| Commit message (Collapse) | Author | Age |
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* Add lsp signature help
* Do not move signature help popup on multiple triggers
* Highlight current parameter in signature help
* Auto close signature help
* Position signature help above to not block completion
* Update signature help on backspace/insert mode delete
* Add lsp.auto-signature-help config option
* Add serde default annotation for LspConfig
* Show LSP inactive message only if signature help is invoked manually
* Do not assume valid signature help response from LSP
Malformed LSP responses are common, and these should not crash the
editor.
* Check signature help capability before sending request
* Reuse Open enum for PositionBias in popup
* Close signature popup and exit insert mode on escape
* Add config to control signature help docs display
* Use new Margin api in signature help
* Invoke signature help on changing to insert mode
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* Fix bug with auto replacing components in compositor
This was last known to be working with 5995568c at the
time of commit, but now doesn't work with latest rust
stable.
The issue probably stems from using
std::any::type_name() for finding a component in the
compositor, for which the docs explicitly warn against
considering it as a unique identifier for types.
`replace_or_push()` takes a boxed `Component` and
passes it to `find_id()` which compares this with a
bare Component. `type_name()` returns `Box<T>` for
the former and `T` for latter and we have a false
negative. This has been solved by using a generics
instead of trait objects to pass in a `T: Component`
and then use it for comparison.
I'm not exactly sure how this worked fine at the
time of commit of 5995568c; maybe the internal
implementation of `type_name()` changed to properly
indicate indirection with Box.
* Do not compare by type name in compositor find_id
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* Add Event::Used to use event callback without consuming
* Close popup if contents ignored event
* collect event results before executing callbacks
* don't add new result variant, use Ignored(..) instead
* break in match cases
* Make auto_close configurable
* fix merge
* auto close hover popups
* fix formatting
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* Macros WIP
`helix_term::compositor::Callback` changed to take a `&mut Context` as
a parameter for use by `play_macro`
* Default to `@` register for macros
* Import `KeyEvent`
* Special-case shift-tab -> backtab in `KeyEvent` conversion
* Move key recording to the compositor
* Add comment
* Add persistent display of macro recording status
When macro recording is active, the pending keys display will be shifted
3 characters left, and the register being recorded to will be displayed
between brackets — e.g., `[@]` — right of the pending keys display.
* Fix/add documentation
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* Prevent LSP Messages from displaying when a prompt is presented
* use match guard
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* Add preview pane for fuzzy finder
* Fix picker preview lag by caching
* Add picker preview for document symbols
* Cache picker preview per document instead of view
* Use line instead of range for preview doc
* Add picker preview for buffer picker
* Fix render bug and refactor picker
* Refactor picker preview rendering
* Split picker and preview and compose
The current selected item is cloned on every event, which is
undesirable
* Refactor out clones in previewed picker
* Retrieve doc from editor if possible in filepicker
* Disable syntax highlight for picker preview
Files already loaded in memory have syntax highlighting enabled
* Ignore directory symlinks in file picker
* Cleanup unnecessary pubs and derives
* Remove unnecessary highlight from file picker
* Reorganize buffer rendering
* Use normal picker for code actions
* Remove unnecessary generics and trait impls
* Remove prepare_for_render and make render mutable
* Skip picker preview if screen small, less padding
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Inspired by space ' in doom emacs.
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Lots of other warning still left. Will address in subsequent commits.
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* reverse the dependency between helix-tui and helix-view by moving a fiew types to view
* fix tests
* clippy and format fixes
Co-authored-by: Keith Simmons <keithsim@microsoft.com>
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Now IME cursor position should be correct since we can still set cursor
position without drawing the cursor.
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We only rely on some of the rendering primitives and implement our
Cursive-style compositor on top.
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Menu is now just wrapped in a popup.
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Command needs to be able to deal with UI. We'll separate it again later
on.
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