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+//! [tui](https://github.com/fdehau/tui-rs) is a library used to build rich
+//! terminal users interfaces and dashboards.
+//!
+//! ![](https://raw.githubusercontent.com/fdehau/tui-rs/master/assets/demo.gif)
+//!
+//! # Get started
+//!
+//! ## Adding `tui` as a dependency
+//!
+//! ```toml
+//! [dependencies]
+//! tui = "0.15"
+//! crossterm = "0.19"
+//! ```
+//!
+//! The same logic applies for all other available backends.
+//!
+//! ## Creating a `Terminal`
+//!
+//! Every application using `tui` should start by instantiating a `Terminal`. It is a light
+//! abstraction over available backends that provides basic functionalities such as clearing the
+//! screen, hiding the cursor, etc.
+//!
+//! ```rust,no_run
+//! use std::io;
+//! use helix_tui::Terminal;
+//! use helix_tui::backend::CrosstermBackend;
+//!
+//! fn main() -> Result<(), io::Error> {
+//! let stdout = io::stdout();
+//! let backend = CrosstermBackend::new(stdout);
+//! let mut terminal = Terminal::new(backend)?;
+//! Ok(())
+//! }
+//! ```
+//!
+//! You may also refer to the examples to find out how to create a `Terminal` for each available
+//! backend.
+//!
+//! ## Building a User Interface (UI)
+//!
+//! Every component of your interface will be implementing the `Widget` trait. The library comes
+//! with a predefined set of widgets that should meet most of your use cases. You are also free to
+//! implement your own.
+//!
+//! Each widget follows a builder pattern API providing a default configuration along with methods
+//! to customize them. The widget is then rendered using the [`Frame::render_widget`] which take
+//! your widget instance an area to draw to.
+//!
+//! The following example renders a block of the size of the terminal:
+//!
+//! ```rust,no_run
+//! use std::io;
+//! use crossterm::terminal;
+//! use helix_tui::Terminal;
+//! use helix_tui::backend::CrosstermBackend;
+//! use helix_tui::widgets::{Widget, Block, Borders};
+//! use helix_tui::layout::{Layout, Constraint, Direction};
+//!
+//! fn main() -> Result<(), io::Error> {
+//! terminal::enable_raw_mode()?;
+//! let stdout = io::stdout();
+//! let backend = CrosstermBackend::new(stdout);
+//! let mut terminal = Terminal::new(backend)?;
+//! terminal.draw(|f| {
+//! let size = f.size();
+//! let block = Block::default()
+//! .title("Block")
+//! .borders(Borders::ALL);
+//! f.render_widget(block, size);
+//! })?;
+//! Ok(())
+//! }
+//! ```
+//!
+//! ## Layout
+//!
+//! The library comes with a basic yet useful layout management object called `Layout`. As you may
+//! see below and in the examples, the library makes heavy use of the builder pattern to provide
+//! full customization. And `Layout` is no exception:
+//!
+//! ```rust,no_run
+//! use std::io;
+//! use crossterm::terminal;
+//! use helix_tui::Terminal;
+//! use helix_tui::backend::CrosstermBackend;
+//! use helix_tui::widgets::{Widget, Block, Borders};
+//! use helix_tui::layout::{Layout, Constraint, Direction};
+//!
+//! fn main() -> Result<(), io::Error> {
+//! terminal::enable_raw_mode()?;
+//! let stdout = io::stdout();
+//! let backend = CrosstermBackend::new(stdout);
+//! let mut terminal = Terminal::new(backend)?;
+//! terminal.draw(|f| {
+//! let chunks = Layout::default()
+//! .direction(Direction::Vertical)
+//! .margin(1)
+//! .constraints(
+//! [
+//! Constraint::Percentage(10),
+//! Constraint::Percentage(80),
+//! Constraint::Percentage(10)
+//! ].as_ref()
+//! )
+//! .split(f.size());
+//! let block = Block::default()
+//! .title("Block")
+//! .borders(Borders::ALL);
+//! f.render_widget(block, chunks[0]);
+//! let block = Block::default()
+//! .title("Block 2")
+//! .borders(Borders::ALL);
+//! f.render_widget(block, chunks[1]);
+//! })?;
+//! Ok(())
+//! }
+//! ```
+//!
+//! This let you describe responsive terminal UI by nesting layouts. You should note that by
+//! default the computed layout tries to fill the available space completely. So if for any reason
+//! you might need a blank space somewhere, try to pass an additional constraint and don't use the
+//! corresponding area.
+
+pub mod backend;
+pub mod buffer;
+pub mod layout;
+pub mod style;
+pub mod symbols;
+pub mod terminal;
+pub mod text;
+pub mod widgets;
+
+pub use self::terminal::{Terminal, TerminalOptions, Viewport};