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<ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">The Puck Programming Language</a></li><li class="chapter-item expanded "><a href="OVERVIEW.html"><strong aria-hidden="true">1.</strong> Basic Usage</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">1.1.</strong> Variables and Comments</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.2.</strong> Functions and Indentation</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.3.</strong> Uniform Function Call Syntax</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.4.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.5.</strong> Conditionals and Pattern Matching</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.6.</strong> Error Handling</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.7.</strong> Blocks and Loops</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.8.</strong> Module System</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.9.</strong> Compile-time Programming</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.10.</strong> Async System and Threading</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.11.</strong> Memory Management</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.12.</strong> Types System</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.13.</strong> Structs and Tuples</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.14.</strong> Unions and Enums</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.15.</strong> Classes</div></li></ol></li><li class="chapter-item expanded "><a href="SYNTAX.html"><strong aria-hidden="true">2.</strong> Syntax</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">2.1.</strong> Call Syntax</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.2.</strong> Indentation Rules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.3.</strong> Expression Rules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.4.</strong> Reserved Keywords</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.5.</strong> A Formal Grammar</div></li></ol></li><li class="chapter-item expanded "><a href="TYPES.html"><strong aria-hidden="true">3.</strong> Type System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">3.1.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.2.</strong> Parameter Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.3.</strong> Reference Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.4.</strong> Abstract Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.5.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="MODULES.html"><strong aria-hidden="true">4.</strong> Module System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">4.1.</strong> What are modules?</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.2.</strong> Using modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.3.</strong> Implicit modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.4.</strong> Defining interfaces [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.5.</strong> Defining an external API [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="MEMORY_MANAGEMENT.html"><strong aria-hidden="true">5.</strong> Memory Management [todo]</a></li><li class="chapter-item expanded "><a href="METAPROGRAMMING.html"><strong aria-hidden="true">6.</strong> Metaprogramming</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">6.1.</strong> Scope</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.2.</strong> Usage</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">6.3.</strong> Quoting [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="ERRORS.html" class="active"><strong aria-hidden="true">7.</strong> Error Handling</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">7.1.</strong> Errors as monads</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.2.</strong> Errors as checked exceptions</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.3.</strong> Errors as effects [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">7.4.</strong> Unrecoverable Exceptions</div></li></ol></li><li class="chapter-item expanded "><a href="ASYNC.html"><strong aria-hidden="true">8.</strong> Async System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">8.1.</strong> Effects System [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.2.</strong> Threading [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="INTEROP.html"><strong aria-hidden="true">9.</strong> Language Interop [draft]</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">9.1.</strong> Rust</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.2.</strong> Swift, Nim</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.3.</strong> Java, Kotlin</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.4.</strong> Python, Racket, C</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Effects System [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Refinement Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Dependent Types [draft]</div></li><li class="chapter-item expanded "><a href="EXAMPLES.html"><strong aria-hidden="true">13.</strong> Examples</a></li></ol>
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<h1 class="menu-title">The Puck Programming Language</h1>
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<h1 id="error-handling"><a class="header" href="#error-handling">Error Handling</a></h1>
<p>Puck's error handling is heavily inspired syntactically by Swift and semantically by the underlying effects system. It uses a combination of monadic error handling and effectful error propagation, with much in the way of syntactic sugar for conversion between the two, and leans somewhat heavily on Puck's metaprogramming capabilities. In comparison to Rust, it is considerably more dynamic by default.</p>
<p>There are several ways to handle errors in Puck. If the error is encoded in the type (as an <code>Option</code> or <code>Result</code> type), one can:</p>
<ol>
<li><code>match</code> on the error</li>
<li>compactly match on the error with <code>if ... of</code></li>
<li>propagate the error with <code>?</code></li>
<li>throw the error with <code>!</code></li>
</ol>
<p>If the error is thrown (encoded as an effect), one can:</p>
<ol>
<li>ignore the error, propagating it up the call stack</li>
<li>recover from the error in a <code>try</code> block</li>
<li>convert the error to a <code>Result[T]</code> (monadic form)</li>
</ol>
<p>If an error is thrown, one <em>must</em> explicitly handle it at some level of the stack, or risk runtime failure. This method of error handling may feel more familiar to Java programmers. The compiler will warn on - but not enforce catching - such unhandled errors.</p>
<h2 id="errors-as-monads"><a class="header" href="#errors-as-monads">Errors as monads</a></h2>
<p>Puck provides <a href="std/default/options.pk"><code>Option[T]</code></a> and a <a href="std/default/results.pk"><code>Result[T, E]</code></a> types, imported by default. These are <code>union</code> types under the hood and so must be pattern matched upon to be useful: but the standard library provides <a href="std/default/results.pk">a bevy of helper functions</a>.
Two in particular are of note. The <code>?</code> operator unwraps a Result or propagates its error up a function call (and may only be used in type-appropriate contexts). The <code>!</code> operator unwraps an Option or Result directly or throws an exception in the case of None or Error.</p>
<pre><code class="language-puck">pub macro ?[T, E](self: Result[T, E]) =
quote
match `self`
of Okay(x) then x
of Error(e) then return Error(e)
</code></pre>
<pre><code class="language-puck">pub func ![T](self: Option[T]): T =
match self
of Some(x) then x
of None then raise "empty value"
pub func ![T, E](self: Result[T, E]): T =
match self
of Okay(x) then x
of Error(e) then raise e
</code></pre>
<p>The utility of the provided helpers in <a href="std/default/options.pk"><code>std.options</code></a> and <a href="std/default/results.pk"><code>std.results</code></a> should not be understated. While encoding errors into the type system may appear restrictive at first glance, some syntactic sugar goes a long way in writing compact and idiomatic code. Java programmers in particular are urged to give type-first errors a try, before falling back on unwraps and <code>try</code>/<code>with</code>.</p>
<p>A notable helpful type is the aliasing of <code>Result[T]</code> to <code>Result[T, ref Err]</code>, for when the particular error does not matter. This breaks <code>match</code> exhaustion (as <code>ref Err</code> denotes a reference to <em>any</em> Error), but is particularly useful when used in conjunction with the propagation operator.</p>
<h2 id="errors-as-checked-exceptions"><a class="header" href="#errors-as-checked-exceptions">Errors as checked exceptions</a></h2>
<p>Some functions do not return a value but can still fail: for example, setters. This can make it difficult to do monadic error handling elegantly. One could return a <code>type Success[E] = Result[void, E]</code>, but such an approach is somewhat inelegant. Instead: we treat an <code>assert</code> within a function as having an <em>effect</em>: a possible failure, that can be handled and recovered from at any point in the call stack. If a possible exception is not handled within a function body, the function is implicitly marked by the compiler as throwing that exception.</p>
<pre><code class="language-puck">pub type list[T] = struct
data: ptr T
capacity: uint
length: uint
@[safe]
pub func set[T](self: list[T], i: uint, val: T) =
if i > self.length then
raise IndexOutOfBounds
self.data.set(offset = i, val)
var foo = ["Hello", "world"]
foo.set(0, "Goodbye") # set can panic
# this propagates an IndexOutOfBounds effect up the call stack.
</code></pre>
<p>Despite functioning here as exceptions: errors remain types. An error thrown from an unwrapped <code>Result[T, E]</code> is of type <code>E</code>. <code>with</code> statements, then, may pattern match upon possible errors, behaving semantically and syntactically similarly to <code>of</code> branches: though notably not requiring exhaustion.</p>
<pre><code class="language-puck">try
foo.set(0, "Goodbye")
with IndexOutOfBounds(index) then
dbg "Index out of bounds at {}".fmt(index)
panic
finally
...
</code></pre>
<p>This creates a distinction between two types of error handling, working in sync: functional error handling with <a href="https://en.wikipedia.org/wiki/Option_type">Option</a> and <a href="https://en.wikipedia.org/wiki/Result_type">Result</a> types, and <a href="https://en.wikipedia.org/wiki/Exception_handling">object-oriented error handling</a> with <a href="...">algebraic effects</a>. These styles may be swapped between with minimal syntactic overhead. It is up to libraries to determine which classes of errors are exceptional and best given the effect treatment and which should be explicitly handled monadically. Libraries should tend towards using <code>Option</code>/<code>Result</code> as this provides the best support for both styles (thanks to the <code>!</code> operator).</p>
<h2 id="unrecoverable-exceptions"><a class="header" href="#unrecoverable-exceptions">Unrecoverable exceptions</a></h2>
<p>There exist errors from which a program can not reasonably recover. These are the following:</p>
<ul>
<li><code>Assertation Failure</code>: a call to an unhandled <code>assert</code> function has returned false at runtime.</li>
<li><code>Out of Memory</code>: the executable is out of memory.</li>
<li><code>Stack Overflow</code>: the executable has overflowed the stack.</li>
<li>any others?</li>
</ul>
<p>They are not recoverable, and not handled within the effects system, but the user should be aware of them as possible failure conditions.</p>
<hr />
<p>References</p>
<ul>
<li><a href="https://docs.swift.org/swift-book/documentation/the-swift-programming-language/errorhandling">Error Handling in Swift</a></li>
<li><a href="https://overreacted.io/algebraic-effects-for-the-rest-of-us/">Algebraic Effects for the rest of us</a></li>
</ul>
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