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-rw-r--r--helix-view/src/tree.rs191
1 files changed, 182 insertions, 9 deletions
diff --git a/helix-view/src/tree.rs b/helix-view/src/tree.rs
index 576f64f0..064334b1 100644
--- a/helix-view/src/tree.rs
+++ b/helix-view/src/tree.rs
@@ -47,13 +47,21 @@ impl Node {
// TODO: screen coord to container + container coordinate helpers
-#[derive(Debug, PartialEq, Eq)]
+#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layout {
Horizontal,
Vertical,
// could explore stacked/tabbed
}
+#[derive(Debug, Clone, Copy)]
+pub enum Direction {
+ Up,
+ Down,
+ Left,
+ Right,
+}
+
#[derive(Debug)]
pub struct Container {
layout: Layout,
@@ -150,7 +158,6 @@ impl Tree {
} => container,
_ => unreachable!(),
};
-
if container.layout == layout {
// insert node after the current item if there is children already
let pos = if container.children.is_empty() {
@@ -393,6 +400,112 @@ impl Tree {
Traverse::new(self)
}
+ // Finds the split in the given direction if it exists
+ pub fn find_split_in_direction(&self, id: ViewId, direction: Direction) -> Option<ViewId> {
+ let parent = self.nodes[id].parent;
+ // Base case, we found the root of the tree
+ if parent == id {
+ return None;
+ }
+ // Parent must always be a container
+ let parent_container = match &self.nodes[parent].content {
+ Content::Container(container) => container,
+ Content::View(_) => unreachable!(),
+ };
+
+ match (direction, parent_container.layout) {
+ (Direction::Up, Layout::Vertical)
+ | (Direction::Left, Layout::Horizontal)
+ | (Direction::Right, Layout::Horizontal)
+ | (Direction::Down, Layout::Vertical) => {
+ // The desired direction of movement is not possible within
+ // the parent container so the search must continue closer to
+ // the root of the split tree.
+ self.find_split_in_direction(parent, direction)
+ }
+ (Direction::Up, Layout::Horizontal)
+ | (Direction::Down, Layout::Horizontal)
+ | (Direction::Left, Layout::Vertical)
+ | (Direction::Right, Layout::Vertical) => {
+ // It's possible to move in the desired direction within
+ // the parent container so an attempt is made to find the
+ // correct child.
+ match self.find_child(id, &parent_container.children, direction) {
+ // Child is found, search is ended
+ Some(id) => Some(id),
+ // A child is not found. This could be because of either two scenarios
+ // 1. Its not possible to move in the desired direction, and search should end
+ // 2. A layout like the following with focus at X and desired direction Right
+ // | _ | x | |
+ // | _ _ _ | |
+ // | _ _ _ | |
+ // The container containing X ends at X so no rightward movement is possible
+ // however there still exists another view/container to the right that hasn't
+ // been explored. Thus another search is done here in the parent container
+ // before concluding it's not possible to move in the desired direction.
+ None => self.find_split_in_direction(parent, direction),
+ }
+ }
+ }
+ }
+
+ fn find_child(&self, id: ViewId, children: &[ViewId], direction: Direction) -> Option<ViewId> {
+ let mut child_id = match direction {
+ // index wise in the child list the Up and Left represents a -1
+ // thus reversed iterator.
+ Direction::Up | Direction::Left => children
+ .iter()
+ .rev()
+ .skip_while(|i| **i != id)
+ .copied()
+ .nth(1)?,
+ // Down and Right => +1 index wise in the child list
+ Direction::Down | Direction::Right => {
+ children.iter().skip_while(|i| **i != id).copied().nth(1)?
+ }
+ };
+ let (current_x, current_y) = match &self.nodes[self.focus].content {
+ Content::View(current_view) => (current_view.area.left(), current_view.area.top()),
+ Content::Container(_) => unreachable!(),
+ };
+
+ // If the child is a container the search finds the closest container child
+ // visually based on screen location.
+ while let Content::Container(container) = &self.nodes[child_id].content {
+ match (direction, container.layout) {
+ (_, Layout::Vertical) => {
+ // find closest split based on x because y is irrelevant
+ // in a vertical container (and already correct based on previous search)
+ child_id = *container.children.iter().min_by_key(|id| {
+ let x = match &self.nodes[**id].content {
+ Content::View(view) => view.inner_area().left(),
+ Content::Container(container) => container.area.left(),
+ };
+ (current_x as i16 - x as i16).abs()
+ })?;
+ }
+ (_, Layout::Horizontal) => {
+ // find closest split based on y because x is irrelevant
+ // in a horizontal container (and already correct based on previous search)
+ child_id = *container.children.iter().min_by_key(|id| {
+ let y = match &self.nodes[**id].content {
+ Content::View(view) => view.inner_area().top(),
+ Content::Container(container) => container.area.top(),
+ };
+ (current_y as i16 - y as i16).abs()
+ })?;
+ }
+ }
+ }
+ Some(child_id)
+ }
+
+ pub fn focus_direction(&mut self, direction: Direction) {
+ if let Some(id) = self.find_split_in_direction(self.focus, direction) {
+ self.focus = id;
+ }
+ }
+
pub fn focus_next(&mut self) {
// This function is very dumb, but that's because we don't store any parent links.
// (we'd be able to go parent.next_sibling() recursively until we find something)
@@ -420,13 +533,12 @@ impl Tree {
// if found = container -> found = first child
// }
- let iter = self.traverse();
-
- let mut iter = iter.skip_while(|&(key, _view)| key != self.focus);
- iter.next(); // take the focused value
-
- if let Some((key, _)) = iter.next() {
- self.focus = key;
+ let mut views = self
+ .traverse()
+ .skip_while(|&(id, _view)| id != self.focus)
+ .skip(1); // Skip focused value
+ if let Some((id, _)) = views.next() {
+ self.focus = id;
} else {
// extremely crude, take the first item again
let (key, _) = self.traverse().next().unwrap();
@@ -472,3 +584,64 @@ impl<'a> Iterator for Traverse<'a> {
}
}
}
+
+#[cfg(test)]
+mod test {
+ use super::*;
+ use crate::DocumentId;
+
+ #[test]
+ fn find_split_in_direction() {
+ let mut tree = Tree::new(Rect {
+ x: 0,
+ y: 0,
+ width: 180,
+ height: 80,
+ });
+ let mut view = View::new(DocumentId::default());
+ view.area = Rect::new(0, 0, 180, 80);
+ tree.insert(view);
+
+ let l0 = tree.focus;
+ let view = View::new(DocumentId::default());
+ tree.split(view, Layout::Vertical);
+ let r0 = tree.focus;
+
+ tree.focus = l0;
+ let view = View::new(DocumentId::default());
+ tree.split(view, Layout::Horizontal);
+ let l1 = tree.focus;
+
+ tree.focus = l0;
+ let view = View::new(DocumentId::default());
+ tree.split(view, Layout::Vertical);
+ let l2 = tree.focus;
+
+ // Tree in test
+ // | L0 | L2 | |
+ // | L1 | R0 |
+ tree.focus = l2;
+ assert_eq!(Some(l0), tree.find_split_in_direction(l2, Direction::Left));
+ assert_eq!(Some(l1), tree.find_split_in_direction(l2, Direction::Down));
+ assert_eq!(Some(r0), tree.find_split_in_direction(l2, Direction::Right));
+ assert_eq!(None, tree.find_split_in_direction(l2, Direction::Up));
+
+ tree.focus = l1;
+ assert_eq!(None, tree.find_split_in_direction(l1, Direction::Left));
+ assert_eq!(None, tree.find_split_in_direction(l1, Direction::Down));
+ assert_eq!(Some(r0), tree.find_split_in_direction(l1, Direction::Right));
+ assert_eq!(Some(l0), tree.find_split_in_direction(l1, Direction::Up));
+
+ tree.focus = l0;
+ assert_eq!(None, tree.find_split_in_direction(l0, Direction::Left));
+ assert_eq!(Some(l1), tree.find_split_in_direction(l0, Direction::Down));
+ assert_eq!(Some(l2), tree.find_split_in_direction(l0, Direction::Right));
+ assert_eq!(None, tree.find_split_in_direction(l0, Direction::Up));
+
+ tree.focus = r0;
+ assert_eq!(Some(l2), tree.find_split_in_direction(r0, Direction::Left));
+ assert_eq!(None, tree.find_split_in_direction(r0, Direction::Down));
+ assert_eq!(None, tree.find_split_in_direction(r0, Direction::Right));
+ assert_eq!(None, tree.find_split_in_direction(r0, Direction::Up));
+ }
+}