diff options
Diffstat (limited to 'helix-term/src/compositor.rs')
-rw-r--r-- | helix-term/src/compositor.rs | 79 |
1 files changed, 42 insertions, 37 deletions
diff --git a/helix-term/src/compositor.rs b/helix-term/src/compositor.rs index 3c90b76a..0a08a0d1 100644 --- a/helix-term/src/compositor.rs +++ b/helix-term/src/compositor.rs @@ -1,14 +1,3 @@ -// Features: -// Tracks currently focused component which receives all input -// Event loop is external as opposed to cursive-rs -// Calls render on the component and translates screen coords to local component coords -// -// TODO: -// Q: where is the Application state stored? do we store it into an external static var? -// A: probably makes sense to initialize the editor into a `static Lazy<>` global var. -// -// Q: how do we composit nested structures? There should be sub-components/views -// // Each component declares it's own size constraints and gets fitted based on it's parent. // Q: how does this work with popups? // cursive does compositor.screen_mut().add_layer_at(pos::absolute(x, y), <component>) @@ -36,7 +25,7 @@ pub enum EventResult { } use helix_view::{Editor, View}; -// shared with commands.rs + pub struct Context<'a> { pub editor: &'a mut Editor, pub executor: &'static smol::Executor<'static>, @@ -54,46 +43,53 @@ pub trait Component { true } + /// Render the component onto the provided surface. fn render(&self, area: Rect, frame: &mut Surface, ctx: &mut Context); fn cursor_position(&self, area: Rect, ctx: &Editor) -> Option<Position> { None } - fn size_hint(&self, area: Rect) -> Option<(usize, usize)> { + /// May be used by the parent component to compute the child area. + /// viewport is the maximum allowed area, and the child should stay within those bounds. + fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> { + // TODO: the compositor should trigger this on push_layer too so that we can use it as an + // initializer there too. + // + // TODO: for scrolling, the scroll wrapper should place a size + offset on the Context + // that way render can use it None } } -// For v1: -// Child views are something each view needs to handle on it's own for now, positioning and sizing -// options, focus tracking. In practice this is simple: we only will need special solving for -// splits etc - -// impl Editor { -// fn render(&mut self, surface: &mut Surface, args: ()) { -// // compute x, y, w, h rects for sub-views! -// // get surface area -// // get constraints for textarea, statusbar -// // -> cassowary-rs - -// // first render textarea -// // then render statusbar -// } -// } - -// usecases to consider: -// - a single view with subviews (textarea + statusbar) -// - a popup panel / dialog with it's own interactions -// - an autocomplete popup that doesn't change focus +use anyhow::Error; +use std::io::stdout; +use tui::backend::CrosstermBackend; +type Terminal = crate::terminal::Terminal<CrosstermBackend<std::io::Stdout>>; pub struct Compositor { layers: Vec<Box<dyn Component>>, + terminal: Terminal, } impl Compositor { - pub fn new() -> Self { - Self { layers: Vec::new() } + pub fn new() -> Result<Self, Error> { + let backend = CrosstermBackend::new(stdout()); + let mut terminal = Terminal::new(backend)?; + Ok(Self { + layers: Vec::new(), + terminal, + }) + } + + pub fn size(&self) -> Rect { + self.terminal.size().expect("couldn't get terminal size") + } + + pub fn resize(&mut self, width: u16, height: u16) { + self.terminal + .resize(Rect::new(0, 0, width, height)) + .expect("Unable to resize terminal") } pub fn push(&mut self, layer: Box<dyn Component>) { @@ -120,10 +116,19 @@ impl Compositor { false } - pub fn render(&self, area: Rect, surface: &mut Surface, cx: &mut Context) { + pub fn render(&mut self, cx: &mut Context) { + let area = self.size(); + let surface = self.terminal.current_buffer_mut(); + for layer in &self.layers { layer.render(area, surface, cx) } + + let pos = self + .cursor_position(area, cx.editor) + .map(|pos| (pos.col as u16, pos.row as u16)); + + self.terminal.draw(pos); } pub fn cursor_position(&self, area: Rect, editor: &Editor) -> Option<Position> { |