use crate::compositor::{Component, Compositor, Context, EventResult}; use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers}; use tui::{ buffer::Buffer as Surface, layout::Rect, style::{Color, Style}, widgets::{Block, Borders}, }; use std::borrow::Cow; use fuzzy_matcher::skim::SkimMatcherV2 as Matcher; use fuzzy_matcher::FuzzyMatcher; use helix_core::Position; use helix_view::Editor; pub struct Menu { options: Vec, cursor: Option, matcher: Box, /// (index, score) matches: Vec<(usize, i64)>, format_fn: Box Cow>, callback_fn: Box, MenuEvent)>, scroll: usize, size: (u16, u16), } impl Menu { // TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different // rendering) pub fn new( options: Vec, format_fn: impl Fn(&T) -> Cow + 'static, callback_fn: impl Fn(&mut Editor, Option<&T>, MenuEvent) + 'static, ) -> Self { let mut menu = Self { options, matcher: Box::new(Matcher::default()), matches: Vec::new(), cursor: None, format_fn: Box::new(format_fn), callback_fn: Box::new(callback_fn), scroll: 0, size: (0, 0), }; // TODO: scoring on empty input should just use a fastpath menu.score(""); menu } pub fn score(&mut self, pattern: &str) { // need to borrow via pattern match otherwise it complains about simultaneous borrow let Self { ref mut options, ref mut matcher, ref mut matches, ref format_fn, .. } = *self; // reuse the matches allocation matches.clear(); matches.extend( self.options .iter() .enumerate() .filter_map(|(index, option)| { // TODO: maybe using format_fn isn't the best idea here let text = (format_fn)(option); // TODO: using fuzzy_indices could give us the char idx for match highlighting matcher .fuzzy_match(&text, pattern) .map(|score| (index, score)) }), ); matches.sort_unstable_by_key(|(_, score)| -score); // reset cursor position self.cursor = None; self.scroll = 0; } pub fn move_up(&mut self) { // TODO: wrap around to end let pos = self.cursor.map_or(0, |i| i.saturating_sub(1)) % self.options.len(); self.cursor = Some(pos); self.adjust_scroll(); } pub fn move_down(&mut self) { let pos = self.cursor.map_or(0, |i| i + 1) % self.options.len(); self.cursor = Some(pos); self.adjust_scroll(); } fn adjust_scroll(&mut self) { let win_height = self.size.1 as usize; if let Some(cursor) = self.cursor { let mut scroll = self.scroll; if cursor > (win_height + scroll).saturating_sub(1) { // scroll down scroll += cursor - (win_height + scroll).saturating_sub(1) } else if cursor < scroll { // scroll up scroll = cursor } self.scroll = scroll; } } pub fn selection(&self) -> Option<&T> { self.cursor.and_then(|cursor| { self.matches .get(cursor) .map(|(index, _score)| &self.options[*index]) }) } pub fn is_empty(&self) -> bool { self.matches.is_empty() } pub fn len(&self) -> usize { self.matches.len() } } use super::PromptEvent as MenuEvent; impl Component for Menu { fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult { let event = match event { Event::Key(event) => event, _ => return EventResult::Ignored, }; let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| { // remove the layer compositor.pop(); }))); match event { // esc or ctrl-c aborts the completion and closes the menu KeyEvent { code: KeyCode::Esc, .. } | KeyEvent { code: KeyCode::Char('c'), modifiers: KeyModifiers::CONTROL, } => { (self.callback_fn)(cx.editor, self.selection(), MenuEvent::Abort); return close_fn; } // arrow up/ctrl-p/shift-tab prev completion choice (including updating the doc) KeyEvent { code: KeyCode::Tab, modifiers: KeyModifiers::SHIFT, } | KeyEvent { code: KeyCode::Up, .. } | KeyEvent { code: KeyCode::Char('p'), modifiers: KeyModifiers::CONTROL, } => { self.move_up(); (self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update); return EventResult::Consumed(None); } // arrow down/ctrl-n/tab advances completion choice (including updating the doc) KeyEvent { code: KeyCode::Tab, modifiers: KeyModifiers::NONE, } | KeyEvent { code: KeyCode::Down, .. } | KeyEvent { code: KeyCode::Char('n'), modifiers: KeyModifiers::CONTROL, } => { self.move_down(); (self.callback_fn)(cx.editor, self.selection(), MenuEvent::Update); return EventResult::Consumed(None); } KeyEvent { code: KeyCode::Enter, .. } => { if let Some(selection) = self.selection() { (self.callback_fn)(cx.editor, Some(selection), MenuEvent::Validate); } return close_fn; } // KeyEvent { // code: KeyCode::Char(c), // modifiers: KeyModifiers::NONE, // } => { // self.insert_char(c); // (self.callback_fn)(cx.editor, &self.line, MenuEvent::Update); // } // / -> edit_filter? // // enter confirms the match and closes the menu // typing filters the menu // if we run out of options the menu closes itself _ => (), } // for some events, we want to process them but send ignore, specifically all input except // tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll. // EventResult::Consumed(None) EventResult::Ignored } fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> { let width = std::cmp::min(30, viewport.0); const MAX: usize = 5; let height = std::cmp::min(self.options.len(), MAX); let height = std::cmp::min(height, viewport.1 as usize); self.size = (width as u16, height as u16); // adjust scroll offsets if size changed self.adjust_scroll(); Some(self.size) } fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) { let style = cx.editor.theme.get("ui.text"); let selected = Style::default().fg(Color::Rgb(255, 255, 255)); let scroll = self.scroll; let options: Vec<_> = self .matches .iter() .map(|(index, _score)| { // (index, self.options.get(*index).unwrap()) // get_unchecked &self.options[*index] // get_unchecked }) .collect(); let len = options.len(); let win_height = area.height as usize; const fn div_ceil(a: usize, b: usize) -> usize { (a + b - 1) / a } let scroll_height = std::cmp::min(div_ceil(win_height.pow(2), len), win_height as usize); let scroll_line = (win_height - scroll_height) * scroll / std::cmp::max(1, len.saturating_sub(win_height)); for (i, option) in options[scroll..(scroll + win_height).min(len)] .iter() .enumerate() { let line = Some(i + scroll); // TODO: set bg for the whole row if selected surface.set_stringn( area.x, area.y + i as u16, (self.format_fn)(option), area.width as usize - 1, if line == self.cursor { selected } else { style }, ); let is_marked = i >= scroll_line && i < scroll_line + scroll_height; if is_marked { let cell = surface.get_mut(area.x + area.width - 2, area.y + i as u16); cell.set_symbol("▐ "); cell.set_style(selected); // cell.set_style(if is_marked { selected } else { style }); } } } }