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authorBlaž Hrastnik2021-03-08 08:00:32 +0000
committerBlaž Hrastnik2021-03-08 08:00:32 +0000
commit5ea610c41d58c8e63178200db7b723d016318f67 (patch)
treec76d8b76d5cda802ca9a0fc36137e5ddbed281b5 /helix-term/src/compositor.rs
parent05aa0d6991820625189c7e367a6d033682ef4e4e (diff)
ui: Move terminal into compositor, redo required_size hints.
Diffstat (limited to 'helix-term/src/compositor.rs')
-rw-r--r--helix-term/src/compositor.rs79
1 files changed, 42 insertions, 37 deletions
diff --git a/helix-term/src/compositor.rs b/helix-term/src/compositor.rs
index 3c90b76a..0a08a0d1 100644
--- a/helix-term/src/compositor.rs
+++ b/helix-term/src/compositor.rs
@@ -1,14 +1,3 @@
-// Features:
-// Tracks currently focused component which receives all input
-// Event loop is external as opposed to cursive-rs
-// Calls render on the component and translates screen coords to local component coords
-//
-// TODO:
-// Q: where is the Application state stored? do we store it into an external static var?
-// A: probably makes sense to initialize the editor into a `static Lazy<>` global var.
-//
-// Q: how do we composit nested structures? There should be sub-components/views
-//
// Each component declares it's own size constraints and gets fitted based on it's parent.
// Q: how does this work with popups?
// cursive does compositor.screen_mut().add_layer_at(pos::absolute(x, y), <component>)
@@ -36,7 +25,7 @@ pub enum EventResult {
}
use helix_view::{Editor, View};
-// shared with commands.rs
+
pub struct Context<'a> {
pub editor: &'a mut Editor,
pub executor: &'static smol::Executor<'static>,
@@ -54,46 +43,53 @@ pub trait Component {
true
}
+ /// Render the component onto the provided surface.
fn render(&self, area: Rect, frame: &mut Surface, ctx: &mut Context);
fn cursor_position(&self, area: Rect, ctx: &Editor) -> Option<Position> {
None
}
- fn size_hint(&self, area: Rect) -> Option<(usize, usize)> {
+ /// May be used by the parent component to compute the child area.
+ /// viewport is the maximum allowed area, and the child should stay within those bounds.
+ fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
+ // TODO: the compositor should trigger this on push_layer too so that we can use it as an
+ // initializer there too.
+ //
+ // TODO: for scrolling, the scroll wrapper should place a size + offset on the Context
+ // that way render can use it
None
}
}
-// For v1:
-// Child views are something each view needs to handle on it's own for now, positioning and sizing
-// options, focus tracking. In practice this is simple: we only will need special solving for
-// splits etc
-
-// impl Editor {
-// fn render(&mut self, surface: &mut Surface, args: ()) {
-// // compute x, y, w, h rects for sub-views!
-// // get surface area
-// // get constraints for textarea, statusbar
-// // -> cassowary-rs
-
-// // first render textarea
-// // then render statusbar
-// }
-// }
-
-// usecases to consider:
-// - a single view with subviews (textarea + statusbar)
-// - a popup panel / dialog with it's own interactions
-// - an autocomplete popup that doesn't change focus
+use anyhow::Error;
+use std::io::stdout;
+use tui::backend::CrosstermBackend;
+type Terminal = crate::terminal::Terminal<CrosstermBackend<std::io::Stdout>>;
pub struct Compositor {
layers: Vec<Box<dyn Component>>,
+ terminal: Terminal,
}
impl Compositor {
- pub fn new() -> Self {
- Self { layers: Vec::new() }
+ pub fn new() -> Result<Self, Error> {
+ let backend = CrosstermBackend::new(stdout());
+ let mut terminal = Terminal::new(backend)?;
+ Ok(Self {
+ layers: Vec::new(),
+ terminal,
+ })
+ }
+
+ pub fn size(&self) -> Rect {
+ self.terminal.size().expect("couldn't get terminal size")
+ }
+
+ pub fn resize(&mut self, width: u16, height: u16) {
+ self.terminal
+ .resize(Rect::new(0, 0, width, height))
+ .expect("Unable to resize terminal")
}
pub fn push(&mut self, layer: Box<dyn Component>) {
@@ -120,10 +116,19 @@ impl Compositor {
false
}
- pub fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) {
+ pub fn render(&mut self, cx: &mut Context) {
+ let area = self.size();
+ let surface = self.terminal.current_buffer_mut();
+
for layer in &self.layers {
layer.render(area, surface, cx)
}
+
+ let pos = self
+ .cursor_position(area, cx.editor)
+ .map(|pos| (pos.col as u16, pos.row as u16));
+
+ self.terminal.draw(pos);
}
pub fn cursor_position(&self, area: Rect, editor: &Editor) -> Option<Position> {