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pub mod block {
pub const FULL: &str = "█";
pub const SEVEN_EIGHTHS: &str = "▉";
pub const THREE_QUARTERS: &str = "▊";
pub const FIVE_EIGHTHS: &str = "▋";
pub const HALF: &str = "▌";
pub const THREE_EIGHTHS: &str = "▍";
pub const ONE_QUARTER: &str = "▎";
pub const ONE_EIGHTH: &str = "▏";
#[derive(Debug, Clone)]
pub struct Set {
pub full: &'static str,
pub seven_eighths: &'static str,
pub three_quarters: &'static str,
pub five_eighths: &'static str,
pub half: &'static str,
pub three_eighths: &'static str,
pub one_quarter: &'static str,
pub one_eighth: &'static str,
pub empty: &'static str,
}
pub const THREE_LEVELS: Set = Set {
full: FULL,
seven_eighths: FULL,
three_quarters: HALF,
five_eighths: HALF,
half: HALF,
three_eighths: HALF,
one_quarter: HALF,
one_eighth: " ",
empty: " ",
};
pub const NINE_LEVELS: Set = Set {
full: FULL,
seven_eighths: SEVEN_EIGHTHS,
three_quarters: THREE_QUARTERS,
five_eighths: FIVE_EIGHTHS,
half: HALF,
three_eighths: THREE_EIGHTHS,
one_quarter: ONE_QUARTER,
one_eighth: ONE_EIGHTH,
empty: " ",
};
}
pub mod bar {
pub const FULL: &str = "█";
pub const SEVEN_EIGHTHS: &str = "▇";
pub const THREE_QUARTERS: &str = "▆";
pub const FIVE_EIGHTHS: &str = "▅";
pub const HALF: &str = "▄";
pub const THREE_EIGHTHS: &str = "▃";
pub const ONE_QUARTER: &str = "▂";
pub const ONE_EIGHTH: &str = "▁";
#[derive(Debug, Clone)]
pub struct Set {
pub full: &'static str,
pub seven_eighths: &'static str,
pub three_quarters: &'static str,
pub five_eighths: &'static str,
pub half: &'static str,
pub three_eighths: &'static str,
pub one_quarter: &'static str,
pub one_eighth: &'static str,
pub empty: &'static str,
}
pub const THREE_LEVELS: Set = Set {
full: FULL,
seven_eighths: FULL,
three_quarters: HALF,
five_eighths: HALF,
half: HALF,
three_eighths: HALF,
one_quarter: HALF,
one_eighth: " ",
empty: " ",
};
pub const NINE_LEVELS: Set = Set {
full: FULL,
seven_eighths: SEVEN_EIGHTHS,
three_quarters: THREE_QUARTERS,
five_eighths: FIVE_EIGHTHS,
half: HALF,
three_eighths: THREE_EIGHTHS,
one_quarter: ONE_QUARTER,
one_eighth: ONE_EIGHTH,
empty: " ",
};
}
pub mod line {
pub const VERTICAL: &str = "│";
pub const DOUBLE_VERTICAL: &str = "║";
pub const THICK_VERTICAL: &str = "┃";
pub const HORIZONTAL: &str = "─";
pub const DOUBLE_HORIZONTAL: &str = "═";
pub const THICK_HORIZONTAL: &str = "━";
pub const TOP_RIGHT: &str = "┐";
pub const ROUNDED_TOP_RIGHT: &str = "╮";
pub const DOUBLE_TOP_RIGHT: &str = "╗";
pub const THICK_TOP_RIGHT: &str = "┓";
pub const TOP_LEFT: &str = "┌";
pub const ROUNDED_TOP_LEFT: &str = "╭";
pub const DOUBLE_TOP_LEFT: &str = "╔";
pub const THICK_TOP_LEFT: &str = "┏";
pub const BOTTOM_RIGHT: &str = "┘";
pub const ROUNDED_BOTTOM_RIGHT: &str = "╯";
pub const DOUBLE_BOTTOM_RIGHT: &str = "╝";
pub const THICK_BOTTOM_RIGHT: &str = "┛";
pub const BOTTOM_LEFT: &str = "└";
pub const ROUNDED_BOTTOM_LEFT: &str = "╰";
pub const DOUBLE_BOTTOM_LEFT: &str = "╚";
pub const THICK_BOTTOM_LEFT: &str = "┗";
pub const VERTICAL_LEFT: &str = "┤";
pub const DOUBLE_VERTICAL_LEFT: &str = "╣";
pub const THICK_VERTICAL_LEFT: &str = "┫";
pub const VERTICAL_RIGHT: &str = "├";
pub const DOUBLE_VERTICAL_RIGHT: &str = "╠";
pub const THICK_VERTICAL_RIGHT: &str = "┣";
pub const HORIZONTAL_DOWN: &str = "┬";
pub const DOUBLE_HORIZONTAL_DOWN: &str = "╦";
pub const THICK_HORIZONTAL_DOWN: &str = "┳";
pub const HORIZONTAL_UP: &str = "┴";
pub const DOUBLE_HORIZONTAL_UP: &str = "╩";
pub const THICK_HORIZONTAL_UP: &str = "┻";
pub const CROSS: &str = "┼";
pub const DOUBLE_CROSS: &str = "╬";
pub const THICK_CROSS: &str = "╋";
#[derive(Debug, Clone)]
pub struct Set {
pub vertical: &'static str,
pub horizontal: &'static str,
pub top_right: &'static str,
pub top_left: &'static str,
pub bottom_right: &'static str,
pub bottom_left: &'static str,
pub vertical_left: &'static str,
pub vertical_right: &'static str,
pub horizontal_down: &'static str,
pub horizontal_up: &'static str,
pub cross: &'static str,
}
pub const NORMAL: Set = Set {
vertical: VERTICAL,
horizontal: HORIZONTAL,
top_right: TOP_RIGHT,
top_left: TOP_LEFT,
bottom_right: BOTTOM_RIGHT,
bottom_left: BOTTOM_LEFT,
vertical_left: VERTICAL_LEFT,
vertical_right: VERTICAL_RIGHT,
horizontal_down: HORIZONTAL_DOWN,
horizontal_up: HORIZONTAL_UP,
cross: CROSS,
};
pub const ROUNDED: Set = Set {
top_right: ROUNDED_TOP_RIGHT,
top_left: ROUNDED_TOP_LEFT,
bottom_right: ROUNDED_BOTTOM_RIGHT,
bottom_left: ROUNDED_BOTTOM_LEFT,
..NORMAL
};
pub const DOUBLE: Set = Set {
vertical: DOUBLE_VERTICAL,
horizontal: DOUBLE_HORIZONTAL,
top_right: DOUBLE_TOP_RIGHT,
top_left: DOUBLE_TOP_LEFT,
bottom_right: DOUBLE_BOTTOM_RIGHT,
bottom_left: DOUBLE_BOTTOM_LEFT,
vertical_left: DOUBLE_VERTICAL_LEFT,
vertical_right: DOUBLE_VERTICAL_RIGHT,
horizontal_down: DOUBLE_HORIZONTAL_DOWN,
horizontal_up: DOUBLE_HORIZONTAL_UP,
cross: DOUBLE_CROSS,
};
pub const THICK: Set = Set {
vertical: THICK_VERTICAL,
horizontal: THICK_HORIZONTAL,
top_right: THICK_TOP_RIGHT,
top_left: THICK_TOP_LEFT,
bottom_right: THICK_BOTTOM_RIGHT,
bottom_left: THICK_BOTTOM_LEFT,
vertical_left: THICK_VERTICAL_LEFT,
vertical_right: THICK_VERTICAL_RIGHT,
horizontal_down: THICK_HORIZONTAL_DOWN,
horizontal_up: THICK_HORIZONTAL_UP,
cross: THICK_CROSS,
};
}
pub const DOT: &str = "•";
pub mod braille {
pub const BLANK: u16 = 0x2800;
pub const DOTS: [[u16; 2]; 4] = [
[0x0001, 0x0008],
[0x0002, 0x0010],
[0x0004, 0x0020],
[0x0040, 0x0080],
];
}
/// Marker to use when plotting data points
#[derive(Debug, Clone, Copy)]
pub enum Marker {
/// One point per cell in shape of dot
Dot,
/// One point per cell in shape of a block
Block,
/// Up to 8 points per cell
Braille,
}
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