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//! Signals that control when/if the editor redraws
use std::future::Future;
use parking_lot::{RwLock, RwLockReadGuard};
use tokio::sync::Notify;
/// A `Notify` instance that can be used to (asynchronously) request
/// the editor the render a new frame.
static REDRAW_NOTIFY: Notify = Notify::const_new();
/// A `RwLock` that prevents the next frame from being
/// drawn until an exclusive (write) lock can be acquired.
/// This allows asynchsonous tasks to acquire `non-exclusive`
/// locks (read) to prevent the next frame from being drawn
/// until a certain computation has finished.
static RENDER_LOCK: RwLock<()> = RwLock::new(());
pub type RenderLockGuard = RwLockReadGuard<'static, ()>;
/// Requests that the editor is redrawn. The redraws are debounced (currently to
/// 30FPS) so this can be called many times without causing a ton of frames to
/// be rendered.
pub fn request_redraw() {
REDRAW_NOTIFY.notify_one();
}
/// Returns a future that will yield once a redraw has been asynchronously
/// requested using [`request_redraw`].
pub fn redraw_requested() -> impl Future<Output = ()> {
REDRAW_NOTIFY.notified()
}
/// Wait until all locks acquired with [`lock_frame`] have been released.
/// This function is called before rendering and is intended to allow the frame
/// to wait for async computations that should be included in the current frame.
pub fn start_frame() {
drop(RENDER_LOCK.write());
// exhaust any leftover redraw notifications
let notify = REDRAW_NOTIFY.notified();
tokio::pin!(notify);
notify.enable();
}
/// Acquires the render lock which will prevent the next frame from being drawn
/// until the returned guard is dropped.
pub fn lock_frame() -> RenderLockGuard {
RENDER_LOCK.read()
}
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