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        <title>Metaprogramming - The Puck Programming Language</title>


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                <ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">The Puck Programming Language</a></li><li class="chapter-item expanded "><a href="OVERVIEW.html"><strong aria-hidden="true">1.</strong> Basic Usage</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">1.1.</strong> Variables and Comments</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.2.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.3.</strong> Functions and Calls</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.4.</strong> Boolean and Integer Operations</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.5.</strong> Conditionals and Control Flow</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.6.</strong> Error Handling</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.7.</strong> Loops and Iterators</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.8.</strong> Modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.9.</strong> Compile-time Programming</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.10.</strong> Async and Threading</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.11.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="SYNTAX.html"><strong aria-hidden="true">2.</strong> Syntax</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">2.1.</strong> Indentation Rules [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.2.</strong> Reserved Keywords</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.3.</strong> A Formal Grammar</div></li></ol></li><li class="chapter-item expanded "><a href="TYPES.html"><strong aria-hidden="true">3.</strong> Type System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">3.1.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.2.</strong> Parameter Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.3.</strong> Reference Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.4.</strong> Abstract Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.5.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="MODULES.html"><strong aria-hidden="true">4.</strong> Module System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">4.1.</strong> Using Modules</div></li><li class="chapter-item expanded 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href="ASYNC.html"><strong aria-hidden="true">6.</strong> Async System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">6.1.</strong> Threading [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="METAPROGRAMMING.html" class="active"><strong aria-hidden="true">7.</strong> Metaprogramming</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Memory Management [todo]</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">8.1.</strong> Reference Counting Optimizations</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.2.</strong> Annotations and Ownership</div></li></ol></li><li class="chapter-item expanded "><a href="INTEROP.html"><strong aria-hidden="true">9.</strong> Language Interop [draft]</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">9.1.</strong> Rust, Swift, Nim</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.2.</strong> Java, Kotlin</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.3.</strong> Python, Racket, C</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Refinement Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Dependent Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Effects System [draft]</div></li></ol>
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                    <h1 class="menu-title">The Puck Programming Language</h1>

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                        <h1 id="metaprogramming"><a class="header" href="#metaprogramming">Metaprogramming</a></h1>
<p>Puck has rich metaprogramming support, heavily inspired by Nim. Many features that would have to be at the compiler level in most languages (error propagation <code>?</code>, <code>std.fmt.print</code>, <code>async</code>/<code>await</code>) are instead implemented as macros within the standard library.</p>
<p>Macros take in fragments of the AST within their scope, transform them with arbitrary compile-time code, and spit back out transformed AST fragments to be injected and checked for validity. This is similar to what Nim and the Lisp family of languages do.
By keeping an intentionally minimal AST, some things not possible to express in literal code may be expressible in the AST: in particular, bindings can be injected in many places they could not be injected in ordinarily. (A minimal AST also has the benefit of being quite predictable.)</p>
<p>Macros may not change Puck's syntax: the syntax is flexible enough. Code is syntactically checked (parsed), but <em>not</em> semantically checked (typechecked) before being passed to macros. This may change in the future<!-- (to require arguments to be semantically correct)-->. Macros have the same scope as other routines, that is:</p>
<p><strong>function scope</strong>: takes the arguments within or following a function call</p>
<pre><code class="language-puck">macro print(params: varargs) =
  for param in params:
    result.add(quote(stdout.write(`params`.str)))

print(1, 2, 3, 4)
print &quot;hello&quot;, &quot; &quot;, &quot;world&quot;, &quot;!&quot;
</code></pre>
<p><strong>block scope</strong>: takes the expression following a colon as a single argument</p>
<pre><code class="language-puck">macro my_macro(body)

my_macro:
  1
  2
  3
  4
</code></pre>
<p><strong>operator scope</strong>: takes one or two parameters either as a postfix (one parameter) or an infix (two parameters) operator</p>
<pre><code class="language-puck">macro +=(a, b) =
  quote:
    `a` = `a` + `b`

a += b
</code></pre>
<p>Macros typically take a list of parameters <em>without</em> types, but they optionally may be given a type to constrain the usage of a macro. Regardless: as macros operate at compile time, their parameters are not instances of a type, but rather an <code>Expr</code> expression representing a portion of the <em>abstract syntax tree</em>.
Similarly, macros always return an <code>Expr</code> to be injected into the abstract syntax tree despite the usual absence of an explicit return type, but the return type may be specified to additionally typecheck the returned <code>Expr</code>.</p>
<pre><code class="language-puck"></code></pre>
<p>As macros operate at compile time, they may not inspect the <em>values</em> that their parameters evaluate to. However, parameters may be marked with <code>static[T]</code>: in which case they will be treated like parameters in functions: as values. (note static parameters may be written as <code>static[T]</code> or <code>static T</code>.) There are many restrictions on what might be <code>static</code> parameters. Currently, it is constrained to literals i.e. <code>1</code>, <code>&quot;hello&quot;</code>, etc, though this will hopefully be expanded to any function that may be evaluated statically in the future.</p>
<pre><code class="language-puck">macro ?[T, E](self: Result[T, E]) =
  quote:
    match self
    of Okay(x): x
    of Error(e): return Error(e)

func meow: Result[bool, ref Err] =
  let a = stdin.get()?
</code></pre>
<p>The <code>quote</code> macro is special. It takes in literal code and returns that code <strong>as the AST</strong>. Within quoted data, backticks may be used to break out in order to evaluate and inject arbitrary code: though the code must evaluate to an expression of type <code>Expr</code>. <!-- Variables (of type `Expr`) may be *injected* into the literal code by wrapping them in backticks. This reuse of backticks does mean that defining new operators is impossible within quoted code. --></p>
<pre><code class="language-puck"></code></pre>
<p>The <code>Expr</code> type is available from <code>std.ast</code>, as are many helpers, and combined they provide the construction of arbitrary syntax trees (indeed, <code>quote</code> relies on and emits types of it). It is a <code>union</code> type with its variants directly corresponding to the variants of the internal AST of Puck.</p>
<pre><code class="language-puck"></code></pre>
<p>Construction of macros can be difficult: and so several helpers are provided to ease debugging. The <code>Debug</code> and <code>Display</code> interfaces are implemented for abstract syntax trees: <code>dbg</code> will print a representation of the passed syntax tree as an object, and <code>print</code> will print a best-effort representation as literal code. Together with <code>quote</code> and optionally with <code>static</code>, these can be used to quickly get the representation of arbitrary code.</p>

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