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use crate::compositor::{Component, Compositor, Context, EventResult};
use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers};
use tui::buffer::Buffer as Surface;
use std::borrow::Cow;
use helix_core::Position;
use helix_view::{
graphics::{Color, Rect, Style},
Editor,
};
// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
// a width/height hint. maybe Popup(Box<Component>)
pub struct Popup<T: Component> {
contents: T,
position: Option<Position>,
size: (u16, u16),
scroll: usize,
}
impl<T: Component> Popup<T> {
// TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
// rendering)
pub fn new(contents: T) -> Self {
Self {
contents,
position: None,
size: (0, 0),
scroll: 0,
}
}
pub fn set_position(&mut self, pos: Option<Position>) {
self.position = pos;
}
pub fn scroll(&mut self, offset: usize, direction: bool) {
if direction {
self.scroll += offset;
} else {
self.scroll = self.scroll.saturating_sub(offset);
}
}
pub fn contents(&self) -> &T {
&self.contents
}
pub fn contents_mut(&mut self) -> &mut T {
&mut self.contents
}
}
impl<T: Component> Component for Popup<T> {
fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
let key = match event {
Event::Key(event) => event,
Event::Resize(width, height) => {
// TODO: calculate inner area, call component's handle_event with that area
return EventResult::Ignored;
}
_ => return EventResult::Ignored,
};
let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| {
// remove the layer
compositor.pop();
})));
match key {
// esc or ctrl-c aborts the completion and closes the menu
KeyEvent {
code: KeyCode::Esc, ..
}
| KeyEvent {
code: KeyCode::Char('c'),
modifiers: KeyModifiers::CONTROL,
} => close_fn,
KeyEvent {
code: KeyCode::Char('d'),
modifiers: KeyModifiers::CONTROL,
} => {
self.scroll(self.size.1 as usize / 2, true);
EventResult::Consumed(None)
}
KeyEvent {
code: KeyCode::Char('u'),
modifiers: KeyModifiers::CONTROL,
} => {
self.scroll(self.size.1 as usize / 2, false);
EventResult::Consumed(None)
}
_ => self.contents.handle_event(event, cx),
}
// for some events, we want to process them but send ignore, specifically all input except
// tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
}
fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
let (width, height) = self
.contents
.required_size((120, 26)) // max width, max height
.expect("Component needs required_size implemented in order to be embedded in a popup");
self.size = (width, height);
Some(self.size)
}
fn render(&self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
cx.scroll = Some(self.scroll);
let position = self
.position
.or_else(|| cx.editor.cursor().0)
.unwrap_or_default();
let (width, height) = self.size;
// -- make sure frame doesn't stick out of bounds
let mut rel_x = position.col as u16;
let mut rel_y = position.row as u16;
if viewport.width <= rel_x + width {
rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
};
// TODO: be able to specify orientation preference. We want above for most popups, below
// for menus/autocomplete.
if height <= rel_y {
rel_y = rel_y.saturating_sub(height) // position above point
} else {
rel_y += 1 // position below point
}
let area = Rect::new(rel_x, rel_y, width, height);
// clip to viewport
let area = viewport.intersection(Rect::new(rel_x, rel_y, width, height));
// clear area
let background = cx.editor.theme.get("ui.popup");
surface.clear_with(area, background);
self.contents.render(area, surface, cx);
}
}
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