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//! Utilities for declaring an async (usually debounced) hook
use std::time::Duration;
use futures_executor::block_on;
use tokio::sync::mpsc::{self, error::TrySendError, Sender};
use tokio::time::Instant;
/// Async hooks provide a convenient framework for implementing (debounced)
/// async event handlers. Most synchronous event hooks will likely need to
/// debounce their events, coordinate multiple different hooks and potentially
/// track some state. `AsyncHooks` facilitate these use cases by running as
/// a background tokio task that waits for events (usually an enum) to be
/// sent through a channel.
pub trait AsyncHook: Sync + Send + 'static + Sized {
type Event: Sync + Send + 'static;
/// Called immediately whenever an event is received, this function can
/// consume the event immediately or debounce it. In case of debouncing,
/// it can either define a new debounce timeout or continue the current one
fn handle_event(&mut self, event: Self::Event, timeout: Option<Instant>) -> Option<Instant>;
/// Called whenever the debounce timeline is reached
fn finish_debounce(&mut self);
fn spawn(self) -> mpsc::Sender<Self::Event> {
// the capacity doesn't matter too much here, unless the cpu is totally overwhelmed
// the cap will never be reached since we always immediately drain the channel
// so it should only be reached in case of total CPU overload.
// However, a bounded channel is much more efficient so it's nice to use here
let (tx, rx) = mpsc::channel(128);
tokio::spawn(run(self, rx));
tx
}
}
async fn run<Hook: AsyncHook>(mut hook: Hook, mut rx: mpsc::Receiver<Hook::Event>) {
let mut deadline = None;
loop {
let event = match deadline {
Some(deadline_) => {
let res = tokio::time::timeout_at(deadline_, rx.recv()).await;
match res {
Ok(event) => event,
Err(_) => {
hook.finish_debounce();
deadline = None;
continue;
}
}
}
None => rx.recv().await,
};
let Some(event) = event else {
break;
};
deadline = hook.handle_event(event, deadline);
}
}
pub fn send_blocking<T>(tx: &Sender<T>, data: T) {
// block_on has some overhead and in practice the channel should basically
// never be full anyway so first try sending without blocking
if let Err(TrySendError::Full(data)) = tx.try_send(data) {
// set a timeout so that we just drop a message instead of freezing the editor in the worst case
let _ = block_on(tx.send_timeout(data, Duration::from_millis(10)));
}
}
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