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authorBlaž Hrastnik2021-02-04 08:26:11 +0000
committerBlaž Hrastnik2021-02-04 08:26:11 +0000
commit5554910e08ae57bca4994bd606d977599d2ef38d (patch)
tree8e5baa4a743fc4523b4f4813cb37284c2e48d8d4 /helix-view/src
parent4b2b62ebc6026fe74e6216c1e375f42b25754394 (diff)
Forgot to add the tree.rs definition...
Diffstat (limited to 'helix-view/src')
-rw-r--r--helix-view/src/tree.rs173
1 files changed, 173 insertions, 0 deletions
diff --git a/helix-view/src/tree.rs b/helix-view/src/tree.rs
new file mode 100644
index 00000000..5c583cbd
--- /dev/null
+++ b/helix-view/src/tree.rs
@@ -0,0 +1,173 @@
+use crate::View;
+use slotmap::{DefaultKey as Key, HopSlotMap};
+use tui::layout::Rect;
+
+// the dimensions are recomputed on windo resize/tree change.
+//
+pub struct Tree {
+ root: Key,
+ // (container, index inside the container)
+ current: (Key, usize),
+ pub focus: Key,
+ fullscreen: bool,
+ area: Rect,
+
+ nodes: HopSlotMap<Key, Node>,
+
+ // used for traversals
+ stack: Vec<(Key, Rect)>,
+}
+
+pub enum Node {
+ View(Box<View>),
+ Container(Box<Container>),
+}
+
+impl Node {
+ pub fn container(area: Rect) -> Self {
+ Self::Container(Box::new(Container::new()))
+ }
+
+ pub fn view(view: View) -> Self {
+ Self::View(Box::new(view))
+ }
+}
+
+// TODO: screen coord to container + container coordinate helpers
+
+pub enum Layout {
+ Horizontal,
+ Vertical,
+ // could explore stacked/tabbed
+}
+
+pub struct Container {
+ layout: Layout,
+ children: Vec<Key>,
+ area: Rect,
+}
+
+impl Container {
+ pub fn new() -> Self {
+ Self {
+ layout: Layout::Horizontal,
+ children: Vec::new(),
+ area: Rect::default(),
+ }
+ }
+}
+
+impl Tree {
+ pub fn new(area: Rect) -> Self {
+ let root = Node::container(area);
+ let mut nodes = HopSlotMap::new();
+ let root = nodes.insert(root);
+
+ Self {
+ root,
+ current: (root, 0),
+ focus: Key::default(),
+ fullscreen: false,
+ area,
+ nodes,
+ stack: Vec::new(),
+ }
+ }
+
+ pub fn insert(&mut self, view: View) -> Key {
+ let node = self.nodes.insert(Node::view(view));
+ let (id, pos) = self.current;
+ let container = match &mut self.nodes[id] {
+ Node::Container(container) => container,
+ _ => unreachable!(),
+ };
+
+ // insert node after the current item if there is children already
+ let pos = if container.children.is_empty() {
+ pos
+ } else {
+ pos + 1
+ };
+
+ container.children.insert(pos, node);
+ // focus the new node
+ self.current = (id, pos);
+ self.focus = node;
+
+ // recalculate all the sizes
+ self.traverse();
+
+ node
+ }
+
+ pub fn views(&mut self) -> impl Iterator<Item = (&mut View, bool)> {
+ let focus = self.focus;
+ self.nodes
+ .iter_mut()
+ .filter_map(move |(key, node)| match node {
+ Node::View(view) => Some((view.as_mut(), focus == key)),
+ Node::Container(..) => None,
+ })
+ }
+
+ pub fn get(&self, index: Key) -> &View {
+ match &self.nodes[index] {
+ Node::View(view) => view,
+ _ => unreachable!(),
+ }
+ }
+
+ pub fn get_mut(&mut self, index: Key) -> &mut View {
+ match &mut self.nodes[index] {
+ Node::View(view) => view,
+ _ => unreachable!(),
+ }
+ }
+
+ pub fn resize(&mut self, area: Rect) {
+ self.area = area;
+ self.traverse();
+ }
+
+ pub fn traverse(&mut self) {
+ self.stack.push((self.root, self.area));
+
+ // take the area
+ // fetch the node
+ // a) node is view, give it whole area
+ // b) node is container, calculate areas for each child and push them on the stack
+
+ while let Some((key, area)) = self.stack.pop() {
+ let node = &mut self.nodes[key];
+
+ match node {
+ Node::View(view) => {
+ // debug!!("setting view area {:?}", area);
+ view.area = area;
+ } // TODO: call f()
+ Node::Container(container) => {
+ // debug!!("setting container area {:?}", area);
+ container.area = area;
+
+ match container.layout {
+ Layout::Vertical => unimplemented!(),
+ Layout::Horizontal => {
+ let len = container.children.len() as u16;
+
+ let width = area.width / len;
+
+ let mut child_x = area.x;
+
+ for (_i, child) in container.children.iter().enumerate() {
+ let area = Rect::new(child_x, area.y, width, area.height);
+ child_x += width;
+
+ self.stack.push((*child, area));
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+}