| Commit message (Collapse) | Author | Age |
... | |
|
|
|
|
| |
I initially preferred only moving the cursor, but selecting the whole
word is a lot nicer for things like wd (instead of vwd).
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
It's embedded into the binary at build time for now, but it's progress.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
It's used a lot more than it used to in position calculation. Instead of
throwing away state between boundary calculation, reuse it.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
| |
use std::{
time::Duration // <- pressing `o` here would use }'s indent instead of prev line
}
|