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#!/usr/bin/env python3
import struct
import socket
import socketserver
import sys
import time
class PongHandler(socketserver.BaseRequestHandler):
def handle(self):
def recv_data():
return self.request.recv(1024).strip()
data = recv_data()
while len(data) > 0:
counter = str(int(data) + 1).rjust(4, "0")
print(f"PONG! {counter}", end='\r')
self.request.sendall(counter.encode())
data = recv_data()
if __name__ == "__main__":
if not ((sys.argv[1] == "server" and len(sys.argv) == 2) or
(sys.argv[1] == "client" and len(sys.argv) == 3)):
print(f"Usage: {sys.argv[0]} server")
print(f" {sys.argv[0]} client <server_address>")
exit(1)
port = 9999
n = 10000
if sys.argv[1] == "server":
# docker run -it --rm -p 9999:9999 -v "$PWD":/ping -w /ping python:3 python generate_ping.py server
with socketserver.TCPServer(("0.0.0.0", port), PongHandler) as server:
server.serve_forever()
else:
# docker run -it --rm -v "$PWD":/ping -w /ping python:3 python generate_ping.py client <server_address>
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as sock:
sock.connect((sys.argv[2], port))
counter = 0
while counter < n:
counter = str(counter).rjust(4, "0")
print(f"PING! {counter}", end='\r')
time.sleep(0.05)
sock.sendall(counter.encode())
counter = int(sock.recv(1024).strip()) + 1
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