = styles.next() { style_span } else { break; } } char_pos += grapheme.doc_chars(); first_visible_char_idx = char_pos + 1; continue; } pos.row -= row_off; // if the end of the viewport is reached stop rendering if pos.row as u16 >= renderer.viewport.height { break; } // apply decorations before rendering a new line if pos.row as u16 != last_line_pos.visual_line { if pos.row > 0 { renderer.draw_indent_guides(last_line_indent_level, last_line_pos.visual_line); is_in_indent_area = true; for line_decoration in &mut *line_decorations { line_decoration.render_foreground(renderer, last_line_pos, char_pos); } } last_line_pos = LinePos { first_visual_line: doc_line != last_line_pos.doc_line, doc_line, visual_line: pos.row as u16, start_char_idx: char_pos, }; for line_decoration in &mut *line_decorations { line_decoration.render_background(renderer, last_line_pos); } } // aquire the correct grapheme style if char_pos >= style_span.1 { // TODO refactor using let..else once MSRV reaches 1.65 style_span = if let Some(style_span) = styles.next() { style_span } else { (Style::default(), usize::MAX) } } char_pos += grapheme.doc_chars(); // check if any positions translated on the fly (like cursor) has been reached translate_positions( char_pos, first_visible_char_idx, translated_positions, text_fmt, renderer, pos, ); let grapheme_style = if let GraphemeSource::VirtualText { highlight } = grapheme.source { let style = renderer.text_style; if let Some(highlight) = highlight { style.patch(theme.highlight(highlight.0)) } else { style } } else { style_span.0 }; renderer.draw_grapheme( grapheme.grapheme, grapheme_style, &mut last_line_indent_level, &mut is_in_indent_area, pos, ); } renderer.draw_indent_guides(last_line_indent_level, last_line_pos.visual_line); for line_decoration in &mut *line_decorations { line_decoration.render_foreground(renderer, last_line_pos, char_pos); } } #[derive(Debug)] pub struct TextRenderer<'a> { pub surface: &'a mut Surface, pub text_style: Style, pub whitespace_style: Style, pub indent_guide_char: String, pub indent_guide_style: Style, pub newline: String, pub nbsp: String, pub space: String, pub tab: String, pub indent_width: u16, pub starting_indent: usize, pub draw_indent_guides: bool, pub col_offset: usize, pub viewport: Rect, } impl<'a> TextRenderer<'a> { pub fn new( surface: &'a mut Surface, doc: &Document, theme: &Theme, col_offset: usize, viewport: Rect, ) -> TextRenderer<'a> { let editor_config = doc.config.load(); let WhitespaceConfig { render: ws_render, characters: ws_chars, } = &editor_config.whitespace; let tab_width = doc.tab_width(); let tab = if ws_render.tab() == WhitespaceRenderValue::All { std::iter::once(ws_chars.tab) .chain(std::iter::repeat(ws_chars.tabpad).take(tab_width - 1)) .collect() } else { " ".repeat(tab_width) }; let newline = if ws_render.newline() == WhitespaceRenderValue::All { ws_chars.newline.into() } else { " ".to_owned() }; let space = if ws_render.space() == WhitespaceRenderValue::All { ws_chars.space.into() } else { " ".to_owned() }; let nbsp = if ws_render.nbsp() == WhitespaceRenderValue::All { ws_chars.nbsp.into() } else { " ".to_owned() }; let text_style = theme.get("ui.text"); let indent_width = doc.indent_style.indent_width(tab_width) as u16; TextRenderer { surface, indent_guide_char: editor_config.indent_guides.character.into(), newline, nbsp, space, tab, whitespace_style: theme.get("ui.virtual.whitespace"), indent_width, starting_indent: col_offset / indent_width as usize + (col_offset % indent_width as usize != 0) as usize + editor_config.indent_guides.skip_levels as usize, indent_guide_style: text_style.patch( theme .try_get("ui.virtual.indent-guide") .unwrap_or_else(|| theme.get("ui.virtual.whitespace")), ), text_style, draw_indent_guides: editor_config.indent_guides.render, viewport, col_offset, } } /// Draws a single `grapheme` at the current render position with a specified `style`. pub fn draw_grapheme( &mut self, grapheme: Grapheme, mut style: Style, last_indent_level: &mut usize, is_in_indent_area: &mut bool, position: Position, ) { let cut_off_start = self.col_offset.saturating_sub(position.col); let is_whitespace = grapheme.is_whitespace(); // TODO is it correct to apply the whitspace style to all unicode white spaces? if is_whitespace { style = style.patch(self.whitespace_style); } let width = grapheme.width(); let grapheme = match grapheme { Grapheme::Tab { width } => { let grapheme_tab_width = char_to_byte_idx(&self.tab, width); &self.tab[..grapheme_tab_width] } // TODO special rendering for other whitespaces? Grapheme::Other { ref g } if g == " " => &self.space, Grapheme::Other { ref g } if g == "\u{00A0}" => &self.nbsp, Grapheme::Other { ref g } => g, Grapheme::Newline => &self.newline, }; let in_bounds = self.col_offset <= position.col && position.col < self.viewport.width as usize + self.col_offset; if in_bounds { self.surface.set_string( self.viewport.x + (position.col - self.col_offset) as u16, self.viewport.y + position.row as u16, grapheme, style, ); } else if cut_off_start != 0 && cut_off_start < width { // partially on screen let rect = Rect::new( self.viewport.x, self.viewport.y + position.row as u16, (width - cut_off_start) as u16, 1, ); self.surface.set_style(rect, style); } if *is_in_indent_area && !is_whitespace { *last_indent_level = position.col; *is_in_indent_area = false; } } /// Overlay indentation guides ontop of a rendered line /// The indentation level is computed in `draw_lines`. /// Therefore this function must always be called afterwards. pub fn draw_indent_guides(&mut self, indent_level: usize, row: u16) { if !self.draw_indent_guides { return; } // Don't draw indent guides outside of view let end_indent = min( indent_level, // Add indent_width - 1 to round up, since the first visible // indent might be a bit after offset.col self.col_offset + self.viewport.width as usize + (self.indent_width as usize - 1), ) / self.indent_width as usize; for i in self.starting_indent..end_indent { let x = (self.viewport.x as usize + (i * self.indent_width as usize) - self.col_offset) as u16; let y = self.viewport.y + row; debug_assert!(self.surface.in_bounds(x, y)); self.surface .set_string(x, y, &self.indent_guide_char, self.indent_guide_style); } } }