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authorBlaž Hrastnik2021-05-09 08:52:55 +0000
committerBlaž Hrastnik2021-05-09 08:52:55 +0000
commit35606a3daa7ee273845a12f3e03728e0ae23928e (patch)
tree643684eaff6627dbebc4156d33fdb541bf87bbd9 /helix-tui/src/layout.rs
parent6c705f09e88a4b63c4ed854bc9e956b0539ca8af (diff)
Inline tui as helix-tui fork.
We only rely on some of the rendering primitives and implement our Cursive-style compositor on top.
Diffstat (limited to 'helix-tui/src/layout.rs')
-rw-r--r--helix-tui/src/layout.rs534
1 files changed, 534 insertions, 0 deletions
diff --git a/helix-tui/src/layout.rs b/helix-tui/src/layout.rs
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+use std::cell::RefCell;
+use std::cmp::{max, min};
+use std::collections::HashMap;
+
+use cassowary::strength::{REQUIRED, WEAK};
+use cassowary::WeightedRelation::*;
+use cassowary::{Constraint as CassowaryConstraint, Expression, Solver, Variable};
+
+#[derive(Debug, Hash, Clone, Copy, PartialEq, Eq)]
+pub enum Corner {
+ TopLeft,
+ TopRight,
+ BottomRight,
+ BottomLeft,
+}
+
+#[derive(Debug, Hash, Clone, PartialEq, Eq)]
+pub enum Direction {
+ Horizontal,
+ Vertical,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
+pub enum Constraint {
+ // TODO: enforce range 0 - 100
+ Percentage(u16),
+ Ratio(u32, u32),
+ Length(u16),
+ Max(u16),
+ Min(u16),
+}
+
+impl Constraint {
+ pub fn apply(&self, length: u16) -> u16 {
+ match *self {
+ Constraint::Percentage(p) => length * p / 100,
+ Constraint::Ratio(num, den) => {
+ let r = num * u32::from(length) / den;
+ r as u16
+ }
+ Constraint::Length(l) => length.min(l),
+ Constraint::Max(m) => length.min(m),
+ Constraint::Min(m) => length.max(m),
+ }
+ }
+}
+
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+pub struct Margin {
+ pub vertical: u16,
+ pub horizontal: u16,
+}
+
+#[derive(Debug, Clone, Copy, PartialEq)]
+pub enum Alignment {
+ Left,
+ Center,
+ Right,
+}
+
+#[derive(Debug, Clone, PartialEq, Eq, Hash)]
+pub struct Layout {
+ direction: Direction,
+ margin: Margin,
+ constraints: Vec<Constraint>,
+}
+
+thread_local! {
+ static LAYOUT_CACHE: RefCell<HashMap<(Rect, Layout), Vec<Rect>>> = RefCell::new(HashMap::new());
+}
+
+impl Default for Layout {
+ fn default() -> Layout {
+ Layout {
+ direction: Direction::Vertical,
+ margin: Margin {
+ horizontal: 0,
+ vertical: 0,
+ },
+ constraints: Vec::new(),
+ }
+ }
+}
+
+impl Layout {
+ pub fn constraints<C>(mut self, constraints: C) -> Layout
+ where
+ C: Into<Vec<Constraint>>,
+ {
+ self.constraints = constraints.into();
+ self
+ }
+
+ pub fn margin(mut self, margin: u16) -> Layout {
+ self.margin = Margin {
+ horizontal: margin,
+ vertical: margin,
+ };
+ self
+ }
+
+ pub fn horizontal_margin(mut self, horizontal: u16) -> Layout {
+ self.margin.horizontal = horizontal;
+ self
+ }
+
+ pub fn vertical_margin(mut self, vertical: u16) -> Layout {
+ self.margin.vertical = vertical;
+ self
+ }
+
+ pub fn direction(mut self, direction: Direction) -> Layout {
+ self.direction = direction;
+ self
+ }
+
+ /// Wrapper function around the cassowary-rs solver to be able to split a given
+ /// area into smaller ones based on the preferred widths or heights and the direction.
+ ///
+ /// # Examples
+ /// ```
+ /// # use helix_tui::layout::{Rect, Constraint, Direction, Layout};
+ /// let chunks = Layout::default()
+ /// .direction(Direction::Vertical)
+ /// .constraints([Constraint::Length(5), Constraint::Min(0)].as_ref())
+ /// .split(Rect {
+ /// x: 2,
+ /// y: 2,
+ /// width: 10,
+ /// height: 10,
+ /// });
+ /// assert_eq!(
+ /// chunks,
+ /// vec![
+ /// Rect {
+ /// x: 2,
+ /// y: 2,
+ /// width: 10,
+ /// height: 5
+ /// },
+ /// Rect {
+ /// x: 2,
+ /// y: 7,
+ /// width: 10,
+ /// height: 5
+ /// }
+ /// ]
+ /// );
+ ///
+ /// let chunks = Layout::default()
+ /// .direction(Direction::Horizontal)
+ /// .constraints([Constraint::Ratio(1, 3), Constraint::Ratio(2, 3)].as_ref())
+ /// .split(Rect {
+ /// x: 0,
+ /// y: 0,
+ /// width: 9,
+ /// height: 2,
+ /// });
+ /// assert_eq!(
+ /// chunks,
+ /// vec![
+ /// Rect {
+ /// x: 0,
+ /// y: 0,
+ /// width: 3,
+ /// height: 2
+ /// },
+ /// Rect {
+ /// x: 3,
+ /// y: 0,
+ /// width: 6,
+ /// height: 2
+ /// }
+ /// ]
+ /// );
+ /// ```
+ pub fn split(&self, area: Rect) -> Vec<Rect> {
+ // TODO: Maybe use a fixed size cache ?
+ LAYOUT_CACHE.with(|c| {
+ c.borrow_mut()
+ .entry((area, self.clone()))
+ .or_insert_with(|| split(area, self))
+ .clone()
+ })
+ }
+}
+
+fn split(area: Rect, layout: &Layout) -> Vec<Rect> {
+ let mut solver = Solver::new();
+ let mut vars: HashMap<Variable, (usize, usize)> = HashMap::new();
+ let elements = layout
+ .constraints
+ .iter()
+ .map(|_| Element::new())
+ .collect::<Vec<Element>>();
+ let mut results = layout
+ .constraints
+ .iter()
+ .map(|_| Rect::default())
+ .collect::<Vec<Rect>>();
+
+ let dest_area = area.inner(&layout.margin);
+ for (i, e) in elements.iter().enumerate() {
+ vars.insert(e.x, (i, 0));
+ vars.insert(e.y, (i, 1));
+ vars.insert(e.width, (i, 2));
+ vars.insert(e.height, (i, 3));
+ }
+ let mut ccs: Vec<CassowaryConstraint> =
+ Vec::with_capacity(elements.len() * 4 + layout.constraints.len() * 6);
+ for elt in &elements {
+ ccs.push(elt.width | GE(REQUIRED) | 0f64);
+ ccs.push(elt.height | GE(REQUIRED) | 0f64);
+ ccs.push(elt.left() | GE(REQUIRED) | f64::from(dest_area.left()));
+ ccs.push(elt.top() | GE(REQUIRED) | f64::from(dest_area.top()));
+ ccs.push(elt.right() | LE(REQUIRED) | f64::from(dest_area.right()));
+ ccs.push(elt.bottom() | LE(REQUIRED) | f64::from(dest_area.bottom()));
+ }
+ if let Some(first) = elements.first() {
+ ccs.push(match layout.direction {
+ Direction::Horizontal => first.left() | EQ(REQUIRED) | f64::from(dest_area.left()),
+ Direction::Vertical => first.top() | EQ(REQUIRED) | f64::from(dest_area.top()),
+ });
+ }
+ if let Some(last) = elements.last() {
+ ccs.push(match layout.direction {
+ Direction::Horizontal => last.right() | EQ(REQUIRED) | f64::from(dest_area.right()),
+ Direction::Vertical => last.bottom() | EQ(REQUIRED) | f64::from(dest_area.bottom()),
+ });
+ }
+ match layout.direction {
+ Direction::Horizontal => {
+ for pair in elements.windows(2) {
+ ccs.push((pair[0].x + pair[0].width) | EQ(REQUIRED) | pair[1].x);
+ }
+ for (i, size) in layout.constraints.iter().enumerate() {
+ ccs.push(elements[i].y | EQ(REQUIRED) | f64::from(dest_area.y));
+ ccs.push(elements[i].height | EQ(REQUIRED) | f64::from(dest_area.height));
+ ccs.push(match *size {
+ Constraint::Length(v) => elements[i].width | EQ(WEAK) | f64::from(v),
+ Constraint::Percentage(v) => {
+ elements[i].width | EQ(WEAK) | (f64::from(v * dest_area.width) / 100.0)
+ }
+ Constraint::Ratio(n, d) => {
+ elements[i].width
+ | EQ(WEAK)
+ | (f64::from(dest_area.width) * f64::from(n) / f64::from(d))
+ }
+ Constraint::Min(v) => elements[i].width | GE(WEAK) | f64::from(v),
+ Constraint::Max(v) => elements[i].width | LE(WEAK) | f64::from(v),
+ });
+ }
+ }
+ Direction::Vertical => {
+ for pair in elements.windows(2) {
+ ccs.push((pair[0].y + pair[0].height) | EQ(REQUIRED) | pair[1].y);
+ }
+ for (i, size) in layout.constraints.iter().enumerate() {
+ ccs.push(elements[i].x | EQ(REQUIRED) | f64::from(dest_area.x));
+ ccs.push(elements[i].width | EQ(REQUIRED) | f64::from(dest_area.width));
+ ccs.push(match *size {
+ Constraint::Length(v) => elements[i].height | EQ(WEAK) | f64::from(v),
+ Constraint::Percentage(v) => {
+ elements[i].height | EQ(WEAK) | (f64::from(v * dest_area.height) / 100.0)
+ }
+ Constraint::Ratio(n, d) => {
+ elements[i].height
+ | EQ(WEAK)
+ | (f64::from(dest_area.height) * f64::from(n) / f64::from(d))
+ }
+ Constraint::Min(v) => elements[i].height | GE(WEAK) | f64::from(v),
+ Constraint::Max(v) => elements[i].height | LE(WEAK) | f64::from(v),
+ });
+ }
+ }
+ }
+ solver.add_constraints(&ccs).unwrap();
+ for &(var, value) in solver.fetch_changes() {
+ let (index, attr) = vars[&var];
+ let value = if value.is_sign_negative() {
+ 0
+ } else {
+ value as u16
+ };
+ match attr {
+ 0 => {
+ results[index].x = value;
+ }
+ 1 => {
+ results[index].y = value;
+ }
+ 2 => {
+ results[index].width = value;
+ }
+ 3 => {
+ results[index].height = value;
+ }
+ _ => {}
+ }
+ }
+
+ // Fix imprecision by extending the last item a bit if necessary
+ if let Some(last) = results.last_mut() {
+ match layout.direction {
+ Direction::Vertical => {
+ last.height = dest_area.bottom() - last.y;
+ }
+ Direction::Horizontal => {
+ last.width = dest_area.right() - last.x;
+ }
+ }
+ }
+ results
+}
+
+/// A container used by the solver inside split
+struct Element {
+ x: Variable,
+ y: Variable,
+ width: Variable,
+ height: Variable,
+}
+
+impl Element {
+ fn new() -> Element {
+ Element {
+ x: Variable::new(),
+ y: Variable::new(),
+ width: Variable::new(),
+ height: Variable::new(),
+ }
+ }
+
+ fn left(&self) -> Variable {
+ self.x
+ }
+
+ fn top(&self) -> Variable {
+ self.y
+ }
+
+ fn right(&self) -> Expression {
+ self.x + self.width
+ }
+
+ fn bottom(&self) -> Expression {
+ self.y + self.height
+ }
+}
+
+/// A simple rectangle used in the computation of the layout and to give widgets an hint about the
+/// area they are supposed to render to.
+#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
+pub struct Rect {
+ pub x: u16,
+ pub y: u16,
+ pub width: u16,
+ pub height: u16,
+}
+
+impl Default for Rect {
+ fn default() -> Rect {
+ Rect {
+ x: 0,
+ y: 0,
+ width: 0,
+ height: 0,
+ }
+ }
+}
+
+impl Rect {
+ /// Creates a new rect, with width and height limited to keep the area under max u16.
+ /// If clipped, aspect ratio will be preserved.
+ pub fn new(x: u16, y: u16, width: u16, height: u16) -> Rect {
+ let max_area = u16::max_value();
+ let (clipped_width, clipped_height) =
+ if u32::from(width) * u32::from(height) > u32::from(max_area) {
+ let aspect_ratio = f64::from(width) / f64::from(height);
+ let max_area_f = f64::from(max_area);
+ let height_f = (max_area_f / aspect_ratio).sqrt();
+ let width_f = height_f * aspect_ratio;
+ (width_f as u16, height_f as u16)
+ } else {
+ (width, height)
+ };
+ Rect {
+ x,
+ y,
+ width: clipped_width,
+ height: clipped_height,
+ }
+ }
+
+ pub fn area(self) -> u16 {
+ self.width * self.height
+ }
+
+ pub fn left(self) -> u16 {
+ self.x
+ }
+
+ pub fn right(self) -> u16 {
+ self.x.saturating_add(self.width)
+ }
+
+ pub fn top(self) -> u16 {
+ self.y
+ }
+
+ pub fn bottom(self) -> u16 {
+ self.y.saturating_add(self.height)
+ }
+
+ pub fn inner(self, margin: &Margin) -> Rect {
+ if self.width < 2 * margin.horizontal || self.height < 2 * margin.vertical {
+ Rect::default()
+ } else {
+ Rect {
+ x: self.x + margin.horizontal,
+ y: self.y + margin.vertical,
+ width: self.width - 2 * margin.horizontal,
+ height: self.height - 2 * margin.vertical,
+ }
+ }
+ }
+
+ pub fn union(self, other: Rect) -> Rect {
+ let x1 = min(self.x, other.x);
+ let y1 = min(self.y, other.y);
+ let x2 = max(self.x + self.width, other.x + other.width);
+ let y2 = max(self.y + self.height, other.y + other.height);
+ Rect {
+ x: x1,
+ y: y1,
+ width: x2 - x1,
+ height: y2 - y1,
+ }
+ }
+
+ pub fn intersection(self, other: Rect) -> Rect {
+ let x1 = max(self.x, other.x);
+ let y1 = max(self.y, other.y);
+ let x2 = min(self.x + self.width, other.x + other.width);
+ let y2 = min(self.y + self.height, other.y + other.height);
+ Rect {
+ x: x1,
+ y: y1,
+ width: x2 - x1,
+ height: y2 - y1,
+ }
+ }
+
+ pub fn intersects(self, other: Rect) -> bool {
+ self.x < other.x + other.width
+ && self.x + self.width > other.x
+ && self.y < other.y + other.height
+ && self.y + self.height > other.y
+ }
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+
+ #[test]
+ fn test_vertical_split_by_height() {
+ let target = Rect {
+ x: 2,
+ y: 2,
+ width: 10,
+ height: 10,
+ };
+
+ let chunks = Layout::default()
+ .direction(Direction::Vertical)
+ .constraints(
+ [
+ Constraint::Percentage(10),
+ Constraint::Max(5),
+ Constraint::Min(1),
+ ]
+ .as_ref(),
+ )
+ .split(target);
+
+ assert_eq!(target.height, chunks.iter().map(|r| r.height).sum::<u16>());
+ chunks.windows(2).for_each(|w| assert!(w[0].y <= w[1].y));
+ }
+
+ #[test]
+ fn test_rect_size_truncation() {
+ for width in 256u16..300u16 {
+ for height in 256u16..300u16 {
+ let rect = Rect::new(0, 0, width, height);
+ rect.area(); // Should not panic.
+ assert!(rect.width < width || rect.height < height);
+ // The target dimensions are rounded down so the math will not be too precise
+ // but let's make sure the ratios don't diverge crazily.
+ assert!(
+ (f64::from(rect.width) / f64::from(rect.height)
+ - f64::from(width) / f64::from(height))
+ .abs()
+ < 1.0
+ )
+ }
+ }
+
+ // One dimension below 255, one above. Area above max u16.
+ let width = 900;
+ let height = 100;
+ let rect = Rect::new(0, 0, width, height);
+ assert_ne!(rect.width, 900);
+ assert_ne!(rect.height, 100);
+ assert!(rect.width < width || rect.height < height);
+ }
+
+ #[test]
+ fn test_rect_size_preservation() {
+ for width in 0..256u16 {
+ for height in 0..256u16 {
+ let rect = Rect::new(0, 0, width, height);
+ rect.area(); // Should not panic.
+ assert_eq!(rect.width, width);
+ assert_eq!(rect.height, height);
+ }
+ }
+
+ // One dimension below 255, one above. Area below max u16.
+ let rect = Rect::new(0, 0, 300, 100);
+ assert_eq!(rect.width, 300);
+ assert_eq!(rect.height, 100);
+ }
+}