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<!DOCTYPE HTML>
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                <ol class="chapter"><li class="chapter-item expanded affix "><a href="../index.html">The Puck Programming Language</a></li><li class="chapter-item expanded "><a href="OVERVIEW.html"><strong aria-hidden="true">1.</strong> Basic Usage</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">1.1.</strong> Variables and Comments</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.2.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.3.</strong> Functions and Calls</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.4.</strong> Boolean and Integer Operations</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.5.</strong> Conditionals and Control Flow</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.6.</strong> Error Handling</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.7.</strong> Loops and Iterators</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.8.</strong> Modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.9.</strong> Compile-time Programming</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.10.</strong> Async and Threading</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">1.11.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="SYNTAX.html"><strong aria-hidden="true">2.</strong> Syntax</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">2.1.</strong> Indentation Rules [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.2.</strong> Reserved Keywords</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">2.3.</strong> A Formal Grammar</div></li></ol></li><li class="chapter-item expanded "><a href="TYPES.html"><strong aria-hidden="true">3.</strong> Type System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">3.1.</strong> Basic Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.2.</strong> Parameter Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.3.</strong> Reference Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.4.</strong> Abstract Types</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">3.5.</strong> Advanced Types</div></li></ol></li><li class="chapter-item expanded "><a href="MODULES.html"><strong aria-hidden="true">4.</strong> Module System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">4.1.</strong> Using Modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.2.</strong> Implicit Modules</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.3.</strong> Defining Module Interfaces [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">4.4.</strong> Defining an External API [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="ERRORS.html"><strong aria-hidden="true">5.</strong> Error Handling</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">5.1.</strong> Errors as Monads</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.2.</strong> Errors as Catchable Exceptions</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.3.</strong> Errors and Void Functions [todo]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">5.4.</strong> Unrecoverable Exceptions</div></li></ol></li><li class="chapter-item expanded "><a href="ASYNC.html"><strong aria-hidden="true">6.</strong> Async System</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">6.1.</strong> Threading [todo]</div></li></ol></li><li class="chapter-item expanded "><a href="METAPROGRAMMING.html"><strong aria-hidden="true">7.</strong> Metaprogramming</a></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.</strong> Memory Management [todo]</div></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">8.1.</strong> Reference Counting Optimizations</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">8.2.</strong> Annotations and Ownership</div></li></ol></li><li class="chapter-item expanded "><a href="INTEROP.html"><strong aria-hidden="true">9.</strong> Language Interop [draft]</a></li><li><ol class="section"><li class="chapter-item expanded "><div><strong aria-hidden="true">9.1.</strong> Rust, Swift, Nim</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.2.</strong> Java, Kotlin</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">9.3.</strong> Python, Racket, C</div></li></ol></li><li class="chapter-item expanded "><div><strong aria-hidden="true">10.</strong> Refinement Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">11.</strong> Dependent Types [draft]</div></li><li class="chapter-item expanded "><div><strong aria-hidden="true">12.</strong> Effects System [draft]</div></li></ol>
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                    <h1 class="menu-title">The Puck Programming Language</h1>

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                        <h1 id="-puck---an-experimental-programming-language"><a class="header" href="#-puck---an-experimental-programming-language">🧚 puck - an experimental programming language</a></h1>
<p>A place where I can make some bad decisions.</p>
<p>Puck is an experimental, memory safe, structurally typed, interface-first, imperative programming language.
It aims to be clean and succinct while performant: inspired by the syntax and metaprogramming of <a href="https://nim-lang.org/">Nim</a>, the error handling of <a href="https://www.swift.org/">Swift</a>, the performance and safety guarantees of <a href="https://www.rust-lang.org/">Rust</a>, the async/await and comptime of <a href="https://ziglang.org/">Zig</a>, and the module system of <a href="https://ocaml.org/">OCaml</a>.</p>
<details>
<summary><b>Example: Interfaces</b></summary>
<pre><code class="language-nim"># Note: These declarations are adapted from the standard prelude.

## The Result type. Represents either success or failure.
pub type Result[T, E] = union
  Okay(T)
  Error(E)

## The Err interface. Useful for dynamically dispatching errors.
pub type Err = interface
  str(Self): str
  dbg(Self): str

## A Result type that uses dynamically dispatched errors.
## The Error may be any type implementing Err.
pub type Result[T] = Result[T, ref Err]

## Implements the dbg function for strings.
## As the str function is already defined for strings,
## this in turn means strings now implicitly implement Err.
pub func dbg(self: str) = &quot;\&quot;&quot; &amp; self &amp; &quot;\&quot;&quot;
</code></pre>
</details>
<details open>
<summary><b>Example: Pattern Matching</b></summary>
<pre><code class="language-nim">## Opens the std.tables module for unqualified use.
use std.tables

pub type Value = string
pub type Ident = string
pub type Expr = ref union
  Literal(Value)
  Variable(Ident)
  Abstraction(param: Ident, body: Expr)
  Application(body: Expr, arg: Expr)
  Conditional(condition: Expr,
    then_branch: Expr, else_branch: Expr)

## Evaluate an Expr down to a Value, or return an Error.
pub func eval(context: mut HashTable[Ident, Value], expr: Expr): Result[Value]
  match expr
  of Literal(value): Okay(value)
  of Variable(ident):
    context.get(ident)
      .err(&quot;Could not find variable {} in context!&quot;.fmt(ident))
  of Application(body, arg):
    if body of Abstraction(param, body as inner_body):
      context.set(param, context.clone.eval(arg)?)
      context.eval(inner_body)
    else:
      Error(&quot;Expected Abstraction, found body {} and argument {}&quot;.fmt(body, arg))
  of Conditional(condition, then_branch, else_branch):
    if context.clone.eval(condition)? == &quot;true&quot;:
      context.eval(then_case)
    else:
      context.eval(else_case)
  of _: Error(&quot;Invalid expression {}&quot;.fmt(expr))
</code></pre>
</details>
<details>
<summary><b>Example: Modules</b></summary>
<pre><code class="language-nim">...
</code></pre>
</details>
<h2 id="why-puck"><a class="header" href="#why-puck">Why Puck?</a></h2>
<p>Puck is primarily a testing ground and should not be used in any important capacity.
Don't use it. Everything is unimplemented and it will break underneath your feet.</p>
<p>That said: in the future, once somewhat stabilized, reasons why you <em>would</em> use it would be for:</p>
<ul>
<li>The <strong>syntax</strong>, aiming to be flexible, predictable, and succinct, through the use of <em>uniform function call syntax</em> and significant whitespace</li>
<li>The <strong>type system</strong>, being modern and powerful with a strong emphasis on safety, optional and result types, algebraic data types, interfaces, and modules</li>
<li>The <strong>memory management system</strong>, implementing a model of strict ownership while allowing individual fallbacks to reference counts if so desired</li>
<li>The <strong>metaprogramming</strong>, providing integrated macros capable of rewriting the abstract syntax tree before or after typechecking</li>
<li>The <strong>interop system</strong>, allowing foreign functions to be usable with native semantics from a bevy of languages</li>
</ul>
<p>This is the language I keep in my head. It sprung from a series of unstructured notes I kept on language design, that finally became something more comprehensive in early 2023. The overarching goal is to provide a language capable of elegantly expressing any problem, and explore ownership and interop along the way.</p>
<h2 id="how-do-i-learn-more"><a class="header" href="#how-do-i-learn-more">How do I learn more?</a></h2>
<ul>
<li>The <a href="../docs/BASIC.html">basic usage</a> document lays out the fundamental semantics of Puck.</li>
<li>The <a href="../docs/SYNTAX.html">syntax</a> document provides a deeper and formal look into the grammar of Puck.</li>
<li>The <a href="../docs/TYPES.html">type system</a> document gives an in-depth analysis of Puck's extensive type system. <!-- and its relationship to classes and other abstractions. --></li>
<li>The <a href="../docs/MODULES.html">modules</a> document provides a more detailed look at the first-class module system.</li>
<li>The <a href="../docs/MEMORY_MANAGEMENT.html">memory management</a> document gives an overview of Puck's memory model. <!-- which is considered a mashup of the models pioneered by Lobster, Rust, and Nim. --></li>
<li>The <a href="../docs/METAPROGRAMMING.html">metaprogramming</a> document explains how using metaprogramming to extend the language works. <!-- and write more powerful code works. --></li>
<li>The <a href="../docs/ASYNC.html">asynchronous</a> document gives an overview of Puck's colourless asynchronous support.</li>
<li>The <a href="../docs/INTEROP.html">interop</a> document gives an overview of how the first-class language interop system works.</li>
<li>The <a href="../docs/STDLIB.html">standard library</a> document provides an overview and examples of usage of the standard library.</li>
<li>The <a href="../docs/ROADMAP.html">roadmap</a> provides a clear view of the current state and future plans of the language's development.</li>
</ul>
<p>These are best read in order.</p>
<p>Note that all of these documents (and parts of this README) are written as if everything already exists. Nothing already exists! You can see the <a href="../docs/ROADMAP.html">roadmap</a> for an actual sense as to the state of the language. I simply found writing in the present tense to be an easier way to collect my thoughts.</p>
<p>This language does not currently integrate ideas from the following areas of active research: effects systems, refinement types, and dependent types. It plans to integrate refinement types in the future as a basis for <code>range[]</code> types, and to explore safety and optimizations surrounding integer overflow.</p>
<h2 id="primary-references"><a class="header" href="#primary-references">Primary References</a></h2>
<ul>
<li><a href="https://graydon2.dreamwidth.org/307291.html">The Rust I wanted had no future</a></li>
<li><a href="https://boats.gitlab.io/blog/post/notes-on-a-smaller-rust/">Notes on a smaller Rust</a></li>
<li><a href="https://matklad.github.io/2023/01/25/next-rust-compiler.html">Notes on the next Rust compiler</a></li>
</ul>
<div style="break-before: page; page-break-before: always;"></div><h1 id="an-overview-of-puck"><a class="header" href="#an-overview-of-puck">An Overview of Puck</a></h1>
<p>Puck is an experimental, high-level, memory-safe, statically-typed, whitespace-sensitive, interface-oriented, imperative programming language with functional underpinnings. </p>
<p>It attempts to explore designs in making functional programming paradigms comfortable to those familiar with imperative and object-oriented languages, as well as deal with some more technical problems along the way, such as integrated refinement types and typesafe interop. </p>
<p>This is the language I keep in my head. It reflects the way I think and reason about code.</p>
<p>I do hope others enjoy it.</p>
<pre><code class="language-puck">let ident: int = 413
# type annotations are optional
var phrase = &quot;Hello, world!&quot;
const compile_time = when linux: &quot;linux&quot; else: &quot;windows&quot;
</code></pre>
<p>Variables may be mutable (<code>var</code>), immutable (<code>let</code>), or compile-time evaluated and immutable (<code>const</code>).
Type annotations on variables and other bindings follow the name of the binding (with <code>: Type</code>), and are typically optional.
Variables are conventionally written in <code>snake_case</code>. Types are conventionally written in <code>PascalCase</code>.
The type system is comprehensive, and complex enough to warrant delaying full coverage of until the end. Some basic types are of note, however:</p>
<ul>
<li><code>int</code>, <code>uint</code>: signed and unsigned integers
<ul>
<li><code>i8</code>/<code>i16</code>/<code>i32</code>/<code>i64</code>/<code>i128</code>: their fixed-size counterparts</li>
<li><code>u8</code>/<code>u16</code>/<code>u32</code>/<code>u64</code>/<code>u128</code>: their fixed-size counterparts</li>
</ul>
</li>
<li><code>float</code>, <code>decimal</code>: floating-point numbers
<ul>
<li><code>f32</code>/<code>f64</code>/<code>f128</code>: their fixed-size counterparts</li>
<li><code>dec64</code>/<code>dec128</code>: their fixed-size counterparts</li>
</ul>
</li>
<li><code>byte</code>: an alias to <code>u8</code>, representing one byte</li>
<li><code>chr</code>: an alias to <code>u32</code>, representing one Unicode character</li>
<li><code>bool</code>: defined as <code>union[false, true]</code></li>
<li><code>array[T, S]</code>: primitive fixed-size (<code>S</code>) arrays</li>
<li><code>list[T]</code>: dynamic lists</li>
<li><code>str</code>: mutable strings. internally a <code>list[byte]</code>, externally a <code>list[chr]</code></li>
<li><code>slice[T]</code>: borrowed &quot;views&quot; into the three types above</li>
</ul>
<p>Comments are declared with <code>#</code> and run until the end of the line.
Documentation comments are declared with <code>##</code> and may be parsed by language servers and other tooling.
Multi-line comments are declared with <code>#[ ]#</code> and may be nested.
Taking cues from the Lisp family of languages, any expression may be commented out with a preceding <code>#;</code>.</p>
<pre><code class="language-puck"></code></pre>
<p>Functions are declared with the <code>func</code> keyword. They take an (optional) list of generic parameters (in brackets), an (optional) list of parameters (in parentheses), and <strong>must</strong> be annotated with a return type if they return a type. Every function parameter must be annotated with a type. Their type may optionally be prefixed with either <code>mut</code> or <code>static</code>: denoting a <em>mutable</em> type (types are copied into functions and thus immutable by default), or a <em>static</em> type (known to the compiler at compile time, and usable in <code>const</code> exprs). Generic parameters may each be optionally annotated with a type functioning as a <em>constraint</em>.</p>
<!-- Functions, constants, types, and modules may be optionally prefixed with a `pub` modifier denoting visibility outside the current scope / module. More on the module system later. -->
<p>Whitespace is significant but flexible: functions may be declared entirely on one line if so desired. A new level of indentation after certain tokens (<code>:</code>, <code>=</code>) denotes a new level of scope. There are some places where arbitrary indentation and line breaks are allowed - as a general rule of thumb, after operators, commas, and opening parentheses. The particular rules governing indentation may be found in the <a href="SYNTAX.html#indentation-rules">syntax guide</a>.</p>
<pre><code class="language-puck">func inc(self: list[int], by: int): list[int] =
  self.map(x =&gt; x + by)

print inc([1, 2, 3], len(&quot;four&quot;)) # 5, 6, 7
print [1, 2, 3].inc(1)  # 2, 3, 4
print [1].len # 1
</code></pre>
<p>Puck supports <em>uniform function call syntax</em>: and so any function may be called using the typical syntax for method calls, that is, the first parameter of any function may be appended with a <code>.</code> and moved to precede it, in the style of a typical method. (There are no methods in Puck. All functions are statically dispatched. This may change in the future.)</p>
<p>This allows for a number of syntactic cleanups. Arbitrary functions with compatible types may be chained with no need for a special pipe operator. Object field access, module member access, and function calls are unified, reducing the need for getters and setters. Given a first type, IDEs using dot-autocomplete can fill in all the functions defined for that type. Programmers from object-oriented languages may find the lack of classes more bearable. UFCS is implemented in shockingly few languages, and so Puck joins the tiny club that previously consisted of just D and Nim.</p>
<pre><code class="language-puck"></code></pre>
<p>Boolean logic and integer operations are standard and as one would expect out of a typed language: <code>and</code>, <code>or</code>, <code>xor</code>, <code>not</code>, <code>shl</code>, <code>shr</code>, <code>+</code>, <code>-</code>, <code>*</code>, <code>/</code>, <code>&lt;</code>, <code>&gt;</code>, <code>&lt;=</code>, <code>&gt;=</code>, <code>div</code>, <code>mod</code>, <code>rem</code>. Notably:</p>
<ul>
<li>the words <code>and</code>/<code>or</code>/<code>not</code>/<code>shl</code>/<code>shr</code> are used instead of the symbolic <code>&amp;&amp;</code>/<code>||</code>/<code>!</code>/<code>&lt;&lt;</code>/<code>&gt;&gt;</code></li>
<li>integer division is expressed with the keyword <code>div</code> while floating point division uses <code>/</code></li>
<li><code>%</code> is absent and replaced with distinct modulus and remainder operators</li>
<li>boolean operators are bitwise and also apply to integers and floats</li>
<li>more operators are available via the standard library</li>
</ul>
<p>The above operations are performed with <em>operators</em>, special functions that take a prefixed first argument and (often) a suffixed second argument. Custom operators may be implemented, but they must consist of only a combination of the symbols <code>=</code> <code>+</code> <code>-</code> <code>*</code> <code>/</code> <code>&lt;</code> <code>&gt;</code> <code>@</code> <code>$</code> <code>~</code> <code>&amp;</code> <code>%</code> <code>|</code> <code>!</code> <code>?</code> <code>^</code> <code>\</code> for the purpose of keeping the grammar context-free. They are are declared identically to functions.</p>
<p>Term (in)equality is expressed with the <code>==</code> and <code>!=</code> operators. Type equality is expressed with <code>is</code>. Subtyping relations may be queried with <code>of</code>, which has the additional property of introducing new bindings in the current scope (more on this in the <a href="TYPES.html">types document</a>). <!-- Membership of collections is expressed with `in`, and is overloaded for most types. --></p>
<pre><code class="language-puck">let phrase: str = &quot;I am a string! Wheeee! ✨&quot;
for c in phrase:
  stdout.write(c) # I am a string! Wheeee! ✨
for b in phrase.bytes():
  stdout.write(b.chr) # Error: cannot convert between u8 and chr
print phrase.last() # ✨
</code></pre>
<p>String concatenation uses a distinct <code>&amp;</code> operator rather than overloading the <code>+</code> operator (as the complement <code>-</code> has no natural meaning for strings). Strings are unified, mutable, internally a byte array, externally a char array, and are stored as a pointer to heap data after their length and capacity (fat pointer). Chars are four bytes and represent a Unicode character in UTF-8 encoding. Slices of strings are stored as a length followed by a pointer to string data, and have non-trivial interactions with the memory management system. More details can be found in the <a href="TYPES.html">type system overview</a>.</p>
<pre><code class="language-puck"></code></pre>
<p>Basic conditional control flow uses standard <code>if</code>/<code>elif</code>/<code>else</code> statements. The <code>when</code> statement provides a compile-time <code>if</code>. It also takes <code>elif</code> and <code>else</code> branches and is syntactic sugar for an <code>if</code> statement within a <code>static</code> block (more on those later).</p>
<p>All values in Puck must be handled, or explicitly discarded. This allows for conditional statements and many other control flow constructs to function as <em>expressions</em>, and evaluate to a value, when an unbound value is left at the end of each of their branches' scopes. This is particularly relevant for <em>functions</em>, where it is often idiomatic to omit an explicit <code>return</code> statement. There is no attempt made to differentiate without context, and so expressions and statements often look identical in syntax.</p>
<pre><code class="language-puck"></code></pre>
<p>Exhaustive structural pattern matching is available with the <code>match</code>/<code>of</code> statement, and is particularly useful for the <code>struct</code> and <code>union</code> types. <code>of</code> branches of a <code>match</code> statement take a <em>pattern</em>, of which the unbound identifiers within will be injected into the branch's scope. Multiple patterns may be used for one branch provided they all bind the same identifiers of the same type. Branches may be <em>guarded</em> with the <code>where</code> keyword, which takes a conditional, and will necessarily remove the branch from exhaustivity checks.</p>
<!-- todo: structural matching of lists and arrays -->
<p>The <code>of</code> statement also stands on its own as an operator for querying subtype equality. Used as a conditional in <code>if</code> statements or <code>while</code> loops, it retains the variable injection properties of its <code>match</code> counterpart. This allows it to be used as a compact <!-- and coherent --> alternative to <code>if let</code> statements in other languages.</p>
<pre><code class="language-puck">func may_fail: Result[T, ref Err]
</code></pre>
<p>Error handling is done via a fusion of imperative <code>try</code>/<code>catch</code> statements and functional <code>Option</code>/<code>Result</code> types, with much syntactic sugar. Functions may <code>raise</code> errors, but should return <code>Option[T]</code> or <code>Result[T, E]</code> types instead by convention. The compiler will note functions that <code>raise</code> errors, and force explicit qualification of them via <code>try</code>/<code>catch</code> statements.</p>
<p>A bevy of helper functions and macros are available for <code>Option</code>/<code>Result</code> types, and are documented and available in the <code>std.options</code> and <code>std.results</code> modules (included in the prelude by default). Two in particular are of note: the <code>?</code> macro accesses the inner value of a <code>Result[T, E]</code> or propagates (returns in context) the <code>Error(e)</code>, and the <code>!</code> accesses the inner value of an <code>Option[T]</code> / <code>Result[T, E]</code> or raises an error on <code>None</code> / the specific <code>Error(e)</code>. Both operators take one parameter and so are postfix. (There is additionally another <code>?</code> postfix macro, taking in a type, as a shorthand for <code>Option[T]</code>)</p>
<p>The utility of the <code>?</code> macro is readily apparent to anyone who has written code in Rust or Swift. The utility of the <code>!</code> function is perhaps less so obvious. These errors raised by <code>!</code>, however, are known to the compiler: and they may be comprehensively caught by a single or sequence of <code>catch</code> statements. This allows for users used to a <code>try</code>/<code>catch</code> error handling style to do so with ease, with only the need to add one additional character to a function call.</p>
<p>More details may be found in <a href="ERRORS.html">error handling overview</a>.</p>
<pre><code class="language-puck">loop:
  print &quot;This will never normally exit.&quot;
  break

for i in 0 .. 3: # exclusive
  for j in 0 ..= 3: # inclusive
    print &quot;{} {}&quot;.fmt(i, j)
</code></pre>
<p>Three types of loops are available: <code>for</code> loops, <code>while</code> loops, and infinite loops (<code>loop</code> loops). For loops take a binding (which may be structural, see pattern matching) and an iterable object and will loop until the iterable object is spent. While loops take a condition that is executed upon the beginning of each iteration to determine whether to keep looping. Infinite loops are infinite are infinite are infinite are infinite are infinite are infinite and must be manually broken out of.</p>
<p>There is no special concept of iterators: iterable objects are any object that implements the <code>Iter[T]</code> interface (more on those in <a href="TYPES.html">the type system document</a>), that is, provides a <code>self.next()</code> function returning an <code>Option[T]</code>. As such, iterators are first-class constructs. For loops can be thought of as while loops that unwrap the result of the <code>next()</code> function and end iteration upon a <code>None</code> value. While loops, in turn, can be thought of as infinite loops with an explicit conditional break.</p>
<p>The <code>break</code> keyword immediately breaks out of the current loop, and the <code>continue</code> keyword immediately jumps to the next iteration of the current loop. Loops may be used in conjunction with blocks for more fine-grained control flow manipulation.</p>
<pre><code class="language-puck">block:
  statement

let x = block:
  let y = read_input()
  transform_input(y)

block foo:
  for i in 0 ..= 100:
    block bar:
      if i == 10: break foo
      print i
</code></pre>
<p>Blocks provide arbitrary scope manipulation. They may be labelled or unlabelled. The <code>break</code> keyword additionally functions inside of blocks and without any parameters will jump out of the current enclosing block (or loop). It may also take a block label as a parameter for fine-grained scope control.</p>
<pre><code class="language-puck"></code></pre>
<p>Code is segmented into modules. Modules may be made explicit with the <code>mod</code> keyword followed by a name, but there is also an implicit module structure in every codebase that follows the structure and naming of the local filesystem. For compatibility with filesystems, and for consistency, module names are exclusively lowercase (following the same rules as Windows).</p>
<p>A module can be imported into another module by use of the <code>use</code> keyword, taking a path to a module or modules. Contrary to the majority of languages ex. Python, unqualified imports are <em>encouraged</em> - in fact, are idiomatic (and the default) - type-based disambiguation and official LSP support are intended to remove any ambiguity.</p>
<p>Within a module, functions, types, constants, and other modules may be <em>exported</em> for use by other modules with the <code>pub</code> keyword. All such identifiers are private by default and only accessible module-locally without. Modules are first-class and may be bound, inspected, modified, and returned. As such, imported modules may be <em>re-exported</em> for use by other modules by binding them to a public constant, i.e. <code>use my_module; pub const my_module = my_module</code>.</p>
<p>More details may be found in the <a href="MODULES.html">modules document</a>.</p>
<pre><code class="language-puck"></code></pre>
<p>Compile-time programming may be done via the previously-mentioned <code>const</code> keyword and <code>when</code> statements: or via <code>const</code> <em>blocks</em>. All code within a <code>const</code> block is evaluated at compile-time and all assignments and allocations made are propagated to the compiled binary as static data.</p>
<p>Further compile-time programming may be done via metaprogramming: compile-time manipulation of the abstract syntax tree. The macro system is complex, and a description may be found in the <a href="METAPROGRAMMING.html">metaprogramming document</a>.</p>
<pre><code class="language-puck"></code></pre>
<p>The async system is <em>colourblind</em>: the special <code>async</code> macro will turn any function <em>call</em> returning a <code>T</code> into an asynchronous call returning a <code>Future[T]</code>. The special <code>await</code> function will wait for any <code>Future[T]</code> and return a <code>T</code> (or an error). Async support is included in the standard library in <code>std.async</code> in order to allow for competing implementations. More details may be found in the <a href="ASYNC.html">async document</a>.</p>
<p>Threading support is complex and also regulated to external libraries. OS-provided primitives will likely provide a <code>spawn</code> function, and there will be substantial restrictions for memory safety. I really haven't given much thought to this.</p>
<pre><code class="language-puck"></code></pre>
<p>Details on memory safety, references and pointers, and deep optimizations may be found in the <a href="MEMORY_MANAGEMENT.html">memory management overview</a>.
The memory model intertwines deeply with the type system. <!-- todo --></p>
<pre><code class="language-puck"></code></pre>
<p>Finally, a few notes on the type system are in order.</p>
<p>Types are declared with the <code>type</code> keyword and are transparent aliases.
That is, <code>type Foo = Bar</code> means that any function defined for <code>Bar</code> is defined for <code>Foo</code> - that is, objects of type <code>Foo</code> can be used any time an object of type <code>Bar</code> is called for.
If such behavior is not desired, the <code>distinct</code> keyword forces explicit qualification and conversion of types. <code>type Foo = distinct Baz</code> will force a type <code>Foo</code> to be wrapped in a call to the constructor <code>Baz()</code> before being passed to such functions.</p>
<p>Types, like functions, can be <em>generic</em>: declared with &quot;holes&quot; that may be filled in with other types upon usage. A type must have all its holes filled before it can be constructed. The syntax for generics in types much resembles the syntax for generics in functions, and <em>constraints</em> and the like also apply.</p>
<pre><code class="language-puck">type MyStruct = struct
  a: str
  b: str
type MyTuple = tuple[str, b: str]

let a: MyTuple = (&quot;hello&quot;, &quot;world&quot;)
print a.1 # world
print a.b # world
</code></pre>
<p>Struct and tuple types are declared with <code>struct[&lt;fields&gt;]</code> and <code>tuple[&lt;fields&gt;]</code>, respectively. Their declarations make them look similar at a glance, but they differ fairly fundamentally. Structs are <em>unordered</em>, and every field must be named. They may be constructed with <code>{}</code> brackets. Tuples are <em>ordered</em> and so field names are optional - names are just syntactic sugar for positional access. Tuples may be constructed with <code>()</code> parenthesis.</p>
<p>I am undecided whether to allow <em>structural subtyping</em>: that is, <code>{a: Type, b: Type, c: Type}</code> being valid in a context expecting <code>{a: Type, b: Type}</code>. This has benefits (multiple inheritance with no boilerplate) but also downsides (obvious).</p>
<p>It is worth noting that there is no concept of <code>pub</code> at a field level on structs - a type is either fully transparent, or fully opaque. This is because such partial transparency breaks with structural initialization (how could one provide for hidden fields?). An idiomatic workaround is to model the desired field structure with a public-facing interface.</p>
<pre><code class="language-puck">type Expr = union
  Literal(int)
  Variable(str)
  Abstraction(param: str, body: ref Expr)
  Application(body: ref Expr, arg: ref Expr)
</code></pre>
<p>Union types are composed of a list of <em>variants</em>. Each variant has a <em>tag</em> and an <em>inner type</em> the union wraps over. Before the inner type can be accessed, the tag must be pattern matched upon, in order to handle all possible values. These are also known as <em>sum types</em> or <em>tagged unions</em> in other languages.</p>
<p>Union types are the bread and butter of structural pattern matching. Composed with structs and tuples, unions provide for a very general programming construct commonly referred to as an <em>algebraic data type</em>.
This is often useful as an idiomatic and safer replacement for inheritance.</p>
<pre><code class="language-puck">pub type Iter[T] = interface
  next(mut Self): T?

pub type Peek[T] = interface
  next(mut Self): T?
  peek(mut Self): T?
  peek_nth(mut Self, int): T?
</code></pre>
<p>Interface types function much as type classes in Haskell or traits in Rust do. They are not concrete types, and cannot be constructed - instead, their utility is via indirection, as parameters or as <code>ref</code> types, providing constraints that some concrete type must meet. They consist of a list of function signatures, implementations of which must exist for the given type in order to compile.</p>
<p>Their major difference, however, is that Puck's interfaces are <em>implicit</em>: there is no <code>impl</code> block that implementations of their associated functions have to go under. If functions for a concrete type exist satisfying some interface, the type implements that interface. This does run the risk of accidentally implementing an interface one does not desire to, but the author believes such situations are few and far between, well worth the decreased syntactic and semantic complexity, and mitigatable with tactical usage of the <code>distinct</code> keyword.</p>
<p>As the compiler makes no such distinction between fields and single-argument functions on a type when determining identifier conflicts, interfaces similarly make no such distinction. They <em>do</em> distinguish mutable and immutable parameters, those being part of the type signature.</p>
<p>Interfaces are widely used throughout the standard library to provide general implementations of such conveniences like iteration, debug and display printing, generic error handling, and much more.</p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="syntax-a-casual-and-formal-look"><a class="header" href="#syntax-a-casual-and-formal-look">Syntax: A Casual and Formal Look</a></h1>
<blockquote>
<p>! This section is <strong>incomplete</strong>. Proceed with caution.</p>
</blockquote>
<h2 id="reserved-keywords"><a class="header" href="#reserved-keywords">Reserved Keywords</a></h2>
<p>The following keywords are reserved:</p>
<ul>
<li>variables: <code>let</code> <code>var</code> <code>const</code></li>
<li>control flow: <code>if</code> <code>elif</code> <code>else</code></li>
<li>pattern matching: <code>match</code> <code>of</code></li>
<li>loops: <code>loop</code> <code>while</code> <code>for</code> <code>in</code></li>
<li>blocks: <code>block</code> <code>break</code> <code>continue</code> <code>return</code></li>
<li>functions: <code>func</code> <code>mut</code> <code>static</code> <code>varargs</code></li>
<li>modules: <code>pub</code> <code>mod</code> <code>use</code> <code>as</code></li>
<li>error handling: <code>try</code> <code>catch</code> <code>finally</code></li>
<li>metaprogramming: <code>macro</code> <code>quote</code> <code>when</code></li>
<li>types: <code>type</code> <code>distinct</code> <code>ref</code></li>
<li>types: <code>struct</code> <code>tuple</code> <code>union</code> <code>enum</code> <code>interface</code></li>
<li>reserved:
<ul>
<li><code>impl</code> <code>object</code> <code>class</code> <code>concept</code> <code>auto</code> <code>empty</code> <code>effect</code> <code>case</code></li>
<li><code>suspend</code> <code>resume</code> <code>spawn</code> <code>pool</code> <code>thread</code> <code>closure</code></li>
<li><code>cyclic</code> <code>acyclic</code> <code>sink</code> <code>move</code> <code>destroy</code> <code>copy</code> <code>trace</code> <code>deepcopy</code></li>
</ul>
</li>
</ul>
<p>The following identifiers are in use by the standard prelude:</p>
<ul>
<li>logic: <code>not</code> <code>and</code> <code>or</code> <code>xor</code> <code>shl</code> <code>shr</code> <code>div</code> <code>mod</code> <code>rem</code></li>
<li>logic: <code>+</code> <code>-</code> <code>*</code> <code>/</code> <code>&lt;</code> <code>&gt;</code> <code>&lt;=</code> <code>&gt;=</code> <code>==</code> <code>!=</code> <code>is</code></li>
<li>async: <code>async</code> <code>await</code></li>
<li>types: <code>int</code> <code>uint</code> <code>float</code>
<ul>
<li><code>i8</code> <code>i16</code> <code>i32</code> <code>i64</code> <code>i128</code></li>
<li><code>u8</code> <code>u16</code> <code>u32</code> <code>u64</code> <code>u128</code></li>
<li><code>f32</code> <code>f64</code> <code>f128</code></li>
<li><code>dec64</code> <code>dec128</code></li>
</ul>
</li>
<li>types: <code>bool</code> <code>byte</code> <code>char</code> <code>str</code></li>
<li>types: <code>void</code> <code>never</code></li>
<li>strings: <code>&amp;</code> (string append)</li>
</ul>
<p>The following punctuation is taken:</p>
<ul>
<li><code>=</code> (assignment)</li>
<li><code>.</code> (chaining)</li>
<li><code>,</code> (params)</li>
<li><code>;</code> (statements)</li>
<li><code>:</code> (types)</li>
<li><code>#</code> (comment)</li>
<li><code>_</code> (unused bindings)</li>
<li><code>|</code> (generics)</li>
<li><code>\</code> (string/char escaping)</li>
<li><code>()</code> (params, tuples)</li>
<li><code>{}</code> (scope, structs)</li>
<li><code>[]</code> (generics, lists)</li>
<li><code>&quot;&quot;</code> (strings)</li>
<li><code>''</code> (chars)</li>
<li><code>``</code> (unquoting)</li>
<li>unused: <code>~</code> <code>@</code> <code>$</code> <code>%</code></li>
</ul>
<h2 id="a-formal-grammar"><a class="header" href="#a-formal-grammar">A Formal Grammar</a></h2>
<p>We now shall take a look at a more formal description of Puck's syntax. </p>
<p>Syntax rules are described in <a href="https://en.wikipedia.org/wiki/Extended_Backus%E2%80%93Naur_form">extended Backus–Naur form</a> (EBNF): however, most rules surrounding whitespace, and scope, and line breaks, are modified to how they would appear after a lexing step.</p>
<h3 id="identifiers"><a class="header" href="#identifiers">Identifiers</a></h3>
<pre><code>Ident  ::= (Letter | '_') (Letter | Digit | '_')*
Letter ::= 'A'..'Z' | 'a'..'z' | '\x80'..'\xff' # todo
Digit  ::= '0'..'9'
</code></pre>
<h3 id="literals"><a class="header" href="#literals">Literals</a></h3>
<pre><code>Int ::= '-'? (DecLit | HexLit | OctLit | BinLit)
Float ::= '-'? DecLit '.' DecLit
BinLit ::= '0b' BinDigit ('_'? BinDigit)*
OctLit ::= '0o' OctDigit ('_'? OctDigit)*
HexLit ::= '0x' HexDigit ('_'? HexDigit)*
DecLit ::= Digit ('_'? Digit)*
BinDigit ::= '0'..'1'
OctDigit ::= '0'..'7'
HexDigit ::= Digit | 'A'..'F' | 'a'..'f'
</code></pre>
<h3 id="chars-strings-and-comments"><a class="header" href="#chars-strings-and-comments">Chars, Strings, and Comments</a></h3>
<pre><code>CHAR    ::= '\'' (PRINT - '\'' | '\\\'')* '\''
STRING  ::= SINGLE_LINE_STRING | MULTI_LINE_STRING
COMMENT ::= SINGLE_LINE_COMMENT | MULTI_LINE_COMMENT | EXPRESSION_COMMENT
SINGLE_LINE_STRING  ::= '&quot;' (PRINT - '&quot;' | '\\&quot;')* '&quot;'
MULTI_LINE_STRING   ::= '&quot;&quot;&quot;' (PRINT | '\n' | '\r')* '&quot;&quot;&quot;'
SINGLE_LINE_COMMENT ::= '#' PRINT*
MULTI_LINE_COMMENT  ::= '#[' (PRINT | '\n' | '\r' | MULTI_LINE_COMMENT)* ']#'
EXPRESSION_COMMENT  ::= '#;' SINGLE_STMT
PRINT ::= LETTER | DIGIT | OPR |
          '&quot;' | '#' | &quot;'&quot; | '(' | ')' | # notably the dual of OPR
          ',' | ';' | '[' | ']' | '_' |
          '`' | '{' | '}' | ' ' | '\t'
</code></pre>
<h3 id="values"><a class="header" href="#values">Values</a></h3>
<pre><code>Value ::= Int | Float | String | Char | Array | Tuple | Struct
Array  ::= '[' (Expr (',' Expr)*)? ']'
Tuple  ::= '(' (Ident ':')? Expr (',' (Ident ':')? Expr)* ')'
Struct ::= '{' Ident ':' Expr (',' Ident ':' Expr)* '}'
</code></pre>
<h3 id="variables"><a class="header" href="#variables">Variables</a></h3>
<pre><code>Decl  ::= Let | Var | Const | Func | Type
Let   ::= 'let' Pattern Annotation? '=' Expr
Var   ::= 'var' Pattern Annotation? ('=' Expr)?
Const ::= 'pub'? 'const' Pattern Annotation? '=' Expr
Pattern ::= Char | String | Number | Float | Ident | '(' Pattern (',' Pattern)* ')'
            Ident '(' Pattern (',' Pattern)* ')'
</code></pre>
<h3 id="declarations"><a class="header" href="#declarations">Declarations</a></h3>
<pre><code>Func  ::= 'pub'? 'func' Ident Generics? Parameters? Annotation? '=' Body
Macro ::= 'pub'? 'macro' Ident Generics? Parameters? Annotation? '=' Body
Generics   ::= '[' Ident Annotation? (',' Ident Annotation?)* ']'
Parameters ::= '(' Ident Annotation? (',' Ident Annotation?)* ')'
Annotation ::= ':' Type
</code></pre>
<h3 id="types"><a class="header" href="#types">Types</a></h3>
<pre><code>TypeDecl ::= 'pub'? 'type' Ident Generics? '=' Type
Type ::= StructType | TupleType | EnumType | UnionType | Interface |
         (('distinct' | 'ref' | 'ptr' | 'mut' | 'static') (Type | ('[' Type ']'))?)
StructType ::= 'struct' ('[' Ident ':' Type (',' Ident ':' Type)* ']')?
UnionType  ::= 'union'  ('[' Ident ':' Type (',' Ident ':' Type)* ']')?
TupleType  ::= 'tuple' ('[' (Ident ':')? Type (',' (Ident ':')? Type)* ']')?
EnumType   ::= 'enum'  ('[' Ident ('=' Expr)? (',' Ident ('=' Expr)?)* ']')?
Interface ::= 'interface' ('[' Signature (',' Signature)* ']')?
Signature ::= Ident Generics? ('(' Type (',' Type)* ')')? Annotation?
</code></pre>
<h2 id="control-flow"><a class="header" href="#control-flow">Control Flow</a></h2>
<pre><code>If    ::= 'if' Expr ':' Body ('elif' Expr ':' Body)* ('else' ':' Body)?
When  ::= 'when' Expr ':' Body ('elif' Expr ':' Body)* ('else' ':' Body)?
Try   ::= 'try' ':' Body
          ('except' Ident ('as' Ident)? (',' Ident ('as' Ident)?)*) ':' Body)*
          ('finally' ':' Body)?
Match ::= 'match' Expr ('of' Pattern (',' Pattern)* ('where' Expr)? ':' Body)+
Block ::= 'block' Ident? ':' Body
Block ::= 'static' ':' Body
Loop  ::= 'loop' ':' Body
While ::= 'while' Expr ':' Body
For   ::= 'for' Pattern 'in' Expr Body
</code></pre>
<h2 id="modules"><a class="header" href="#modules">Modules</a></h2>
<pre><code>Mod ::= 'pub'? 'mod' Ident ':' Body
Use ::= 'use' Ident ('/' Ident)* ('/' ('[' Ident (',' Ident)* ']'))?
</code></pre>
<h3 id="operators"><a class="header" href="#operators">Operators</a></h3>
<pre><code>Operator ::= 'and' | 'or' | 'not' | 'xor' | 'shl' | 'shr' |
             'div' | 'mod' | 'rem' | 'is' | 'in' |
             Opr+
Opr ::= '=' | '+' | '-' | '*' | '/' | '&lt;' | '&gt;' |
        '@' | '$' | '~' | '&amp;' | '%' | '|' |
        '!' | '?' | '^' | '.' | ':' | '\\'
</code></pre>
<h2 id="calls-and-expressions"><a class="header" href="#calls-and-expressions">Calls and Expressions</a></h2>
<pre><code>Call ::= Ident ('[' Call (',' Call)* ']')? ('(' (Ident '=')? Call (',' (Ident '=')? Call)* ')')? |
         Ident Call (',' Call)* |
         Call Operator Call? |
         Call ':' Body
Expr ::= Let | Var | Const | Func | Type | Mod | Use | Block | Static |
         For | While | Loop | If | When | Try | Match | Call
Body ::= Expr | ('{' Expr (';' Expr)* '}')
</code></pre>
<hr />
<p>References:</p>
<ul>
<li><a href="https://www.joshwcomeau.com/javascript/statements-vs-expressions/">Statements vs. Expressions</a></li>
<li><a href="https://docs.swift.org/swift-book/ReferenceManual/LexicalStructure.html">Swift's Lexical Structure</a></li>
<li><a href="https://nim-lang.github.io/Nim/manual.html">The Nim Programming Language</a></li>
<li><a href="https://pgrandinetti.github.io/compilers/">Pietro's Notes on Compilers</a></li>
</ul>
<div style="break-before: page; page-break-before: always;"></div><h1 id="typing-in-puck"><a class="header" href="#typing-in-puck">Typing in Puck</a></h1>
<blockquote>
<p>! This section <strong>needs a rewrite</strong>. Proceed with low standards.</p>
</blockquote>
<p>Puck has a comprehensive static type system, inspired by the likes of Nim, Rust, and Swift.</p>
<h2 id="basic-types"><a class="header" href="#basic-types">Basic types</a></h2>
<p>Basic types can be one-of:</p>
<ul>
<li><code>bool</code>: internally an enum.</li>
<li><code>int</code>: integer number. x bits of precision by default. <!-- - overflow into bigints for safety and ease of cryptographical code. -->
<ul>
<li><code>uint</code>: same as <code>int</code>, but unsigned for more precision.</li>
<li><code>i8</code>, <code>i16</code>, <code>i32</code>, <code>i64</code>, <code>i128</code>: specified integer size</li>
<li><code>u8</code>, <code>u16</code>, <code>u32</code>, <code>u64</code>, <code>u128</code>: specified integer size</li>
</ul>
</li>
<li><code>float</code>: floating-point number.
<ul>
<li><code>f32</code>, <code>f64</code>: specified float sizes</li>
</ul>
</li>
<li><code>decimal</code>: precision decimal number. <!-- https://en.wikipedia.org/wiki/IEEE_754 -->
<ul>
<li><code>dec32</code>, <code>dec64</code>, <code>dec128</code>: specified decimal sizes</li>
</ul>
</li>
<li><code>byte</code>: an alias to <code>u8</code>.</li>
<li><code>char</code>: a distinct alias to <code>u32</code>. For working with Unicode. <!-- - these are *packed* when part of a string: and so indexing directly into a string is a no-op. string access is O(n), swift-style. --></li>
<li><code>str</code>: a string type. mutable. internally a byte-array: externally a char-array.</li>
<li><code>void</code>: an internal type designating the absence of a value. often elided. <!-- - possibly, the empty tuple. then would `empty` be better? or `unit`? --></li>
<li><code>never</code>: a type that denotes functions that do not return. distinct from returning nothing. <!-- - the bottom type. --></li>
</ul>
<p><code>bool</code> and <code>int</code>/<code>uint</code>/<code>float</code> and siblings (and subsequently <code>byte</code> and <code>char</code>) are all considered <strong>primitive types</strong> and are <em>always</em> copied (unless passed as mutable). More on when parameters are passed by value vs. passed by reference can be found in the <a href="MEMORY_MANAGEMENT.html">memory management document</a>.</p>
<p>Primitive types combine with <code>str</code>, <code>void</code>, and <code>never</code> to form <strong>basic types</strong>. <code>void</code> and <code>never</code> will rarely be referenced by name: instead, the absence of a type typically implicitly denotes one or the other. Still, having a name is helpful in some situations.</p>
<h3 id="integers"><a class="header" href="#integers">integers</a></h3>
<p>todo</p>
<h3 id="strings"><a class="header" href="#strings">strings</a></h3>
<p>Strings are:</p>
<ul>
<li>mutable</li>
<li>internally a byte array</li>
<li>externally a char (four bytes) array</li>
<li>prefixed with their length and capacity</li>
<li>automatically resize like a list</li>
</ul>
<p>They are also quite complicated. Puck has full support for Unicode and wishes to be intuitive, performant, and safe, as all languages wish to be. Strings present a problem that much effort has been expended on in (primarily) Swift and Rust to solve.</p>
<h2 id="abstract-types"><a class="header" href="#abstract-types">Abstract Types</a></h2>
<p>Abstract types, broadly speaking, are types described by their <em>behavior</em> rather than their <em>implementation</em>. They are more commonly know as abstract <em>data</em> types: which is confusingly similar to &quot;algebraic data types&quot;, another term for the <a href="TYPES.html#advanced-types">advanced types</a> they are built out of under the hood. We refer to them here as &quot;abstract types&quot; to mitigate some confusion.</p>
<h3 id="iterable-types"><a class="header" href="#iterable-types">iterable types</a></h3>
<p>Iterable types can be one-of:</p>
<ul>
<li><code>array[S, T]</code>: Fixed-size arrays. Can only contain one type <code>T</code>. Of a fixed size <code>S</code> and cannot grow/shrink, but can mutate. Initialized in-place with <code>[a, b, c]</code>.</li>
<li><code>list[T]</code>: Dynamic arrays. Can only contain one type <code>T</code>. May grow/shrink dynamically. Initialized in-place with <code>[a, b, c]</code>. (this is the same as arrays!) <!-- Disambiguated from arrays in much the same way uints are disambiguated from ints. --></li>
<li><code>slice[T]</code>: Slices. Used to represent a &quot;view&quot; into some sequence of elements of type <code>T</code>. Cannot be directly constructed: they are <strong>unsized</strong>. Cannot grow/shrink, but their elements may be accessed and mutated. As they are underlyingly a reference to an array or list, they <strong>must not</strong> outlive the data they reference: this is non-trivial, and so slices interact in complex ways with the memory management system. <!-- possible syntax sugar: `[T]` --></li>
<li><code>str</code>: Strings. Described above. They are alternatively treated as either <code>list[byte]</code> or <code>list[char]</code>, depending on who's asking. Initialized in-place with <code>&quot;abc&quot;</code>.</li>
</ul>
<p>These iterable types are commonly used, and bits and pieces of compiler magic are used here and there (mostly around initialization, and ownership) to ease use. All of these types are some sort of sequence: and implement the <code>Iter</code> interface, and so can be iterated (hence the name).</p>
<h3 id="other-abstract-types"><a class="header" href="#other-abstract-types">other abstract types</a></h3>
<p>Unlike the iterable types above, these abstract types do not have a necessarily straightforward or best implementation, and so multiple implementations are provided in the standard library.</p>
<p>These abstract data types can be one-of:</p>
<ul>
<li><code>BitSet[T]</code>: high-performance sets implemented as a bit array.
<ul>
<li>These have a maximum data size, at which point the compiler will suggest using a <code>HashSet[T]</code> instead.</li>
</ul>
</li>
<li><code>AssocTable[T, U]</code>: simple symbol tables implemented as an association list.
<ul>
<li>These do not have a maximum size. However, at some point the compiler will suggest using a <code>HashTable[T, U]</code> instead.</li>
</ul>
</li>
<li><code>HashSet[T]</code>: standard hash sets.</li>
<li><code>HashTable[T, U]</code>: standard hash tables.</li>
</ul>
<p>These abstract types do not have a natural <em>ordering</em>, unlike the iterable types above, and thus do not implement <code>Iter</code>. Despite this: for utility an <code>elems()</code> iterator based on a normalization of the elements is provided for <code>set</code> and <code>HashSet</code>, and <code>keys()</code>, <code>values()</code>, and <code>pairs()</code> iterators are provided for <code>table</code> and <code>HashTable</code> (based on a normalization of the keys). <!-- this is deterministic to prevent user reliance on shoddy randomization: see Go --></p>
<h2 id="parameter-types"><a class="header" href="#parameter-types">Parameter Types</a></h2>
<p>Some types are only valid when being passed to a function, or in similar contexts.
No variables may be assigned these types, nor may any function return them.
These are monomorphized into more specific functions at compile-time if needed.</p>
<p>Parameter types can be one-of:</p>
<ul>
<li>mutable: <code>func foo(a: mut str)</code>: Marks a parameter as mutable (parameters are immutable by default). Passed as a <code>ref</code> if not one already.</li>
<li>static: <code>func foo(a: static str)</code>: Denotes a parameter whose value must be known at compile-time. Useful in macros, and with <code>when</code> for writing generic code.</li>
<li>generic: <code>func foo[T](a: list[T], b: T)</code>: The standard implementation of generics, where a parameter's exact type is not listed, and instead statically dispatched based on usage.</li>
<li>constrained: <code>func foo(a: str | int | float)</code>: A basic implementation of generics, where a parameter can be one-of several listed types. The only allowed operations on such parameters are those shared by each type. Makes for particularly straightforward monomorphization. <!-- - Separated with the bitwise or operator `|` rather than the symbolic or `||` or a raw `or` to give the impression that there isn't a corresponding "and" operation (the `&` operator is preoccupied with strings). --></li>
<li>functions: <code>func foo(a: (int, int) -&gt; int)</code>: First-class functions. All functions are first class - function declarations implicitly have this type, and may be bound in variable declarations. However, the function <em>type</em> is only terribly useful as a parameter type.</li>
<li>slices: <code>func foo(a: slice[...])</code>: Slices of existing lists, strings, and arrays. Generic over length. These are references under the hood, may be either immutable or mutable (with <code>mut</code>), and interact non-trivially with Puck's <a href="MEMORY_MANAGEMENT.html">ownership system</a>.</li>
<li>interfaces: <code>func foo(a: Stack[int])</code>: Implicit typeclasses. More in the <a href="TYPES.html#interfaces">interfaces section</a>.
<ul>
<li>ex. for above: <code>type Stack[T] = interface[push(mut Self, T); pop(mut Self): T]</code></li>
</ul>
</li>
<li>built-in interfaces: <code>func foo(a: struct)</code>: Included, special interfaces for being generic over <a href="TYPES.html#advanced-types">advanced types</a>. These include <code>struct</code>, <code>tuple</code>, <code>union</code>, <code>enum</code>, <code>interface</code>, and others.</li>
</ul>
<p>Several of these parameter types - specifically, slices, functions, and interfaces - share a common trait: they are not <em>sized</em>. The exact size of the type is not generally known until compilation - and in some cases, not even during compilation! As the size is not always rigorously known, problems arise when attempting to construct these parameter types or compose them with other types: and so this is disallowed. They may still be used with <em>indirection</em>, however - detailed in the <a href="TYPES.html#reference-types">section on reference types</a>.</p>
<h3 id="generic-types"><a class="header" href="#generic-types">generic types</a></h3>
<p>Functions can take a <em>generic</em> type, that is, be defined for a number of types at once:</p>
<pre><code class="language-puck">func add[T](a: list[T], b: T) =
  return a.add(b)

func length[T](a: T) =
  return a.len # monomorphizes based on usage.
  # lots of things use .len, but only a few called by this do.
  # throws a warning if exported for lack of specitivity.

func length(a: str | list) =
  return a.len
</code></pre>
<p>The syntax for generics is <code>func</code>, <code>ident</code>, followed by the names of the generic parameters in brackets <code>[T, U, V]</code>, followed by the function's parameters (which may then refer to the generic types).
Generics are replaced with concrete types at compile time (monomorphization) based on their usage in function calls within the main function body.</p>
<p>Constrained generics have two syntaxes: the constraint can be defined directly on a parameter, leaving off the <code>[T]</code> box, or it may be defined within the box as <code>[T: int | float]</code> for easy reuse in the parameters.</p>
<p>Other constructions like modules and type declarations themselves may also be generic.</p>
<h2 id="reference-types"><a class="header" href="#reference-types">Reference Types</a></h2>
<p>Types are typically constructed by value on the stack. That is, without any level of indirection: and so type declarations that recursively refer to one another, or involve unsized types (notably including parameter types), would not be allowed. However, Puck provides two avenues for indirection.</p>
<p>Reference types can be one-of:</p>
<ul>
<li><code>ref T</code>: An automatically-managed reference to type <code>T</code>. This is a pointer of size <code>uint</code> (native).</li>
<li><code>ptr T</code>: A manually-managed pointer to type <code>T</code>. (very) unsafe. The compiler will yell at you.</li>
</ul>
<pre><code class="language-puck">type BinaryTree = ref struct
  left: BinaryTree
  right: BinaryTree

type AbstractTree[T] = interface
  func left(self: Self): Option[AbstractTree[T]]
  func right(self: Self): Option[AbstractTree[T]]
  func data(self: Self): T

type AbstractRoot[T] = struct
  left: ref AbstractTree[T]
  right: ref AbstractTree[T]

# allowed, but unsafe &amp; strongly discouraged
type UnsafeTree = struct
  left: ptr UnsafeTree
  right: ptr UnsafeTree
</code></pre>
<p>The <code>ref</code> prefix may be placed at the top level of type declarations, or inside on a field of a structural type. <code>ref</code> types may often be more efficient when dealing with large data structures. They also provide for the usage of unsized types (functions, interfaces, slices) within type declarations.</p>
<p>The compiler abstracts over <code>ref</code> types to provide optimization for reference counts: and so a distinction between <code>Rc</code>/<code>Arc</code>/<code>Box</code> is not needed. Furthermore, access implicitly dereferences (with address access available via <code>.addr</code>), and so a <code>*</code> dereference operator is also not needed. Much care has been given to make references efficient and safe, and so <code>ptr</code> should be avoided if at all possible. The compiler will yell at you if you use it (or any other unsafe features).</p>
<p>The implementation of <code>ref</code> is delved into in further detail in the <a href="MEMORY_MANAGEMENT.html">memory management document</a>.</p>
<h2 id="advanced-types"><a class="header" href="#advanced-types">Advanced Types</a></h2>
<p>The <code>type</code> keyword is used to declare aliases to custom data types. These types are <em>algebraic</em>: they function by composition. Algebraic data types can be one-of:</p>
<ul>
<li><code>struct</code>: An unordered, named collection of types. May have default values.</li>
<li><code>tuple</code>: An ordered collection of types. Optionally named.</li>
<li><code>enum</code>: Ordinal labels, that may hold values. Their default values are their ordinality.</li>
<li><code>union</code>: Powerful matchable tagged unions a la Rust. Sum types.</li>
<li><code>interface</code>: Implicit typeclasses. User-defined duck typing.</li>
</ul>
<p>There also exist <code>distinct</code> types: while <code>type</code> declarations define an alias to an existing or new type, <code>distinct</code> types define a type that must be explicitly converted to/from. This is useful for having some level of separation from the implicit interfaces that abound.</p>
<h3 id="structs"><a class="header" href="#structs">structs</a></h3>
<p>Structs are an <em>unordered</em> collection of named types.</p>
<p>They are declared with <code>struct[identifier: Type, ...]</code> and initialized with brackets: <code>{field: &quot;value&quot;, another: 500}</code>.</p>
<pre><code class="language-puck">type LinkedNode[T] = struct
  previous, next: Option[ref LinkedNode[T]]
  data: T

let node = {
  previous: None, next: None
  data: 413
}

func pretty_print(node: LinkedNode[int]) =
  print node.data
  if node.next of Some(node):
    node.pretty_print()

# structural typing!
prints_data(node)
</code></pre>
<p>Structs are <em>structural</em> and so structs composed entirely of fields with the same signature (identical in name and type) are considered <em>equivalent</em>.
This is part of a broader structural trend in the type system, and is discussed in detail in the section on <a href="TYPES.html#subtyping">subtyping</a>.</p>
<h3 id="tuples"><a class="header" href="#tuples">tuples</a></h3>
<p>Tuples are an <em>ordered</em> collection of either named and/or unnamed types.</p>
<p>They are declared with <code>tuple[Type, identifier: Type, ...]</code> and initialized with parentheses: <code>(413, &quot;hello&quot;, value: 40000)</code>. Syntax sugar allows for them to be declared with <code>()</code> as well.</p>
<p>They are exclusively ordered - named types within tuples are just syntax sugar for positional access. Passing a fully unnamed tuple into a context that expects a tuple with a named parameter is allowed so long as the types line up in order.</p>
<pre><code class="language-puck">let grouping = (1, 2, 3)

func foo: tuple[string, string] = (&quot;hello&quot;, &quot;world&quot;)
</code></pre>
<p>Tuples are particularly useful for &quot;on-the-fly&quot; types. Creating type aliases to tuples is discouraged - structs are generally a better choice for custom type declarations.</p>
<h3 id="enums"><a class="header" href="#enums">enums</a></h3>
<p>Enums are <em>ordinal labels</em> that may have <em>associated values</em>.</p>
<p>They are declared with <code>enum[Label, AnotherLabel = 4, ...]</code> and are never initialized (their values are known statically).
Enums may be accessed directly by their label, and are ordinal and iterable regardless of their associated value. They are useful in collecting large numbers of &quot;magic values&quot;, that would otherwise be constants.</p>
<pre><code class="language-puck">type Keys = enum
  Left, Right, Up, Down
  A = &quot;a&quot;
  B = &quot;b&quot;
</code></pre>
<p>In the case of an identifier conflict (with other enum labels, or types, or...) they must be prefixed with the name of their associated type (separated by a dot). This is standard for identifier conflicts: and is discussed in more detail in the <a href="MODULES.html">modules document</a>.</p>
<h3 id="unions"><a class="header" href="#unions">unions</a></h3>
<p>Unions are <em>tagged</em> type unions. They provide a high-level wrapper over an inner type that must be safely accessed via pattern matching.</p>
<p>They are declared with <code>union[Variant(Type), ...]</code> and initialized with the name of a variant followed by its inner type constructor in brackets: <code>Square(side: 5)</code>. Tuples and structs are special-cased to eliminate extraneous parentheses.</p>
<pre><code class="language-puck">type Value = u64
type Ident = str
type Expr = ref union
  Literal(Value)
  Variable(Ident)
  Abstraction(param: Ident, body: Expr)
  Application(body: Expr, arg: Expr)
  Conditional(
    condition: Expr
    then_case: Expr
    else_case: Expr
  )
</code></pre>
<p>They take up as much space in memory as the largest variant, plus the size of the tag (one byte).</p>
<h4 id="pattern-matching"><a class="header" href="#pattern-matching">pattern matching</a></h4>
<p>Unions abstract over differing types. In order to <em>safely</em> be used, their inner types must be accessed via <em>pattern matching</em>: leaving no room for type confusion. Pattern matching in Puck relies on two syntactic constructs: the <code>match</code> statement, forcing qualification and handling of all possible types of a variable, and the <code>of</code> statement, querying type equality while simultaneously binding new identifiers to underspecified portions of variables.</p>
<pre><code class="language-puck">use std.tables

func eval(context: mut HashTable[Ident, Value], expr: Expr): Result[Value]
  match expr
  of Literal(value): Okay(value)
  of Variable(ident):
    context.get(ident).err(&quot;Variable not in context&quot;)
  of Application(body, arg):
    if body of Abstraction(param, body as inner_body):
      context.set(param, context.eval(arg)?) # from std.tables
      context.eval(inner_body)
    else:
      Error(&quot;Expected Abstraction, found {}&quot;.fmt(body))
  of Conditional(condition, then_case, else_case):
    if context.eval(condition)? == &quot;true&quot;:
      context.eval(then_case)
    else:
      context.eval(else_case)
  of expr:
    Error(&quot;Invalid expression {}&quot;.fmt(expr))
</code></pre>
<p>The match statement takes exclusively a list of <code>of</code> sub-expressions, and checks for exhaustivity. The <code>expr of Type(binding)</code> syntax can be reused as a conditional, in <code>if</code> statements and elsewhere.</p>
<p>The <code>of</code> <em>operator</em> is similar to the <code>is</code> operator in that it queries type equality, returning a boolean. However, unbound identifiers within <code>of</code> expressions are bound to appropriate values (if matched) and injected into the scope. This allows for succinct handling of <code>union</code> types in situations where <code>match</code> is overkill.</p>
<p>Each branch of a match expression can also have a <em>guard</em>: an arbitrary conditional that must be met in order for it to match. Guards are written as <code>where cond</code> and immediately follow the last pattern in an <code>of</code> branch, preceding the colon.</p>
<h3 id="interfaces"><a class="header" href="#interfaces">interfaces</a></h3>
<p>Interfaces can be thought of as analogous to Rust's traits, without explicit <code>impl</code> blocks and without need for the <code>derive</code> macro. Types that have functions fulfilling the interface requirements implicitly implement the associated interface.</p>
<p>The <code>interface</code> type is composed of a list of function signatures that refer to the special type <code>Self</code> that must exist for a type to be valid. The special type <code>Self</code> is replaced with the concrete type at compile time in order to typecheck. They are declared with <code>interface[signature, ...]</code>.</p>
<pre><code class="language-puck">type Stack[T] = interface
  push(self: mut Self, val: T)
  pop(self: mut Self): T
  peek(self: Self): T

func takes_any_stack(stack: Stack[int]) =
  # only stack.push, stack.pop, and stack.peek are available methods
</code></pre>
<p>Differing from Rust, Haskell, and many others, there is no explicit <code>impl</code> block. If there exist functions for a type that satisfy all of an interface's signatures, it is considered to match and the interface typechecks. This may seem strange and ambiguous - but again, static typing and uniform function call syntax help make this a more reasonable design. The purpose of explicit <code>impl</code> blocks in ex. Rust is three-fold: to provide a limited form of uniform function call syntax; to explicitly group together associated code; and to disambiguate. UFCS provides for the first, the module system provides for the second, and the third is proposed to not matter.</p>
<p>Interfaces cannot be constructed because they are <strong>unsized</strong>. They serve purely as a list of valid operations on a type within a context: no information about their memory layout is relevant. The concrete type fulfilling an interface is known at compile time, however, and so there are no issues surrounding interfaces as parameters, just when attempted to be used as (part of) a concrete type. They can be used as part of a concrete type with <em>indirection</em>, however: <code>type Foo = struct[a: int, b: ref interface[...]]</code> is perfectly valid.</p>
<p>Interfaces also <em>cannot</em> extend or rely upon other interfaces in any way. There is no concept of an interface extending an interface. There is no concept of a parameter satisfying two interfaces. In the author's experience, while such constructions are powerful, they are also an immense source of complexity, leading to less-than-useful interface hierarchies seen in languages like Java, and yes, Rust.</p>
<p>Instead, if one wishes to form an interface that <em>also</em> satisfies another interface, they must include all of the other interface's associated functions within the new interface. Given that interfaces overwhelmingly only have a handful of associated functions, and if you're using more than one interface you <em>really</em> should be using a concrete type, the hope is that this will provide explicitness.</p>
<!-- While functions are the primary way of performing operations on types, they are not the only way, and listing all explicitly can be painful - instead, it can be desired to be able to *associate a type* and any field access or existing functions on that type with the interface. todo: i have not decided on the syntax for this yet. -->
<p>Interfaces compose with <a href="MODULES.html">modules</a> to offer fine grained access control.</p>
<!-- todo: I have not decided whether the names of parameters is / should be relevant, or enforcable, or present. I'm leaning towards them not being present. But if they are enforcable, it makes it harder to implicitly implement the wrong interface. Design notes to consider: https://blog.rust-lang.org/2015/05/11/traits.html -->
<h3 id="type-aliases-and-distinct-types"><a class="header" href="#type-aliases-and-distinct-types">type aliases and distinct types</a></h3>
<p>Any type can be declared as an <em>alias</em> to a type simply by assigning it to such. All functions defined on the original type carry over, and functions expecting one type may receive the other with no issues.</p>
<pre><code class="language-puck">type Float = float
</code></pre>
<p>It is no more than an alias. When explicit conversion between types is desired and functions carrying over is undesired, <code>distinct</code> types may be used.</p>
<pre><code class="language-puck">type MyFloat = distinct float
let foo: MyFloat = MyFloat(192.68)
</code></pre>
<p>Types then must be explicitly converted via constructors.</p>
<h2 id="errata"><a class="header" href="#errata">Errata</a></h2>
<h3 id="default-values"><a class="header" href="#default-values">default values</a></h3>
<p>Puck does not have any concept of <code>null</code>: all values <em>must</em> be initialized.
But always explicitly initializing types is syntactically verbose, and so most types have an associated &quot;default value&quot;.</p>
<p><strong>Default values</strong>:</p>
<ul>
<li><code>bool</code>: <code>false</code></li>
<li><code>int</code>, <code>uint</code>, etc: <code>0</code></li>
<li><code>float</code>, etc: <code>0.0</code></li>
<li><code>char</code>: <code>'\0'</code></li>
<li><code>str</code>: <code>&quot;&quot;</code></li>
<li><code>void</code>, <code>never</code>: unconstructable</li>
<li><code>array[T]</code>, <code>list[T]</code>: <code>[]</code></li>
<li><code>set[T]</code>, <code>table[T, U]</code>: <code>{}</code></li>
<li><code>tuple[T, U, ...]</code>: <code>(default values of its fields)</code></li>
<li><code>struct[T, U, ...]</code>: <code>{default values of its fields}</code></li>
<li><code>enum[One, Two, ...]</code>: <code>&lt;first label&gt;</code></li>
<li><code>union[T, U, ...]</code>: <strong>disallowed</strong></li>
<li><code>slice[T]</code>, <code>func</code>: <strong>disallowed</strong></li>
<li><code>ref</code>, <code>ptr</code>: <strong>disallowed</strong></li>
</ul>
<p>For unions, slices, references, and pointers, this is a bit trickier. They all have no reasonable &quot;default&quot; for these types <em>aside from</em> null.
Instead of giving in, the compiler instead disallows any non-initializations or other cases in which a default value would be inserted.</p>
<p>todo: consider user-defined defaults (ex. structs)</p>
<h3 id="signatures-and-overloading"><a class="header" href="#signatures-and-overloading">signatures and overloading</a></h3>
<p>Puck supports <em>overloading</em> - that is, there may exist multiple functions, or multiple types, or multiple modules, so long as they have the same <em>signature</em>.
The signature of a function / type / module is important. Interfaces, among other constructs, depend on the user having some understanding of what the compiler considers to be a signature.
So, it is stated here explicitly:</p>
<ul>
<li>The signature of a function is its name and the <em>types</em> of each of its parameters, in order. Optional parameters are ignored. Generic parameters are ???
<ul>
<li>ex. ...</li>
</ul>
</li>
<li>The signature of a type is its name and the number of generic parameters.
<ul>
<li>ex. both <code>Result[T]</code> and <code>Result[T, E]</code> are defined in <code>std.results</code></li>
</ul>
</li>
<li>The signature of a module is just its name. This may change in the future.</li>
</ul>
<h3 id="subtyping"><a class="header" href="#subtyping">subtyping</a></h3>
<p>Mention of subtyping has been on occasion in contexts surrounding structural type systems, particularly the section on distinct types, but no explicit description of what the subtyping rules are have been given.</p>
<p>Subtyping is the implicit conversion of compatible types, usually in a one-way direction. The following types are implicitly convertible:</p>
<ul>
<li><code>uint</code> ==&gt; <code>int</code></li>
<li><code>int</code> ==&gt; <code>float</code></li>
<li><code>uint</code> ==&gt; <code>float</code></li>
<li><code>string</code> ==&gt; <code>list[char]</code> (the opposite no, use <code>pack</code>)</li>
<li><code>array[T; n]</code> ==&gt; <code>list[T]</code></li>
<li><code>struct[a: T, b: U, ...]</code> ==&gt; <code>struct[a: T, b: U]</code></li>
<li><code>union[A: T, B: U]</code> ==&gt; <code>union[A: T, B: U, ...]</code></li>
</ul>
<h3 id="inheritance"><a class="header" href="#inheritance">inheritance</a></h3>
<p>Puck is not an object-oriented language. Idiomatic design patterns in object-oriented languages are harder to accomplish and not idiomatic here.</p>
<p>But, Puck has a number of features that somewhat support the object-oriented paradigm, including:</p>
<ul>
<li>uniform function call syntax</li>
<li>structural typing / subtyping</li>
<li>interfaces</li>
</ul>
<pre><code class="language-puck">type Building = struct
  size: struct[length, width: uint]
  color: enum[Red, Blue, Green]
  location: tuple[longitude, latitude: float]

type House = struct
  size: struct[length, width: uint]
  color: enum[Red, Blue, Green]
  location: tuple[longitude, latitude: float]
  occupant: str

func init(_: type[House]): House =
  { size: {length, width: 500}, color: Red
    location: (0.0, 0.0), occupant: &quot;Barry&quot; }

func address(building: Building): str =
  let number = int(building.location.0 / building.location.1).abs
  let street = &quot;Logan Lane&quot;
  return number.str &amp; &quot; &quot; &amp; street

# subtyping! methods!
print House.init().address()

func address(house: House): str =
  let number = int(house.location.0 - house.location.1).abs
  let street = &quot;Logan Lane&quot;
  return number.str &amp; &quot; &quot; &amp; street

# overriding! (will warn)
print address(House.init())

# abstract types! inheritance!
type Addressable = interface for Building
  func address(self: Self)
</code></pre>
<p>These features may <em>compose</em> into code that closely resembles its object-oriented counterpart. But make no mistake! Puck is static first and functional somewhere in there: dynamic dispatch and the like are not accessible (currently).</p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="modules-and-namespacing"><a class="header" href="#modules-and-namespacing">Modules and Namespacing</a></h1>
<blockquote>
<p>! This section is <strong>incomplete</strong>. Proceed with caution.</p>
</blockquote>
<p>Puck has a first-class module system, inspired by such expressive designs in the ML family.</p>
<h2 id="using-modules"><a class="header" href="#using-modules">Using Modules</a></h2>
<pre><code class="language-puck"></code></pre>
<p>Modules package up code for use by others. Identifiers known at compile time may be part of a <em>module signature</em>: these being constants, functions, macros, types, and other modules themselves. They may be made accessible to external users by prefixing them with the <code>pub</code> keyword. Files are modules, named with their filename. The <code>mod</code> keyword followed by an identifier and an indented block of code explicitly defines a module, inside of the current module. Modules are first class: they may be bound to constants (having the type <code>: mod</code>) and publicly exported, or bound to local variables and passed into functions for who knows what purpose.</p>
<p>The <code>use</code> keyword lets you use other modules. The <code>use</code> keyword imports public symbols from the specified module into the current scope <em>unqualified</em>. This runs contrary to expectations coming from most other languages: from Python to Standard ML, the standard notion of an &quot;import&quot; usually puts the imported symbols behind another symbol to avoid &quot;polluting the namespace&quot;. As Puck is strongly typed and allows overloading, however, the author sees no reason for namespace pollution to be of concern. These unqualified imports have the added benefit of making uniform function call syntax more widely accessible. It is inevitable that identifier conflicts will exist on occasion, of course: when this happens, the compiler will force qualification (this then does restrict uniform function call syntax).</p>
<pre><code class="language-puck"></code></pre>
<p>Nonetheless, if qualification of imports is so desired, an alternative approach is available - binding a module to a constant. Both the standard library and external libraries are available behind identifiers without use of <code>use</code>: <code>std</code> and <code>lib</code>, respectively. (FFI and local modules will likely use more identifiers, but this is not hammered out yet.) A submodule - for example, <code>std.net</code> - may be bound in a constant as <code>const net = std.net</code>, providing all of the modules' public identifiers for use, as fields of the constant <code>net</code>. We will see this construction to be extraordinarily helpful in crafting high-level public APIs for libraries later on.</p>
<p>Multiple modules can be imported at once, i.e. <code>use std.[logs, tests]</code>, <code>use lib.crypto, lib.http</code>. The standard namespaces (<code>std</code>, <code>lib</code>) deserve more than a passing mention. There are several of these: <code>std</code> for the standard library, <code>lib</code> for all external libraries, <code>crate</code> for the top-level namespace of a project (subject to change), <code>this</code> for the current containing module (subject to change)... In addition: there are a suite of <em>language</em> namespaces, for FFI - <code>rust</code>, <code>nim</code>, and <code>swift</code> preliminarily - that give access to libraries from other languages. Recall that imports are unqualified - so <code>use std</code> will allow use of the standard library without the <code>std</code> qualifier (not recommended: several modules have common names), and <code>use lib</code> will dump every library it can find into the global namespace (even less recommended). </p>
<h2 id="implicit-modules"><a class="header" href="#implicit-modules">Implicit Modules</a></h2>
<p>A major goal of Puck's module system is to allow the same level of expressiveness as the ML family, while cutting down on the extraneous syntax and boilerplate needed to do so. As such, access modifiers are written directly inline with their declaration, and the file system structure is reused to form an implicit module system for internal use. This - particularly the former - <em>limits</em> the structure a module can expose at first glance, but we will see later that interfaces recoup much of this lost specificity.</p>
<p>We mentioned that the filesystem forms an implicit module structure. This begets a couple of design choices. Module names <strong>must</strong> be lowercase, for compatibility with case-insensitive filesystems. Both a file and a folder with the same name can exist. Files within the aforementioned folder are treated as submodules of the aforementioned file. This again restricts the sorts of module structures we can build, but we will again see later that this restriction can be bypassed.</p>
<p>The <code>this</code> and <code>crate</code> modules are useful for this implicit structure...</p>
<h2 id="defining-interfaces"><a class="header" href="#defining-interfaces">Defining Interfaces</a></h2>
<p>...</p>
<h2 id="defining-an-external-api"><a class="header" href="#defining-an-external-api">Defining an External API</a></h2>
<p>The filesystem provides an implicit module structure, but it may not be the one you want to expose to users.</p>
<p>...</p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="error-handling"><a class="header" href="#error-handling">Error Handling</a></h1>
<p>Puck's error handling is shamelessly stolen from Swift. It uses a combination of <code>Option</code>/<code>Result</code> types and <code>try</code>/<code>catch</code> statements, and leans somewhat on Puck's metaprogramming capabilities.</p>
<p>There are several ways to handle errors in Puck. If the error is encoded in the type, one can:</p>
<ol>
<li><code>match</code> on the error</li>
<li>compactly match on the error with <code>if ... of</code></li>
<li>propagate the error with <code>?</code></li>
<li>throw the error with <code>!</code></li>
</ol>
<p>If an error is thrown, one <strong>must</strong> explicitly handle (or disregard) it with a <code>try/catch</code> block or risk runtime failure. This method of error handling may feel more familiar to Java programmers.</p>
<h2 id="errors-as-monads"><a class="header" href="#errors-as-monads">Errors as Monads</a></h2>
<p>Puck provides <a href="std/default/options.pk"><code>Option[T]</code></a> and a <a href="std/default/results.pk"><code>Result[T, E]</code></a> types, imported by default. These are <code>union</code> types and so must be pattern matched upon to be useful: but the standard library provides <a href="std/default/results.pk">a bevy of helper functions</a>.
Two in particular are of note. The <code>?</code> operator unwraps a Result or propagates its error up a function call (and may only be used in type-appropriate contexts). The <code>!</code> operator unwraps an Option or Result directly or throws an exception in the case of None or Error.</p>
<pre><code class="language-puck">pub macro `?`[T, E](self: Result[T, E]) =
  quote:
    match `self`
    of Okay(x): x
    of Error(e): return Error(e)
</code></pre>
<pre><code class="language-puck">pub func `!`[T](self: Option[T]): T =
  match self
  of Some(x): x
  of None: raise EmptyValue

pub func `!`[T, E](self: Result[T, E]): T =
  of Okay(x): x
  of Error(e): raise e
</code></pre>
<p>The utility of the provided helpers in <a href="std/default/options.pk"><code>std.options</code></a> and <a href="std/default/results.pk"><code>std.results</code></a> should not be understated. While encoding errors into the type system may appear restrictive at first glance, some syntactic sugar goes a long way in writing compact and idiomatic code. Java programmers in particular are urged to give type-first errors a try, before falling back on unwraps and <code>try</code>/<code>catch</code>.</p>
<p>A notable helpful type is the aliasing of <code>Result[T]</code> to <code>Result[T, ref Err]</code>, for when the particular error does not matter. This breaks <code>try</code>/<code>catch</code> exhaustion (as <code>ref Err</code> denotes a reference to <em>any</em> Error), but is particularly useful when used in conjunction with the propagation operator.</p>
<h2 id="errors-as-catchable-exceptions"><a class="header" href="#errors-as-catchable-exceptions">Errors as Catchable Exceptions</a></h2>
<p>Errors raised by <code>raise</code>/<code>throw</code> (or subsequently the <code>!</code> operator) must be explicitly caught and handled via a <code>try</code>/<code>catch</code>/<code>finally</code> statement.
If an exception is not handled within a function body, the function must be explicitly marked as a throwing function via the <code>yeet</code> prefix (name to be determined). The compiler will statically determine which exceptions in particular are thrown from any given function, and enforce them to be explicitly handled or explicitly ignored.</p>
<p>Despite functioning here as exceptions: errors remain types. An error thrown from an unwrapped <code>Result[T, E]</code> is of type <code>E</code>. <code>catch</code> statements, then, may pattern match upon possible errors, behaving similarly to <code>of</code> branches.</p>
<pre><code class="language-puck">try:
  ...
catch &quot;Error&quot;:
  ...
finally:
  ...
</code></pre>
<p>This creates a distinction between two types of error handling, working in sync: functional error handling with <a href="https://en.wikipedia.org/wiki/Option_type">Option</a> and <a href="https://en.wikipedia.org/wiki/Result_type">Result</a> types, and object-oriented error handling with <a href="https://en.wikipedia.org/wiki/Exception_handling">catchable exceptions</a>. These styles may be swapped between with minimal syntactic overhead. Libraries, however, should universally use <code>Option</code>/<code>Result</code>, as this provides the best support for both styles.</p>
<!-- [nullable types](https://en.wikipedia.org/wiki/Nullable_type)?? -->
<h2 id="errors-and-void-functions"><a class="header" href="#errors-and-void-functions">Errors and Void Functions</a></h2>
<p>Some functions do not return a value but can still fail: for example, setters.
This can make it difficult to do monadic error handling elegantly: one could return a <code>Result[void, E]</code>, but...</p>
<pre><code class="language-puck">pub func set[T](self: list[T], i: uint, val: T) =
  if i &gt; self.length:
    raise IndexOutOfBounds
  self.data.raw_set(offset = i, val)
</code></pre>
<h2 id="unrecoverable-exceptions"><a class="header" href="#unrecoverable-exceptions">Unrecoverable Exceptions</a></h2>
<p>There exist errors from which a program can not reasonably recover. These are the following:</p>
<ul>
<li><code>Assertation Failure</code>: a call to an <code>assert</code> function has returned false at runtime.</li>
<li><code>Out of Memory</code>: the executable is out of memory.</li>
<li><code>Stack Overflow</code>: the executable has overflowed the stack.</li>
<li>any others?</li>
</ul>
<p>They are not recoverable, but the user should be aware of them as possible failure conditions.</p>
<p>References: <a href="https://docs.swift.org/swift-book/documentation/the-swift-programming-language/errorhandling">Error Handling in Swift</a></p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="asynchronous-programming"><a class="header" href="#asynchronous-programming">Asynchronous Programming</a></h1>
<blockquote>
<p>! This section is a <strong>draft</strong>. Many important details have yet to be ironed out.</p>
</blockquote>
<p>Puck has <a href="https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/">colourless</a> async/await, heavily inspired by <a href="https://kristoff.it/blog/zig-colorblind-async-await/">Zig's implementation</a>.</p>
<pre><code class="language-puck">pub func fetch(url: str): str = ...

let a: Future[T] = async fetch_html()
let b: T = a.await
let c: T = await async fetch_html()
</code></pre>
<p>Puck's async implementation relies heavily on its metaprogramming system.</p>
<p>The <code>async</code> macro will wrap a call returning <code>T</code> in a <code>Future[T]</code> and compute it asynchronously. The <code>await</code> function takes in a <code>Future[T]</code> and will block until it returns a value (or error). The <code>Future[T]</code> type is opaque, containing internal information useful for the <code>async</code> and <code>await</code> routines.</p>
<pre><code class="language-puck">pub macro async(self): Future[T] =
  ... todo ...
</code></pre>
<pre><code class="language-puck">pub func await[T](self: Future[T]): T =
  while not self.ready:
    block
  self.value! # apply callbacks?
</code></pre>
<p>This implementation differs from standard async/await implementations quite a bit.
In particular, this means there is no concept of an &quot;async function&quot; - any block of computation that resolves to a value can be made asynchronous. This allows for &quot;anonymous&quot; async functions, among other things.</p>
<p>This (packaging up blocks of code to suspend and resume arbitrarily) is <em>hard</em>, and requires particular portable intermediate structures out of the compiler. Luckily, Zig is doing all of the R&amp;D here. Some design decisions to consider revolve around <em>APIs</em>. The Linux kernel interface (among other things) provides both synchronous and asynchronous versions of its API, and fast code will use one or the other, depending if it is in an async context. Zig works around this by way of a known global constant that low-level functions read at compile time to determine whether to operate on synchronous APIs or asynchronous APIs. This is... not great. But what's better?</p>
<!-- Asynchronous programming is hard to design and hard to use. Even Rust doesn't do a great job. It *shouldn't* need built-in language support - we should be able to encode it as a type and provide any special syntax via macros. Note that async is not just threading! threading is solved well by Rust's rayon and Go's (blugh) goroutines. -->
<h2 id="threading"><a class="header" href="#threading">Threading</a></h2>
<p>It should be noted that async is <em>not</em> the same as threading, <em>nor</em> is it solely useful in the presence of threads...</p>
<p>How threads work deserves somewhat of a mention...</p>
<p>References:</p>
<ul>
<li><a href="https://journal.stuffwithstuff.com/2015/02/01/what-color-is-your-function/">What color is your function?</a></li>
<li><a href="https://kristoff.it/blog/zig-colorblind-async-await/">What is Zig's &quot;colorblind&quot; async/await?</a></li>
<li><a href="https://ziglearn.org/chapter-5/">Zig Learn: Async</a></li>
<li><a href="https://morestina.net/blog/1686/rust-async-is-colored">Rust async is colored and that's not a big deal</a></li>
<li><a href="https://old.reddit.com/r/elixir/np688d/">Why is there no need for async/await in Elixir?</a></li>
<li><a href="https://en.wikipedia.org/wiki/Async/await">Async/await on Wikipedia</a></li>
<li><a href="https://github.com/status-im/nim-chronos">nim-chronos</a></li>
<li><a href="https://github.com/nim-works/cps">nim-cps</a></li>
<li><a href="https://tokio.rs/tokio/tutorial">tokio</a></li>
<li><a href="https://forum.nim-lang.org/t/7347">Zig-style async/await for Nim</a></li>
</ul>
<p>Is async worth having separate from effect handlers? I think so...</p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="metaprogramming"><a class="header" href="#metaprogramming">Metaprogramming</a></h1>
<p>Puck has rich metaprogramming support, heavily inspired by Nim. Many features that would have to be at the compiler level in most languages (error propagation <code>?</code>, <code>std.fmt.print</code>, <code>async</code>/<code>await</code>) are instead implemented as macros within the standard library.</p>
<p>Macros take in fragments of the AST within their scope, transform them with arbitrary compile-time code, and spit back out transformed AST fragments to be injected and checked for validity. This is similar to what Nim and the Lisp family of languages do.
By keeping an intentionally minimal AST, some things not possible to express in literal code may be expressible in the AST: in particular, bindings can be injected in many places they could not be injected in ordinarily. (A minimal AST also has the benefit of being quite predictable.)</p>
<p>Macros may not change Puck's syntax: the syntax is flexible enough. Code is syntactically checked (parsed), but <em>not</em> semantically checked (typechecked) before being passed to macros. This may change in the future<!-- (to require arguments to be semantically correct)-->. Macros have the same scope as other routines, that is:</p>
<p><strong>function scope</strong>: takes the arguments within or following a function call</p>
<pre><code class="language-puck">macro print(params: varargs) =
  for param in params:
    result.add(quote(stdout.write(`params`.str)))

print(1, 2, 3, 4)
print &quot;hello&quot;, &quot; &quot;, &quot;world&quot;, &quot;!&quot;
</code></pre>
<p><strong>block scope</strong>: takes the expression following a colon as a single argument</p>
<pre><code class="language-puck">macro my_macro(body)

my_macro:
  1
  2
  3
  4
</code></pre>
<p><strong>operator scope</strong>: takes one or two parameters either as a postfix (one parameter) or an infix (two parameters) operator</p>
<pre><code class="language-puck">macro +=(a, b) =
  quote:
    `a` = `a` + `b`

a += b
</code></pre>
<p>Macros typically take a list of parameters <em>without</em> types, but they optionally may be given a type to constrain the usage of a macro. Regardless: as macros operate at compile time, their parameters are not instances of a type, but rather an <code>Expr</code> expression representing a portion of the <em>abstract syntax tree</em>.
Similarly, macros always return an <code>Expr</code> to be injected into the abstract syntax tree despite the usual absence of an explicit return type, but the return type may be specified to additionally typecheck the returned <code>Expr</code>.</p>
<pre><code class="language-puck"></code></pre>
<p>As macros operate at compile time, they may not inspect the <em>values</em> that their parameters evaluate to. However, parameters may be marked with <code>static[T]</code>: in which case they will be treated like parameters in functions: as values. (note static parameters may be written as <code>static[T]</code> or <code>static T</code>.) There are many restrictions on what might be <code>static</code> parameters. Currently, it is constrained to literals i.e. <code>1</code>, <code>&quot;hello&quot;</code>, etc, though this will hopefully be expanded to any function that may be evaluated statically in the future.</p>
<pre><code class="language-puck">macro ?[T, E](self: Result[T, E]) =
  quote:
    match self
    of Okay(x): x
    of Error(e): return Error(e)

func meow: Result[bool, ref Err] =
  let a = stdin.get()?
</code></pre>
<p>The <code>quote</code> macro is special. It takes in literal code and returns that code <strong>as the AST</strong>. Within quoted data, backticks may be used to break out in order to evaluate and inject arbitrary code: though the code must evaluate to an expression of type <code>Expr</code>. <!-- Variables (of type `Expr`) may be *injected* into the literal code by wrapping them in backticks. This reuse of backticks does mean that defining new operators is impossible within quoted code. --></p>
<pre><code class="language-puck"></code></pre>
<p>The <code>Expr</code> type is available from <code>std.ast</code>, as are many helpers, and combined they provide the construction of arbitrary syntax trees (indeed, <code>quote</code> relies on and emits types of it). It is a <code>union</code> type with its variants directly corresponding to the variants of the internal AST of Puck.</p>
<pre><code class="language-puck"></code></pre>
<p>Construction of macros can be difficult: and so several helpers are provided to ease debugging. The <code>Debug</code> and <code>Display</code> interfaces are implemented for abstract syntax trees: <code>dbg</code> will print a representation of the passed syntax tree as an object, and <code>print</code> will print a best-effort representation as literal code. Together with <code>quote</code> and optionally with <code>static</code>, these can be used to quickly get the representation of arbitrary code.</p>
<div style="break-before: page; page-break-before: always;"></div><h1 id="interop-with-other-languages"><a class="header" href="#interop-with-other-languages">Interop with Other Languages</a></h1>
<blockquote>
<p>! This section is a <strong>draft</strong>. Many important details have yet to be ironed out.</p>
</blockquote>
<p>A major goal of Puck is <em>minimal-overhead language interoperability</em> while maintaining type safety.</p>
<p>There are three issues that complicate language interop:</p>
<ol>
<li>Conflicting memory management systems, i.e. Boehm GC vs. reference counting</li>
<li>Conflicting type systems, i.e. Python vs. Rust</li>
<li>The language of communication, i.e. the C ABI.</li>
</ol>
<p>For the first, Puck uses what amounts to a combination of ownership and reference counting: and thus it is exchangeable in this regard with Nim (same system), Rust (ownership), Swift (reference counting), and many others. (It should be noted that ownership systems are broadly compatible with reference counting systems).</p>
<p>For the second, Puck has a type system of similar capability to that of Rust, Nim, and Swift: and thus interop with those languages should be straightforward for the user. Its type system is strictly more powerful than that of Python or C, and so interop requires additional help. Its type system is equally as powerful as but somewhat orthogonal to Java's, and so interop is a little more difficult.</p>
<p>For the third, Puck is being written at the same time as the crABI ABI spec is in development. crABI promises a C-ABI-compatible, cross-language ABI spec, which would <em>dramatically</em> simplify the task of linking to object files produced by other languages. It is being led by the Rust language team, and both the Nim and Swift teams have expressed interest in it, which bodes quite well for its future.</p>
<p>Languages often focus on interop from purely technical details. This <em>is</em> very important: but typically no thought is given to usability (and often none can be, for necessity of compiler support), and so using foreign function interfaces very much feel like using <em>foreign</em> interfaces. Puck attempts to change that.</p>
<p>...todo...</p>
<p>Existing systems to learn from:</p>
<ul>
<li><a href="https://doc.rust-lang.org/reference/abi.html">The Rust ABI</a></li>
<li>https://www.hobofan.com/rust-interop/</li>
<li><a href="https://github.com/eqrion/cbindgen">CBindGen</a></li>
<li>https://github.com/chinedufn/swift-bridge</li>
<li>https://kotlinlang.org/docs/native-c-interop.html</li>
<li>https://github.com/crackcomm/rust-lang-interop</li>
<li>https://doc.rust-lang.org/reference/abi.html</li>
<li>https://doc.rust-lang.org/reference/items/functions.html#extern-function-qualifier</li>
<li><a href="https://github.com/yglukhov/nimpy">NimPy</a></li>
<li><a href="https://github.com/yglukhov/jnim">JNim</a></li>
<li><a href="https://github.com/PMunch/futhark">Futhark</a></li>
<li><a href="https://lib.haxe.org/p/callfunc/">Haxe's <code>callfunc</code></a></li>
</ul>

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