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//! `widgets` is a collection of types that implement [`Widget`].
//!
//! All widgets are implemented using the builder pattern and are consumable objects. They are not
//! meant to be stored but used as *commands* to draw common figures in the UI.
//!
//! The available widgets are:
//! - [`Block`]
// //! - [`List`]
// //! - [`Table`]
//! - [`Paragraph`]
mod block;
// mod list;
mod paragraph;
mod reflow;
mod table;
pub use self::block::{Block, BorderType};
// pub use self::list::{List, ListItem, ListState};
pub use self::paragraph::{Paragraph, Wrap};
pub use self::table::{Cell, Row, Table, TableState};
use crate::buffer::Buffer;
use bitflags::bitflags;
use helix_view::graphics::Rect;
bitflags! {
/// Bitflags that can be composed to set the visible borders essentially on the block widget.
#[derive(Debug, PartialEq, Eq, Clone, Copy, Default)]
pub struct Borders: u8 {
/// Show the top border
const TOP = 0b0000_0001;
/// Show the right border
const RIGHT = 0b0000_0010;
/// Show the bottom border
const BOTTOM = 0b000_0100;
/// Show the left border
const LEFT = 0b0000_1000;
/// Show all borders
const ALL = Self::TOP.bits() | Self::RIGHT.bits() | Self::BOTTOM.bits() | Self::LEFT.bits();
}
}
/// Base requirements for a Widget
pub trait Widget {
/// Draws the current state of the widget in the given buffer. That the only method required to
/// implement a custom widget.
fn render(self, area: Rect, buf: &mut Buffer);
}
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