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+/// Representation of Tokens, function names, the like...
+pub type Id = String;
+
+/// Puck's fundamental types.
+pub enum Type {
+ Void, Never,
+ Integer, Float, String, // char et al are defined later
+ Func{from: Box<Type>, to: Box<Type>}, // todo: multiple params, effects
+ Struct(Vec<(Id, Box<Type>)>),
+ Tuple(Vec<(Option<String>, Box<Type>)>),
+ Union(Vec<(Id, Box<Type>)>),
+ Interface {
+ funcs: Vec<Sig>,
+ for_type: Option<Box<Type>>,
+ },
+ Array{size: usize, kind: Box<Type>},
+ List(Box<Type>),
+ Slice(Box<Type>), // todo: plus ownership
+ Reference(Box<Type>),
+ Mutable(Box<Type>), // parameters only
+ Static(Box<Type>), // parameters only
+ Alias{ id: Id, params: Vec<Type> }, // todo: this is wrong
+}
+
+/// Function signatures.
+pub struct Sig {
+ effect: Option<Id>,
+ id: Id,
+ generics: Vec<(Id, Option<Type>)>,
+ params: Vec<Type>,
+ result: Option<Type>
+}
+
+/// Patterns are recognizable given zero context.
+/// This is why there is a generic Number term and no Bool term.
+/// Also can be considered to be a Term/Value.
+pub enum Pattern {
+ Ident(Id), // type aliases, union variants, calls...
+ Number(i64), Float(f64),
+ Char(char), String(String),
+ Struct(Vec<(Id, Expr)>),
+ Tuple(Vec<(Option<Id>, Expr)>),
+ List(Vec<Expr>), // arrays, slices, lists
+}
+
+/// Expressions introduce a new binding or bindings, in some regard.
+pub enum Binding {
+ Let {
+ // Most usages of Let, Var, Const have the id as just an Ident.
+ // But making it a Pattern supports ex. `let (a, b) = ...`
+ // And also unpacking: ex. `let Object(a, b) = ...`
+ id: Pattern,
+ kind: Option<Type>,
+ value: Box<Expr>
+ },
+ Var {
+ id: Pattern,
+ kind: Option<Type>,
+ value: Option<Box<Expr>> // variable bindings can be delayed
+ },
+ Const {
+ id: Pattern,
+ kind: Option<Type>,
+ value: Box<Expr>
+ },
+ Func {
+ public: bool,
+ effect: Option<Id>,
+ id: Id,
+ generics: Vec<(Id, Option<Type>)>,
+ params: Vec<(Id, Type)>,
+ kind: Type,
+ body: Vec<Expr>,
+ },
+ TypeDecl { id: Id, generics: Vec<Id>, alias: Type },
+ Import { from: Option<Id>, imports: Vec<Id>, alias: Option<Id> },
+ Module { id: Id, body: Vec<Expr> },
+}
+
+/// Expressions related to control flow.
+pub enum Control {
+ Call { id: Id, params: Vec<Expr> }, // function calls, macro invocations, field access...
+ Cond {
+ // cond, body
+ branches: Vec<(Expr, Vec<Expr>)>,
+ else_body: Option<Vec<Expr>>
+ },
+ Match {
+ item: Box<Expr>,
+ // pattern, guard, branch
+ branches: Vec<(Pattern, Option<Expr>, Expr)> // todo
+ },
+ Block { id: Option<Id>, body: Vec<Expr> },
+ Static { body: Vec<Expr> },
+ For { binding: Pattern, range: Box<Expr>, body: Vec<Expr> },
+ While { cond: Box<Expr>, body: Vec<Expr>, },
+ Loop { body: Vec<Expr> },
+}
+
+/// Expressions are either Patterns, Bindings, or Control flow constructs.
+pub enum Expr {
+ Pattern(Pattern),
+ Binding(Binding),
+ Control(Control),
+}