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path: root/helix-term/src/ui/popup.rs
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use crate::compositor::{Component, Compositor, Context, EventResult};
use crossterm::event::{Event, KeyCode, KeyEvent, KeyModifiers};
use tui::{
    buffer::Buffer as Surface,
    layout::Rect,
    style::{Color, Style},
};

use std::borrow::Cow;

use helix_core::Position;
use helix_view::Editor;

// TODO: share logic with Menu, it's essentially Popup(render_fn), but render fn needs to return
// a width/height hint. maybe Popup(Box<Component>)

pub struct Popup<T: Component> {
    contents: T,
    position: Option<Position>,
    size: (u16, u16),
    scroll: usize,
}

impl<T: Component> Popup<T> {
    // TODO: it's like a slimmed down picker, share code? (picker = menu + prompt with different
    // rendering)
    pub fn new(contents: T) -> Self {
        Self {
            contents,
            position: None,
            size: (0, 0),
            scroll: 0,
        }
    }

    pub fn set_position(&mut self, pos: Option<Position>) {
        self.position = pos;
    }

    pub fn scroll(&mut self, offset: usize, direction: bool) {
        if direction {
            self.scroll += offset;
        } else {
            self.scroll = self.scroll.saturating_sub(offset);
        }
    }

    pub fn contents(&self) -> &T {
        &self.contents
    }

    pub fn contents_mut(&mut self) -> &mut T {
        &mut self.contents
    }
}

impl<T: Component> Component for Popup<T> {
    fn handle_event(&mut self, event: Event, cx: &mut Context) -> EventResult {
        let key = match event {
            Event::Key(event) => event,
            Event::Resize(width, height) => {
                // TODO: calculate inner area, call component's handle_event with that area
                return EventResult::Ignored;
            }
            _ => return EventResult::Ignored,
        };

        let close_fn = EventResult::Consumed(Some(Box::new(|compositor: &mut Compositor| {
            // remove the layer
            compositor.pop();
        })));

        match key {
            // esc or ctrl-c aborts the completion and closes the menu
            KeyEvent {
                code: KeyCode::Esc, ..
            }
            | KeyEvent {
                code: KeyCode::Char('c'),
                modifiers: KeyModifiers::CONTROL,
            } => close_fn,

            KeyEvent {
                code: KeyCode::Char('d'),
                modifiers: KeyModifiers::CONTROL,
            } => {
                self.scroll(self.size.1 as usize / 2, true);
                EventResult::Consumed(None)
            }
            KeyEvent {
                code: KeyCode::Char('u'),
                modifiers: KeyModifiers::CONTROL,
            } => {
                self.scroll(self.size.1 as usize / 2, false);
                EventResult::Consumed(None)
            }
            _ => self.contents.handle_event(event, cx),
        }
        // for some events, we want to process them but send ignore, specifically all input except
        // tab/enter/ctrl-k or whatever will confirm the selection/ ctrl-n/ctrl-p for scroll.
    }

    fn required_size(&mut self, viewport: (u16, u16)) -> Option<(u16, u16)> {
        let (width, height) = self
            .contents
            .required_size((120, 26)) // max width, max height
            .expect("Component needs required_size implemented in order to be embedded in a popup");

        self.size = (width, height);

        Some(self.size)
    }

    fn render(&self, viewport: Rect, surface: &mut Surface, cx: &mut Context) {
        cx.scroll = Some(self.scroll);

        let position = self
            .position
            .or_else(|| cx.editor.cursor().0)
            .unwrap_or_default();

        let (width, height) = self.size;

        // -- make sure frame doesn't stick out of bounds
        let mut rel_x = position.col as u16;
        let mut rel_y = position.row as u16;
        if viewport.width <= rel_x + width {
            rel_x = rel_x.saturating_sub((rel_x + width).saturating_sub(viewport.width));
        };

        // TODO: be able to specify orientation preference. We want above for most popups, below
        // for menus/autocomplete.
        if height <= rel_y {
            rel_y = rel_y.saturating_sub(height) // position above point
        } else {
            rel_y += 1 // position below point
        }

        let area = Rect::new(rel_x, rel_y, width, height);
        // clip to viewport
        let area = viewport.intersection(Rect::new(rel_x, rel_y, width, height));

        // clear area
        let background = cx.editor.theme.get("ui.popup");
        surface.clear_with(area, background);

        self.contents.render(area, surface, cx);
    }
}