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authorBlaž Hrastnik2020-05-20 09:14:51 +0000
committerBlaž Hrastnik2020-05-20 09:14:51 +0000
commit240e5f4e3d27415b792776dd126d15302d53e83b (patch)
tree8579f77ca5d200bafd7df09ab93ceb65e5bdce3b /helix-term/src/main.rs
Initial import.
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+//! This example shows how to make a basic widget that accumulates
+//! text input and renders it to the screen
+#![allow(unused)]
+use anyhow::Error;
+use termwiz::caps::Capabilities;
+use termwiz::cell::AttributeChange;
+use termwiz::color::{AnsiColor, ColorAttribute, RgbColor};
+use termwiz::input::*;
+use termwiz::surface::Change;
+use termwiz::terminal::buffered::BufferedTerminal;
+use termwiz::terminal::{new_terminal, Terminal};
+use termwiz::widgets::*;
+
+/// This is a widget for our application
+struct MainScreen {}
+
+impl MainScreen {
+ pub fn new() -> Self {
+ Self {}
+ }
+}
+
+impl Widget for MainScreen {
+ fn process_event(&mut self, event: &WidgetEvent, _args: &mut UpdateArgs) -> bool {
+ true // handled it all
+ }
+
+ /// Draw ourselves into the surface provided by RenderArgs
+ fn render(&mut self, args: &mut RenderArgs) {
+ // args.surface.add_change(Change::ClearScreen(
+ // ColorAttribute::TrueColorWithPaletteFallback(
+ // RgbColor::new(0x31, 0x1B, 0x92),
+ // AnsiColor::Black.into(),
+ // ),
+ // ));
+ // args.surface
+ // .add_change(Change::Attribute(AttributeChange::Foreground(
+ // ColorAttribute::TrueColorWithPaletteFallback(
+ // RgbColor::new(0xB3, 0x88, 0xFF),
+ // AnsiColor::Purple.into(),
+ // ),
+ // )));
+ }
+
+ fn get_size_constraints(&self) -> layout::Constraints {
+ let mut constraints = layout::Constraints::default();
+ constraints.child_orientation = layout::ChildOrientation::Vertical;
+ constraints
+ }
+}
+
+struct Buffer<'a> {
+ /// Holds the input text that we wish the widget to display
+ text: &'a mut String,
+}
+
+impl<'a> Buffer<'a> {
+ /// Initialize the widget with the input text
+ pub fn new(text: &'a mut String) -> Self {
+ Self { text }
+ }
+}
+
+impl<'a> Widget for Buffer<'a> {
+ fn process_event(&mut self, event: &WidgetEvent, _args: &mut UpdateArgs) -> bool {
+ match event {
+ WidgetEvent::Input(InputEvent::Key(KeyEvent {
+ key: KeyCode::Char(c),
+ ..
+ })) => self.text.push(*c),
+ WidgetEvent::Input(InputEvent::Key(KeyEvent {
+ key: KeyCode::Enter,
+ ..
+ })) => {
+ self.text.push_str("\r\n");
+ }
+ WidgetEvent::Input(InputEvent::Paste(s)) => {
+ self.text.push_str(&s);
+ }
+ _ => {}
+ }
+
+ true // handled it all
+ }
+
+ /// Draw ourselves into the surface provided by RenderArgs
+ fn render(&mut self, args: &mut RenderArgs) {
+ args.surface
+ .add_change(Change::ClearScreen(ColorAttribute::Default));
+
+ // args.surface
+ // .add_change(Change::Attribute(AttributeChange::Foreground(
+ // ColorAttribute::TrueColorWithPaletteFallback(
+ // RgbColor::new(0x11, 0x00, 0xFF),
+ // AnsiColor::Purple.into(),
+ // ),
+ // )));
+ let dims = args.surface.dimensions();
+ args.surface
+ .add_change(format!("🤷 surface size is {:?}\r\n", dims));
+ args.surface.add_change(self.text.clone());
+
+ // Place the cursor at the end of the text.
+ // A more advanced text editing widget would manage the
+ // cursor position differently.
+ *args.cursor = CursorShapeAndPosition {
+ coords: args.surface.cursor_position().into(),
+ shape: termwiz::surface::CursorShape::SteadyBar,
+ ..Default::default()
+ };
+ }
+
+ fn get_size_constraints(&self) -> layout::Constraints {
+ let mut c = layout::Constraints::default();
+ c.set_valign(layout::VerticalAlignment::Top);
+ c
+ }
+}
+
+struct StatusLine {}
+
+impl StatusLine {
+ pub fn new() -> Self {
+ StatusLine {}
+ }
+}
+impl Widget for StatusLine {
+ fn process_event(&mut self, event: &WidgetEvent, _args: &mut UpdateArgs) -> bool {
+ true
+ }
+
+ fn render(&mut self, args: &mut RenderArgs) {
+ args.surface.add_change(Change::ClearScreen(
+ ColorAttribute::TrueColorWithPaletteFallback(
+ RgbColor::new(0xFF, 0xFF, 0xFF),
+ AnsiColor::Black.into(),
+ ),
+ ));
+ args.surface
+ .add_change(Change::Attribute(AttributeChange::Foreground(
+ ColorAttribute::TrueColorWithPaletteFallback(
+ RgbColor::new(0x00, 0x00, 0x00),
+ AnsiColor::Black.into(),
+ ),
+ )));
+
+ args.surface.add_change(" helix");
+ }
+
+ fn get_size_constraints(&self) -> layout::Constraints {
+ *layout::Constraints::default()
+ .set_fixed_height(1)
+ .set_valign(layout::VerticalAlignment::Bottom)
+ }
+}
+
+fn main() -> Result<(), Error> {
+ // Start with an empty string; typing into the app will
+ // update this string.
+ let mut typed_text = String::new();
+
+ {
+ // Create a terminal and put it into full screen raw mode
+ let caps = Capabilities::new_from_env()?;
+ let mut buf = BufferedTerminal::new(new_terminal(caps)?)?;
+ buf.terminal().enter_alternate_screen()?;
+ buf.terminal().set_raw_mode()?;
+
+ // Set up the UI
+ let mut ui = Ui::new();
+
+ let root_id = ui.set_root(MainScreen::new());
+ let buffer_id = ui.add_child(root_id, Buffer::new(&mut typed_text));
+ // let root_id = ui.set_root(Buffer::new(&mut typed_text));
+ ui.add_child(root_id, StatusLine::new());
+ ui.set_focus(buffer_id);
+
+ loop {
+ ui.process_event_queue()?;
+
+ // After updating and processing all of the widgets, compose them
+ // and render them to the screen.
+ if ui.render_to_screen(&mut buf)? {
+ // We have more events to process immediately; don't block waiting
+ // for input below, but jump to the top of the loop to re-run the
+ // updates.
+ continue;
+ }
+ // Compute an optimized delta to apply to the terminal and display it
+ buf.flush()?;
+
+ // Wait for user input
+ match buf.terminal().poll_input(None) {
+ Ok(Some(InputEvent::Resized { rows, cols })) => {
+ // FIXME: this is working around a bug where we don't realize
+ // that we should redraw everything on resize in BufferedTerminal.
+ buf.add_change(Change::ClearScreen(Default::default()));
+ buf.resize(cols, rows);
+ }
+ Ok(Some(input)) => match input {
+ InputEvent::Key(KeyEvent {
+ key: KeyCode::Escape,
+ ..
+ }) => {
+ // Quit the app when escape is pressed
+ break;
+ }
+ input @ _ => {
+ // Feed input into the Ui
+ ui.queue_event(WidgetEvent::Input(input));
+ }
+ },
+ Ok(None) => {}
+ Err(e) => {
+ print!("{:?}\r\n", e);
+ break;
+ }
+ }
+ }
+ }
+
+ // After we've stopped the full screen raw terminal,
+ // print out the final edited value of the input text.
+ println!("The text you entered: {}", typed_text);
+
+ Ok(())
+}