An Overview of Puck
-Puck is an experimental, high-level, memory-safe, statically-typed, whitespace-sensitive, interface-oriented, imperative programming language with functional underpinnings.
-It attempts to explore designs in making functional programming paradigms comfortable to those familiar with imperative and object-oriented languages, as well as deal with some more technical problems along the way, such as integrated refinement types and typesafe interop.
+Puck is an experimental, high-level, memory-safe, statically-typed, whitespace-sensitive, interface-oriented, imperative programming language with functional underpinnings.
+It attempts to explore designs in making functional programming paradigms comfortable to those familiar with imperative and object-oriented languages, as well as deal with some more technical problems along the way, such as integrated refinement types and typesafe interop.
This is the language I keep in my head. It reflects the way I think and reason about code.
I do hope others enjoy it.
+Declarations and Comments
let ident: int = 413
# type annotations are optional
-var phrase = "Hello, world!"
-const compile_time = when linux: "linux" else: "windows"
+var phrase = "Hello, world!"
+const compile_time = when linux then "linux" else "windows"
Variables may be mutable (var
), immutable (let
), or compile-time evaluated and immutable (const
).
Type annotations on variables and other bindings follow the name of the binding (with : Type
), and are typically optional.
@@ -190,8 +191,7 @@ The type system is comprehensive, and complex enough to warrant delaying full co
int
,uint
: signed and unsigned integers-
-
i8
/i16
/i32
/i64
/i128
: their fixed-size counterparts
-u8
/u16
/u32
/u64
/u128
: their fixed-size counterparts
+i[\d+]
,u[\d+]
: arbitrary fixed-size counterparts
float
,decimal
: floating-point numbers @@ -201,30 +201,33 @@ The type system is comprehensive, and complex enough to warrant delaying full co
byte
: an alias to u8
, representing one bytechr
: an alias to u32
, representing one Unicode characterchar
: an alias to u32
, representing one Unicode characterbool
: defined as union[false, true]
array[T, S]
: primitive fixed-size (S
) arraysarray[T, size]
: primitive fixed-size arrayslist[T]
: dynamic listsstr
: mutable strings. internally a list[byte]
, externally a list[chr]
slice[T]
: borrowed "views" into the three types abovestr
: mutable strings. internally a list[byte]
, externally a list[char]
slice[T]
: borrowed "views" into the three types aboveComments are declared with #
and run until the end of the line.
Documentation comments are declared with ##
and may be parsed by language servers and other tooling.
Multi-line comments are declared with #[ ]#
and may be nested.
Taking cues from the Lisp family of languages, any expression may be commented out with a preceding #;
.
Functions and Indentation
-Functions are declared with the func
keyword. They take an (optional) list of generic parameters (in brackets), an (optional) list of parameters (in parentheses), and must be annotated with a return type if they return a type. Every function parameter must be annotated with a type. Their type may optionally be prefixed with either mut
or static
: denoting a mutable type (types are copied into functions and thus immutable by default), or a static type (known to the compiler at compile time, and usable in const
exprs). Generic parameters may each be optionally annotated with a type functioning as a constraint.
Functions are declared with the func
keyword. They take an (optional) list of generic parameters (in brackets), an (optional) list of parameters (in parentheses), and must be annotated with a return type if they return a type. Every function parameter must be annotated with a type. Their type may optionally be prefixed with either lent
, mut
or const
: denoting an immutable or mutable borrow (more on these later), or a constant type (known to the compiler at compile time, and usable in const
exprs). Generic parameters may each be optionally annotated with a type functioning as a constraint.
Whitespace is significant but flexible: functions may be declared entirely on one line if so desired. A new level of indentation after certain tokens (:
, =
) denotes a new level of scope. There are some places where arbitrary indentation and line breaks are allowed - as a general rule of thumb, after operators, commas, and opening parentheses. The particular rules governing indentation may be found in the syntax guide.
Whitespace is significant but flexible: functions may be declared entirely on one line if so desired. A new level of indentation after certain tokens (=
, do
, then
) denotes a new level of scope. There are some places where arbitrary indentation and line breaks are allowed - as a general rule of thumb, after operators, commas, and opening parentheses. The particular rules governing indentation may be found in the syntax guide.
Uniform Function Call Syntax
func inc(self: list[int], by: int): list[int] =
self.map(x => x + by)
-print inc([1, 2, 3], len("four")) # 5, 6, 7
+print inc([1, 2, 3], len("four")) # 5, 6, 7
print [1, 2, 3].inc(1) # 2, 3, 4
print [1].len # 1
Puck supports uniform function call syntax: and so any function may be called using the typical syntax for method calls, that is, the first parameter of any function may be appended with a .
and moved to precede it, in the style of a typical method. (There are no methods in Puck. All functions are statically dispatched. This may change in the future.)
This allows for a number of syntactic cleanups. Arbitrary functions with compatible types may be chained with no need for a special pipe operator. Object field access, module member access, and function calls are unified, reducing the need for getters and setters. Given a first type, IDEs using dot-autocomplete can fill in all the functions defined for that type. Programmers from object-oriented languages may find the lack of classes more bearable. UFCS is implemented in shockingly few languages, and so Puck joins the tiny club that previously consisted of just D and Nim.
+Basic Types
Boolean logic and integer operations are standard and as one would expect out of a typed language: and
, or
, xor
, not
, shl
, shr
, +
, -
, *
, /
, <
, >
, <=
, >=
, div
, mod
, rem
. Notably:
-
@@ -232,88 +235,142 @@ print [1].len # 1
- integer division is expressed with the keyword
div
while floating point division uses/
%
is absent and replaced with distinct modulus and remainder operators- boolean operators are bitwise and also apply to integers and floats -
- more operators are available via the standard library +
- more operators are available via the standard library (
exp
andlog
)
The above operations are performed with operators, special functions that take a prefixed first argument and (often) a suffixed second argument. Custom operators may be implemented, but they must consist of only a combination of the symbols =
+
-
*
/
<
>
@
$
~
&
%
|
!
?
^
\
for the purpose of keeping the grammar context-free. They are are declared identically to functions.
Term (in)equality is expressed with the ==
and !=
operators. Type equality is expressed with is
. Subtyping relations may be queried with of
, which has the additional property of introducing new bindings in the current scope (more on this in the types document).
let phrase: str = "I am a string! Wheeee! ✨"
-for c in phrase:
+Term (in)equality is expressed with the ==
and !=
operators. Type equality is expressed with is
. Subtyping relations may be queried with of
, which has the additional property of introducing new bindings to the current scope in certain contexts (more on this in the types document).
+let phrase: str = "I am a string! Wheeee! ✨"
+for c in phrase do
stdout.write(c) # I am a string! Wheeee! ✨
-for b in phrase.bytes():
- stdout.write(b.chr) # Error: cannot convert between u8 and chr
+for b in phrase.bytes() do
+ stdout.write(b.char) # Error: cannot convert from byte to char
print phrase.last() # ✨
String concatenation uses a distinct &
operator rather than overloading the +
operator (as the complement -
has no natural meaning for strings). Strings are unified, mutable, internally a byte array, externally a char array, and are stored as a pointer to heap data after their length and capacity (fat pointer). Chars are four bytes and represent a Unicode character in UTF-8 encoding. Slices of strings are stored as a length followed by a pointer to string data, and have non-trivial interactions with the memory management system. More details can be found in the type system overview.
+Conditionals and Pattern Matching
-Basic conditional control flow uses standard if
/elif
/else
statements. The when
statement provides a compile-time if
. It also takes elif
and else
branches and is syntactic sugar for an if
statement within a static
block (more on those later).
-All values in Puck must be handled, or explicitly discarded. This allows for conditional statements and many other control flow constructs to function as expressions, and evaluate to a value, when an unbound value is left at the end of each of their branches' scopes. This is particularly relevant for functions, where it is often idiomatic to omit an explicit return
statement. There is no attempt made to differentiate without context, and so expressions and statements often look identical in syntax.
+Basic conditional control flow uses standard if
/elif
/else
statements. The when
statement provides a compile-time if
. It also takes elif
and else
branches and is syntactic sugar for an if
statement within a const
expression (more on those later).
+All values in Puck must be handled, or explicitly discarded. This allows for conditional statements and many other control flow constructs to function as expressions: and evaluate to a value when an unbound value is left at the end of each of their branches' scopes. This is particularly relevant for functions, where it is often idiomatic to omit an explicit return
statement. There is no attempt made to differentiate without context, and so expressions and statements often look identical in syntax.
Exhaustive structural pattern matching is available with the match
/of
statement, and is particularly useful for the struct
and union
types. of
branches of a match
statement take a pattern, of which the unbound identifiers within will be injected into the branch's scope. Multiple patterns may be used for one branch provided they all bind the same identifiers of the same type. Branches may be guarded with the where
keyword, which takes a conditional, and will necessarily remove the branch from exhaustivity checks.
-The of
statement also stands on its own as an operator for querying subtype equality. Used as a conditional in if
statements or while
loops, it retains the variable injection properties of its match
counterpart. This allows it to be used as a compact alternative to if let
statements in other languages.
-func may_fail: Result[T, ref Err]
+The of
statement also stands on its own as an operator for querying subtype equality. Used as a conditional in if
statements or while
loops, it retains the variable injection properties of its match
counterpart. This allows it to be used as a compact and coherent alternative to if let
statements in other languages.
+Error Handling
+type Result[T] = Result[T, ref Err]
+func may_fail: Result[T] = ...
-Error handling is done via a fusion of imperative try
/catch
statements and functional Option
/Result
types, with much syntactic sugar. Functions may raise
errors, but should return Option[T]
or Result[T, E]
types instead by convention. The compiler will note functions that raise
errors, and force explicit qualification of them via try
/catch
statements.
-A bevy of helper functions and macros are available for Option
/Result
types, and are documented and available in the std.options
and std.results
modules (included in the prelude by default). Two in particular are of note: the ?
macro accesses the inner value of a Result[T, E]
or propagates (returns in context) the Error(e)
, and the !
accesses the inner value of an Option[T]
/ Result[T, E]
or raises an error on None
/ the specific Error(e)
. Both operators take one parameter and so are postfix. (There is additionally another ?
postfix macro, taking in a type, as a shorthand for Option[T]
)
-The utility of the ?
macro is readily apparent to anyone who has written code in Rust or Swift. The utility of the !
function is perhaps less so obvious. These errors raised by !
, however, are known to the compiler: and they may be comprehensively caught by a single or sequence of catch
statements. This allows for users used to a try
/catch
error handling style to do so with ease, with only the need to add one additional character to a function call.
+Error handling is done via a fusion of functional monadic types and imperative exceptions, with much syntactic sugar. Functions may raise
exceptions, but by convention should return Option[T]
or Result[T, E]
types instead: these may be handled in match
or if
/of
statements. The compiler will track functions that raise
errors, and warn on those that are not handled explicitly via try
/with
statements.
+A bevy of helper functions and macros are available for Option
/Result
types, and are documented and available in the std.options
and std.results
modules (included in the prelude by default). Two in particular are of note: the ?
macro accesses the inner value of a Result[T, E]
or propagates (returns in context) the Error(e)
, and the !
accesses the inner value of an Option[T]
/ Result[T, E]
or raises an error on None
/ the specific Error(e)
. Both operators take one parameter and so are postfix. The ?
and !
macros are overloaded and additionally function on types as shorthand for Option[T]
and Result[T]
respectively.
+The utility of the ?
macro is readily apparent to anyone who has written code in Rust or Swift. The utility of the !
function is perhaps less so obvious. These errors raised by !
, however, are known to the compiler: and they may be comprehensively caught by a single or sequence of catch
statements. This allows for users used to a try
/with
error handling style to do so with ease, with only the need to add one additional character to a function call.
More details may be found in error handling overview.
-loop:
- print "This will never normally exit."
+Blocks and Loops
+loop
+ print "This will never normally exit."
break
-for i in 0 .. 3: # exclusive
- for j in 0 ..= 3: # inclusive
- print "{} {}".fmt(i, j)
+for i in 0 .. 3 do # exclusive
+ for j in 0 ..= 3 do # inclusive
+ print "{} {}".fmt(i, j)
Three types of loops are available: for
loops, while
loops, and infinite loops (loop
loops). For loops take a binding (which may be structural, see pattern matching) and an iterable object and will loop until the iterable object is spent. While loops take a condition that is executed upon the beginning of each iteration to determine whether to keep looping. Infinite loops are infinite are infinite are infinite are infinite are infinite are infinite and must be manually broken out of.
-There is no special concept of iterators: iterable objects are any object that implements the Iter[T]
interface (more on those in the type system document), that is, provides a self.next()
function returning an Option[T]
. As such, iterators are first-class constructs. For loops can be thought of as while loops that unwrap the result of the next()
function and end iteration upon a None
value. While loops, in turn, can be thought of as infinite loops with an explicit conditional break.
+There is no special concept of iterators: iterable objects are any object that implements the Iter[T]
class (more on those in the type system document), that is, provides a self.next()
function returning an Option[T]
. As such, iterators are first-class constructs. For loops can be thought of as while loops that unwrap the result of the next()
function and end iteration upon a None
value. While loops, in turn, can be thought of as infinite loops with an explicit conditional break.
The break
keyword immediately breaks out of the current loop, and the continue
keyword immediately jumps to the next iteration of the current loop. Loops may be used in conjunction with blocks for more fine-grained control flow manipulation.
-block:
+block
statement
let x = block:
let y = read_input()
transform_input(y)
-block foo:
- for i in 0 ..= 100:
- block bar:
- if i == 10: break foo
+block foo
+ for i in 0 ..= 100 do
+ block bar
+ if i == 10 then break foo
print i
Blocks provide arbitrary scope manipulation. They may be labelled or unlabelled. The break
keyword additionally functions inside of blocks and without any parameters will jump out of the current enclosing block (or loop). It may also take a block label as a parameter for fine-grained scope control.
+Module System
Code is segmented into modules. Modules may be made explicit with the mod
keyword followed by a name, but there is also an implicit module structure in every codebase that follows the structure and naming of the local filesystem. For compatibility with filesystems, and for consistency, module names are exclusively lowercase (following the same rules as Windows).
A module can be imported into another module by use of the use
keyword, taking a path to a module or modules. Contrary to the majority of languages ex. Python, unqualified imports are encouraged - in fact, are idiomatic (and the default) - type-based disambiguation and official LSP support are intended to remove any ambiguity.
-Within a module, functions, types, constants, and other modules may be exported for use by other modules with the pub
keyword. All such identifiers are private by default and only accessible module-locally without. Modules are first-class and may be bound, inspected, modified, and returned. As such, imported modules may be re-exported for use by other modules by binding them to a public constant, i.e. use my_module; pub const my_module = my_module
.
+Within a module, functions, types, constants, and other modules may be exported for use by other modules with the pub
keyword. All such identifiers are private by default and only accessible module-locally without. Modules are first-class and may be bound, inspected, modified, and returned. As such, imported modules may be re-exported for use by other modules by binding them to a public constant.
More details may be found in the modules document.
+Compile-time Programming
-Compile-time programming may be done via the previously-mentioned const
keyword and when
statements: or via const
blocks. All code within a const
block is evaluated at compile-time and all assignments and allocations made are propagated to the compiled binary as static data.
-Further compile-time programming may be done via metaprogramming: compile-time manipulation of the abstract syntax tree. The macro system is complex, and a description may be found in the metaprogramming document.
+Compile-time programming may be done via the previously-mentioned const
keyword and when
statements: or via const
blocks. All code within a const
block is evaluated at compile-time and all assignments and allocations made are propagated to the compiled binary as static data. Further compile-time programming may be done via macros: compile-time manipulation of the abstract syntax tree. The macro system is complex, and a description may be found in the metaprogramming document.
+Async System and Threading
The async system is colourblind: the special async
macro will turn any function call returning a T
into an asynchronous call returning a Future[T]
. The special await
function will wait for any Future[T]
and return a T
(or an error). Async support is included in the standard library in std.async
in order to allow for competing implementations. More details may be found in the async document.
Threading support is complex and also regulated to external libraries. OS-provided primitives will likely provide a spawn
function, and there will be substantial restrictions for memory safety. I really haven't given much thought to this.
-
-Details on memory safety, references and pointers, and deep optimizations may be found in the memory management overview.
-The memory model intertwines deeply with the type system.
-
-Finally, a few notes on the type system are in order.
-Types are declared with the type
keyword and are transparent aliases.
-That is, type Foo = Bar
means that any function defined for Bar
is defined for Foo
- that is, objects of type Foo
can be used any time an object of type Bar
is called for.
-If such behavior is not desired, the distinct
keyword forces explicit qualification and conversion of types. type Foo = distinct Baz
will force a type Foo
to be wrapped in a call to the constructor Baz()
before being passed to such functions.
-Types, like functions, can be generic: declared with "holes" that may be filled in with other types upon usage. A type must have all its holes filled before it can be constructed. The syntax for generics in types much resembles the syntax for generics in functions, and constraints and the like also apply.
+Memory Management
+# Differences in Puck and Rust types in declarations and at call sights.
+func foo(a:
+ lent T → &'a T
+ mut T → &'a mut T
+ T → T
+):
+ lent T → &'a T
+ mut T → &'a mut T
+ T → T
+
+let t: T = ...
+foo( # this is usually elided
+ lent t → &t
+ mut t → &mut t
+ t → t
+)
+
+Puck copies Rust-style ownership near verbatim. &T
corresponds to lent T
, &mut T
to mut T
, and T
to T
: with T
implicitly convertible to lent T
and mut T
at call sites. A major goal of Puck is for all lifetimes to be inferred: there is no overt support for lifetime annotations, and it is likely code with strange lifetimes will be rejected before it can be inferred. (Total inference, however, is a goal.)
+Another major difference is the consolidation of Box
, Rc
, Arc
, Cell
, RefCell
into just two (magic) types: ref
and refc
. ref
takes the role of Box
, and refc
both the role of Rc
and Arc
: while Cell
and RefCell
are disregarded. The underlying motivation for compiler-izing these types is to make deeper compiler optimizations accessible: particularly with refc
, where the existing ownership framework is used to eliminate counts. Details on memory safety, references and pointers, and deep optimizations may be found in the memory management overview.
+Types System
+# The type Foo is defined here as an alias to a list of bytes.
+type Foo = list[byte]
+
+# implicit conversion to Foo in declarations
+let foo: Foo = [1, 2, 3]
+
+func fancy_dbg(self: Foo) =
+ print "Foo:"
+ # iteration is defined for list[byte]
+ # so self is implicitly converted from Foo to list[byte]
+ for elem in self do
+ dbg(elem)
+
+# NO implicit conversion to Foo on calls
+[4, 5, 6].foo_dbg # this fails!
+
+Foo([4, 5, 6]).foo_dbg # prints: Foo:\n 4\n\ 5\n 6\n
+
+Finally, a few notes on the type system are in order. Types are declared with the type
keyword and are aliases: all functions defined on a type carry over to its alias, though the opposite is not true. Functions defined on the alias must take an object known to be a type of that alias: exceptions are made for type declarations, but at call sites this means that conversion must be explicit.
+# We do not want functions defined on list[byte] to carry over,
+# as strings function differently (operating on chars).
+# So we declare `str` as a struct, rather than a type alias.
+pub type str = struct
+ data: list[byte]
+
+# However, the underlying `empty` function is still useful.
+# So we expose it in a one-liner alias.
+# In the future, a `with` macro may be available to ease carryover.
+pub func empty(self: str): bool = self.data.empty
+
+# Alternatively, if we want total transparent type aliasing, we can use constants.
+pub const MyAlias: type = VeryLongExampleType
+
+If one wishes to define a new type without previous methods accessible, the newtype paradigm is preferred: declaring a single-field struct
, and manually implementing functions that carry over. It can also be useful to have transparent type aliases, that is, simply a shorter name to refer to an existing type. These do not require type conversion, implicit or explicit, and can be used freely and interchangeably with their alias. This is done with constants.
+Types, like functions, can be generic: declared with "holes" that may be filled in with other types upon usage. A type must have all its holes filled before it can be constructed. The syntax for generics in types much resembles the syntax for generics in functions, and generic constraints and the like also apply.
+Structs and Tuples
type MyStruct = struct
a: str
b: str
-type MyTuple = tuple[str, b: str]
+type MyTuple = (str, b: str)
-let a: MyTuple = ("hello", "world")
+let a: MyTuple = ("hello", "world")
print a.1 # world
print a.b # world
-Struct and tuple types are declared with struct[<fields>]
and tuple[<fields>]
, respectively. Their declarations make them look similar at a glance, but they differ fairly fundamentally. Structs are unordered, and every field must be named. They may be constructed with {}
brackets. Tuples are ordered and so field names are optional - names are just syntactic sugar for positional access. Tuples may be constructed with ()
parenthesis.
-I am undecided whether to allow structural subtyping: that is, {a: Type, b: Type, c: Type}
being valid in a context expecting {a: Type, b: Type}
. This has benefits (multiple inheritance with no boilerplate) but also downsides (obvious).
-It is worth noting that there is no concept of pub
at a field level on structs - a type is either fully transparent, or fully opaque. This is because such partial transparency breaks with structural initialization (how could one provide for hidden fields?). An idiomatic workaround is to model the desired field structure with a public-facing interface.
+Struct and tuple types are declared with struct[<fields>]
and tuple[<fields>]
, respectively. Their declarations make them look similar at a glance, but they differ fairly fundamentally. Structs are unordered, and every field must be named. They may be constructed with {}
brackets. Tuples are ordered and so field names are optional - names are just syntactic sugar for positional access (foo.0
, bar.1
, ...). Tuples are constructed with ()
parentheses: and also may be declared with such, as syntactic sugar for tuple[...]
.
+It is worth noting that there is no concept of pub
at a field level on structs - a type is either fully transparent, or fully opaque. This is because such partial transparency breaks with structural initialization (how could one provide for hidden fields?). However, the @[opaque]
attribute allows for expressing that the internal fields of a struct are not to be accessed or initialized: this, however, is only a compiler warning and can be totally suppressed with @[allow(opaque)]
.
+Unions and Enums
type Expr = union
Literal(int)
Variable(str)
@@ -323,18 +380,21 @@ print a.b # world
Union types are composed of a list of variants. Each variant has a tag and an inner type the union wraps over. Before the inner type can be accessed, the tag must be pattern matched upon, in order to handle all possible values. These are also known as sum types or tagged unions in other languages.
Union types are the bread and butter of structural pattern matching. Composed with structs and tuples, unions provide for a very general programming construct commonly referred to as an algebraic data type.
This is often useful as an idiomatic and safer replacement for inheritance.
-pub type Iter[T] = interface
+
+Enum types are similarly composed of a list of variants. These variants, however, are static values: assigned at compile-time, and represented under the hood by a single integer. They function similarly to unions, and can be passed through to functions and pattern matched upon, however their underlying simplicity and default values mean they are much more useful for collecting constants and acting as flags than anything else.
+Classes
+pub type Iter[T] = class
next(mut Self): T?
-pub type Peek[T] = interface
+pub type Peek[T] = class
next(mut Self): T?
peek(mut Self): T?
peek_nth(mut Self, int): T?
-Interface types function much as type classes in Haskell or traits in Rust do. They are not concrete types, and cannot be constructed - instead, their utility is via indirection, as parameters or as ref
types, providing constraints that some concrete type must meet. They consist of a list of function signatures, implementations of which must exist for the given type in order to compile.
-Their major difference, however, is that Puck's interfaces are implicit: there is no impl
block that implementations of their associated functions have to go under. If functions for a concrete type exist satisfying some interface, the type implements that interface. This does run the risk of accidentally implementing an interface one does not desire to, but the author believes such situations are few and far between, well worth the decreased syntactic and semantic complexity, and mitigatable with tactical usage of the distinct
keyword.
-As the compiler makes no such distinction between fields and single-argument functions on a type when determining identifier conflicts, interfaces similarly make no such distinction. They do distinguish mutable and immutable parameters, those being part of the type signature.
-Interfaces are widely used throughout the standard library to provide general implementations of such conveniences like iteration, debug and display printing, generic error handling, and much more.
+Class types function much as type classes in Haskell or traits in Rust do. They are not concrete types, and cannot be constructed - instead, their utility is via indirection, as parameters in functions or as ref
types in structures, providing constraints that some concrete type must meet. They consist of a list of function signatures, implementations of which must exist for the given type passed in in order to compile.
+Their major difference, however, is that Puck's classes are implicit: there is no impl
block that implementations of their associated functions have to go under. If functions for a concrete type exist satisfying some class, the type implements that class. This does run the risk of accidentally implementing a class one does not desire to, but the author believes such situations are few and far between and well worth the decreased syntactic and semantic complexity. As a result, however, classes are entirely unable to guarantee any invariants hold (like PartialOrd
or Ord
in Rust do).
+As the compiler makes no such distinction between fields and single-argument functions on a type when determining identifier conflicts, classes similarly make no such distinction. They do distinguish borrowed/mutable/owned parameters, those being part of the type signature.
+Classes are widely used throughout the standard library to provide general implementations of such conveniences like iteration, debug and display printing, generic error handling, and much more.