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#![allow(unused_variables)]
use crate::state::*;
use parse_wiki_text::*;
// i really miss static blocks
const skippable_headers: &[&str; 15] =
&["Synonyms", "Antonyms", "Hyponyms", "Anagrams", "Translations",
"Pronunciation", "Declension", "Inflection", "Descendants",
"Derived terms", "Related terms", "See also", "Further reading",
"References", "Alternative forms"];
// now we do somewhat inefficient string manipulation
// but it's fine because we're working with MUCH smaller strings lol
pub fn display(definition: String, state: &State) {
let definition = Configuration::default().parse(&definition);
// impl display on that shit then
// definition.display(&state.lang);
// this is really quite terrible code
if !display_language(&definition, &state.lang) {
display_language(&definition, "");
}
}
// no overloading?? O_O
// matching on an enum of structs SUCKS
// functions as parameters is too hard
pub fn display_language(definition: &Output, lang: &str) -> bool {
let mut inside_heading = false;
let mut correct_language = false;
let mut skipping_heading = false;
for (i, node) in definition.nodes.iter().enumerate() {
if let Node::Heading { nodes, level, .. } = node
&& let Some(Node::Text { value, .. }) = nodes.get(0) {
if inside_heading {
if *level == 2 {
inside_heading = false;
} else if skippable_headers.contains(value) {
skipping_heading = true;
} else {
if skipping_heading && !skippable_headers.contains(value) {
skipping_heading = false;
}
print!("\n{}\n", node);
}
} else if *level == 2 && *value == lang {
inside_heading = true;
correct_language = true;
print!("{}", node);
}
} else if inside_heading && !skipping_heading {
if let Node::OrderedList { .. } | Node::UnorderedList { .. } | Node::DefinitionList { .. } = node {
print!("{}", format!("{}", node).trim());
} else {
print!("{}", node);
}
}
}
if correct_language {
println!();
}
return correct_language;
}
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