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-rw-r--r--helix-term/src/compositor.rs6
-rw-r--r--helix-term/src/ui/popup.rs10
2 files changed, 14 insertions, 2 deletions
diff --git a/helix-term/src/compositor.rs b/helix-term/src/compositor.rs
index 9dad3620..2e4a2e20 100644
--- a/helix-term/src/compositor.rs
+++ b/helix-term/src/compositor.rs
@@ -1,4 +1,4 @@
-// Each component declares it's own size constraints and gets fitted based on it's parent.
+// Each component declares its own size constraints and gets fitted based on its parent.
// Q: how does this work with popups?
// cursive does compositor.screen_mut().add_layer_at(pos::absolute(x, y), <component>)
use helix_core::Position;
@@ -97,6 +97,7 @@ impl Compositor {
self.area = area;
}
+ /// Add a layer to be rendered in front of all existing layers.
pub fn push(&mut self, mut layer: Box<dyn Component>) {
let size = self.size();
// trigger required_size on init
@@ -136,7 +137,8 @@ impl Compositor {
let mut consumed = false;
// propagate events through the layers until we either find a layer that consumes it or we
- // run out of layers (event bubbling)
+ // run out of layers (event bubbling), starting at the front layer and then moving to the
+ // background.
for layer in self.layers.iter_mut().rev() {
match layer.handle_event(event, cx) {
EventResult::Consumed(Some(callback)) => {
diff --git a/helix-term/src/ui/popup.rs b/helix-term/src/ui/popup.rs
index 62a6785a..5a95c1bb 100644
--- a/helix-term/src/ui/popup.rs
+++ b/helix-term/src/ui/popup.rs
@@ -42,6 +42,10 @@ impl<T: Component> Popup<T> {
}
}
+ /// Set the anchor position next to which the popup should be drawn.
+ ///
+ /// Note that this is not the position of the top-left corner of the rendered popup itself,
+ /// but rather the screen-space position of the information to which the popup refers.
pub fn position(mut self, pos: Option<Position>) -> Self {
self.position = pos;
self
@@ -51,6 +55,10 @@ impl<T: Component> Popup<T> {
self.position
}
+ /// Set the popup to prefer to render above or below the anchor position.
+ ///
+ /// This preference will be ignored if the viewport doesn't have enough space in the
+ /// chosen direction.
pub fn position_bias(mut self, bias: Open) -> Self {
self.position_bias = bias;
self
@@ -78,6 +86,8 @@ impl<T: Component> Popup<T> {
self
}
+ /// Calculate the position where the popup should be rendered and return the coordinates of the
+ /// top left corner.
pub fn get_rel_position(&mut self, viewport: Rect, cx: &Context) -> (u16, u16) {
let position = self
.position