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        <title>Language Interop [draft] - The Puck Programming Language</title>


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                <ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">The Puck Programming Language</a></li><li class="chapter-item expanded "><a href="OVERVIEW.html"><strong aria-hidden="true">1.</strong> Basic Usage</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">1.1.</strong> Variables and Comments</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.2.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.3.</strong> Functions and Calls</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.4.</strong> Boolean and Integer Operations</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.5.</strong> Conditionals and Control Flow</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.6.</strong> Error Handling</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.7.</strong> Loops and Iterators</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.8.</strong> Modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.9.</strong> Compile-time Programming</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.10.</strong> Async and Threading</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.11.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="SYNTAX.html"><strong aria-hidden="true">2.</strong> Syntax</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">2.1.</strong> Indentation Rules [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.2.</strong> Reserved Keywords</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.3.</strong> A Formal Grammar</div></li></ol></li><li class="chapter-item expanded "><a href="TYPES.html"><strong aria-hidden="true">3.</strong> Type System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">3.1.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.2.</strong> Parameter Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.3.</strong> Reference Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.4.</strong> Abstract Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.5.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="MODULES.html"><strong aria-hidden="true">4.</strong> Module System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">4.1.</strong> Using Modules</div></li><li class="chapter-item expanded 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href="ASYNC.html"><strong aria-hidden="true">6.</strong> Async System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">6.1.</strong> Threading [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="METAPROGRAMMING.html"><strong aria-hidden="true">7.</strong> Metaprogramming</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Memory Management [todo]</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">8.1.</strong> Reference Counting Optimizations</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.2.</strong> Annotations and Ownership</div></li></ol></li><li class="chapter-item expanded "><a href="INTEROP.html" class="active"><strong aria-hidden="true">9.</strong> Language Interop [draft]</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">9.1.</strong> Rust, Swift, Nim</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.2.</strong> Java, Kotlin</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.3.</strong> Python, Racket, C</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Refinement Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Dependent Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Effects System [draft]</div></li></ol>
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                    <h1 class="menu-title">The Puck Programming Language</h1>

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                        <h1 id="interop-with-other-languages"><a class="header" href="#interop-with-other-languages">Interop with Other Languages</a></h1>
<blockquote>
<p>! This section is a <strong>draft</strong>. Many important details have yet to be ironed out.</p>
</blockquote>
<p>A major goal of Puck is <em>minimal-overhead language interoperability</em> while maintaining type safety.</p>
<p>There are three issues that complicate language interop:</p>
<ol>
<li>Conflicting memory management systems, i.e. Boehm GC vs. reference counting</li>
<li>Conflicting type systems, i.e. Python vs. Rust</li>
<li>The language of communication, i.e. the C ABI.</li>
</ol>
<p>For the first, Puck uses what amounts to a combination of ownership and reference counting: and thus it is exchangeable in this regard with Nim (same system), Rust (ownership), Swift (reference counting), and many others. (It should be noted that ownership systems are broadly compatible with reference counting systems).</p>
<p>For the second, Puck has a type system of similar capability to that of Rust, Nim, and Swift: and thus interop with those languages should be straightforward for the user. Its type system is strictly more powerful than that of Python or C, and so interop requires additional help. Its type system is equally as powerful as but somewhat orthogonal to Java's, and so interop is a little more difficult.</p>
<p>For the third, Puck is being written at the same time as the crABI ABI spec is in development. crABI promises a C-ABI-compatible, cross-language ABI spec, which would <em>dramatically</em> simplify the task of linking to object files produced by other languages. It is being led by the Rust language team, and both the Nim and Swift teams have expressed interest in it, which bodes quite well for its future.</p>
<p>Languages often focus on interop from purely technical details. This <em>is</em> very important: but typically no thought is given to usability (and often none can be, for necessity of compiler support), and so using foreign function interfaces very much feel like using <em>foreign</em> interfaces. Puck attempts to change that.</p>
<p>...todo...</p>
<p>Existing systems to learn from:</p>
<ul>
<li><a href="https://doc.rust-lang.org/reference/abi.html">The Rust ABI</a></li>
<li>https://www.hobofan.com/rust-interop/</li>
<li><a href="https://github.com/eqrion/cbindgen">CBindGen</a></li>
<li>https://github.com/chinedufn/swift-bridge</li>
<li>https://kotlinlang.org/docs/native-c-interop.html</li>
<li>https://github.com/crackcomm/rust-lang-interop</li>
<li>https://doc.rust-lang.org/reference/abi.html</li>
<li>https://doc.rust-lang.org/reference/items/functions.html#extern-function-qualifier</li>
<li><a href="https://github.com/yglukhov/nimpy">NimPy</a></li>
<li><a href="https://github.com/yglukhov/jnim">JNim</a></li>
<li><a href="https://github.com/PMunch/futhark">Futhark</a></li>
<li><a href="https://lib.haxe.org/p/callfunc/">Haxe's <code>callfunc</code></a></li>
</ul>

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