diff options
Diffstat (limited to 'helix-view/src/tree.rs')
-rw-r--r-- | helix-view/src/tree.rs | 191 |
1 files changed, 182 insertions, 9 deletions
diff --git a/helix-view/src/tree.rs b/helix-view/src/tree.rs index 576f64f0..064334b1 100644 --- a/helix-view/src/tree.rs +++ b/helix-view/src/tree.rs @@ -47,13 +47,21 @@ impl Node { // TODO: screen coord to container + container coordinate helpers -#[derive(Debug, PartialEq, Eq)] +#[derive(Debug, Clone, Copy, PartialEq, Eq)] pub enum Layout { Horizontal, Vertical, // could explore stacked/tabbed } +#[derive(Debug, Clone, Copy)] +pub enum Direction { + Up, + Down, + Left, + Right, +} + #[derive(Debug)] pub struct Container { layout: Layout, @@ -150,7 +158,6 @@ impl Tree { } => container, _ => unreachable!(), }; - if container.layout == layout { // insert node after the current item if there is children already let pos = if container.children.is_empty() { @@ -393,6 +400,112 @@ impl Tree { Traverse::new(self) } + // Finds the split in the given direction if it exists + pub fn find_split_in_direction(&self, id: ViewId, direction: Direction) -> Option<ViewId> { + let parent = self.nodes[id].parent; + // Base case, we found the root of the tree + if parent == id { + return None; + } + // Parent must always be a container + let parent_container = match &self.nodes[parent].content { + Content::Container(container) => container, + Content::View(_) => unreachable!(), + }; + + match (direction, parent_container.layout) { + (Direction::Up, Layout::Vertical) + | (Direction::Left, Layout::Horizontal) + | (Direction::Right, Layout::Horizontal) + | (Direction::Down, Layout::Vertical) => { + // The desired direction of movement is not possible within + // the parent container so the search must continue closer to + // the root of the split tree. + self.find_split_in_direction(parent, direction) + } + (Direction::Up, Layout::Horizontal) + | (Direction::Down, Layout::Horizontal) + | (Direction::Left, Layout::Vertical) + | (Direction::Right, Layout::Vertical) => { + // It's possible to move in the desired direction within + // the parent container so an attempt is made to find the + // correct child. + match self.find_child(id, &parent_container.children, direction) { + // Child is found, search is ended + Some(id) => Some(id), + // A child is not found. This could be because of either two scenarios + // 1. Its not possible to move in the desired direction, and search should end + // 2. A layout like the following with focus at X and desired direction Right + // | _ | x | | + // | _ _ _ | | + // | _ _ _ | | + // The container containing X ends at X so no rightward movement is possible + // however there still exists another view/container to the right that hasn't + // been explored. Thus another search is done here in the parent container + // before concluding it's not possible to move in the desired direction. + None => self.find_split_in_direction(parent, direction), + } + } + } + } + + fn find_child(&self, id: ViewId, children: &[ViewId], direction: Direction) -> Option<ViewId> { + let mut child_id = match direction { + // index wise in the child list the Up and Left represents a -1 + // thus reversed iterator. + Direction::Up | Direction::Left => children + .iter() + .rev() + .skip_while(|i| **i != id) + .copied() + .nth(1)?, + // Down and Right => +1 index wise in the child list + Direction::Down | Direction::Right => { + children.iter().skip_while(|i| **i != id).copied().nth(1)? + } + }; + let (current_x, current_y) = match &self.nodes[self.focus].content { + Content::View(current_view) => (current_view.area.left(), current_view.area.top()), + Content::Container(_) => unreachable!(), + }; + + // If the child is a container the search finds the closest container child + // visually based on screen location. + while let Content::Container(container) = &self.nodes[child_id].content { + match (direction, container.layout) { + (_, Layout::Vertical) => { + // find closest split based on x because y is irrelevant + // in a vertical container (and already correct based on previous search) + child_id = *container.children.iter().min_by_key(|id| { + let x = match &self.nodes[**id].content { + Content::View(view) => view.inner_area().left(), + Content::Container(container) => container.area.left(), + }; + (current_x as i16 - x as i16).abs() + })?; + } + (_, Layout::Horizontal) => { + // find closest split based on y because x is irrelevant + // in a horizontal container (and already correct based on previous search) + child_id = *container.children.iter().min_by_key(|id| { + let y = match &self.nodes[**id].content { + Content::View(view) => view.inner_area().top(), + Content::Container(container) => container.area.top(), + }; + (current_y as i16 - y as i16).abs() + })?; + } + } + } + Some(child_id) + } + + pub fn focus_direction(&mut self, direction: Direction) { + if let Some(id) = self.find_split_in_direction(self.focus, direction) { + self.focus = id; + } + } + pub fn focus_next(&mut self) { // This function is very dumb, but that's because we don't store any parent links. // (we'd be able to go parent.next_sibling() recursively until we find something) @@ -420,13 +533,12 @@ impl Tree { // if found = container -> found = first child // } - let iter = self.traverse(); - - let mut iter = iter.skip_while(|&(key, _view)| key != self.focus); - iter.next(); // take the focused value - - if let Some((key, _)) = iter.next() { - self.focus = key; + let mut views = self + .traverse() + .skip_while(|&(id, _view)| id != self.focus) + .skip(1); // Skip focused value + if let Some((id, _)) = views.next() { + self.focus = id; } else { // extremely crude, take the first item again let (key, _) = self.traverse().next().unwrap(); @@ -472,3 +584,64 @@ impl<'a> Iterator for Traverse<'a> { } } } + +#[cfg(test)] +mod test { + use super::*; + use crate::DocumentId; + + #[test] + fn find_split_in_direction() { + let mut tree = Tree::new(Rect { + x: 0, + y: 0, + width: 180, + height: 80, + }); + let mut view = View::new(DocumentId::default()); + view.area = Rect::new(0, 0, 180, 80); + tree.insert(view); + + let l0 = tree.focus; + let view = View::new(DocumentId::default()); + tree.split(view, Layout::Vertical); + let r0 = tree.focus; + + tree.focus = l0; + let view = View::new(DocumentId::default()); + tree.split(view, Layout::Horizontal); + let l1 = tree.focus; + + tree.focus = l0; + let view = View::new(DocumentId::default()); + tree.split(view, Layout::Vertical); + let l2 = tree.focus; + + // Tree in test + // | L0 | L2 | | + // | L1 | R0 | + tree.focus = l2; + assert_eq!(Some(l0), tree.find_split_in_direction(l2, Direction::Left)); + assert_eq!(Some(l1), tree.find_split_in_direction(l2, Direction::Down)); + assert_eq!(Some(r0), tree.find_split_in_direction(l2, Direction::Right)); + assert_eq!(None, tree.find_split_in_direction(l2, Direction::Up)); + + tree.focus = l1; + assert_eq!(None, tree.find_split_in_direction(l1, Direction::Left)); + assert_eq!(None, tree.find_split_in_direction(l1, Direction::Down)); + assert_eq!(Some(r0), tree.find_split_in_direction(l1, Direction::Right)); + assert_eq!(Some(l0), tree.find_split_in_direction(l1, Direction::Up)); + + tree.focus = l0; + assert_eq!(None, tree.find_split_in_direction(l0, Direction::Left)); + assert_eq!(Some(l1), tree.find_split_in_direction(l0, Direction::Down)); + assert_eq!(Some(l2), tree.find_split_in_direction(l0, Direction::Right)); + assert_eq!(None, tree.find_split_in_direction(l0, Direction::Up)); + + tree.focus = r0; + assert_eq!(Some(l2), tree.find_split_in_direction(r0, Direction::Left)); + assert_eq!(None, tree.find_split_in_direction(r0, Direction::Down)); + assert_eq!(None, tree.find_split_in_direction(r0, Direction::Right)); + assert_eq!(None, tree.find_split_in_direction(r0, Direction::Up)); + } +} |