| Commit message (Collapse) | Author | Age |
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Also changes workspace diagnostic picker bindings to <space>D and
changes the debug menu keybind to <space>g, the previous diagnostic
picker keybind. This brings the diagnostic picker bindings more in
line with the jump to next/previous diagnostic bindings which are
currently on ]d and [d.
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palettes (#4221)
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Info logs don't show up in the log file by default, but this line
should: failures to load tree-sitter parser objects are useful errors.
A parser might fail to load it is misconfigured
(https://github.com/helix-editor/helix/pull/4303#discussion_r996448543)
or if the file does not exist.
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The debug assertion that document diagnostics are sorted incorrectly
panics for cases like `[161..164, 162..162]`. The merging behavior
in the following lines that relies on the assertion only needs the
input ranges to be sorted by `range.start`, so this change simplifies
the assertion to only catch violations of that assumption.
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Co-authored-by: Michael Davis <mcarsondavis@gmail.com>
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Co-authored-by: Wojciech Kępka <wojciech.kepka@softax.pl>
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Co-authored-by: Wojciech Kępka <wojciech.kepka@softax.pl>
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- treat `restrict`/`_Atomic` like `const`/`volatile` => @keyword.storage.modifier
- highlight `unsigned int` as builtin => @type.builtin
- recognize `static_cast` and friends => @keyword
- `template` is a kind of entity like `typename` => @keyword.storage.type
- many declaration modifiers have nothing to do with storage/types
(explicit, friend, access specifiers, inline in C++) => @keyword
- fix floats highlighted as integer => @constant.numeric
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Co-authored-by: Nathaniel Graham <ngraham@protonmail.com>
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This is an attempt to clean up the inconsistent way that keys are
written in various places. These rules require the fewest changes to the
existing text.
Use the "Key name", as defined in remapping.md, which uses
"Some-Modifiers-PascalCaseKey". The "Representation", which uses
"S-M-lowercasekey", is only used for configuration entries.
For key combinations which do not present a popup, just present the keys
one after the other, with no intervening space, like `]p`.
For key combinations which present a popup, separate them with ` + `,
like `Space + f`.
The Ctrl modifier is called Ctrl, not Control.
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No need to say additionally, as well, also, etc. One is enough.
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If the reader is unfortunate enough to place the cursor at the beginning
of the line on step #1, subsequent steps will fail.
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The phrase "Like the select command" suggests that the reader has been
introduced to select already. That doesn't happen until the next
chapter.
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Undo/redo/earlier/later call `Document::apply_impl` which applies
transactions to the document. These transactions also need to be
applied to the view as in 0aedef0.
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Clarify comments in indent code.
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This improves the behavior in case of multiple nested extensions.
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Split extend logic into a separate file.
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cases at the beginning of a file.
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Document @extend-indented and @stop-extend captures for indent queries.
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Improve and re-enable python indent queries.
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* Rename "dark gray" to "light gray"
* Add colours for statusline modes
* Use UI background for inactive panes
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Here we separate the diagnostics by severity and then overlay the Vec
of spans for each severity on top of the highlights. The error
diagnostics end up overlaid on the warning diagnostics, which are
overlaid on the hints, overlaid on info, overlaid on any other severity
(default), then overlaid on the syntax highlights.
This fixes two things:
* Error diagnostics are now always visible when overlapped with other
diagnostics.
* Ghost text is eliminated.
* Ghost text was caused by duplicate diagnostics at the EOF:
overlaps within the merged `Vec<(usize, Range<usize>)>` violate
assumptions in `helix_core::syntax::Merge`.
* When we push a new range, we check it against the last range and
merge the two if they overlap. This is safe because they both
have the same severity and therefore highlight.
The actual merge is skipped for any of these when they are empty, so
this is very fast in practice. For some data, I threw together an FPS
counter which renders as fast as possible and logs the renders per
second.
With no diagnostics, I see an FPS gain from this change from 868 FPS
to 878 (+1.1%) on a release build on a Rust file. On an Erlang file
with 12 error diagnostics and 6 warnings in view (233 errors and 66
warnings total), I see a decrease in average FPS from 795 to 790
(-0.6%) on a release build.
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